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Posted: Fri Aug 15, 2008 9:02 pm
by Grayswandir
invertin wrote:I'll be fine. My brain is 50% quirky character design.

Yes, but match it with the character voice and you'll see what I mean.
If you get Bangai-O Spirits, I'll get Bangai-O Spirits and then we can trade custom levels using sound data transfer...yeah...Sound data transfer. People have already put their custom levels on YouTube. Assuming I get through the 160+ levels first...
Posted: Sat Aug 16, 2008 2:20 am
by wormguy
Grayswandir wrote:wormguy wrote:I'm looking for games for my DS, might check that one out...I need a nice meaty game to sink my teeth into. Maybe The World Ends With You or Final Fantasy Tactics A2 or Bangai-O Spirits.
If you think you can wait, Disgaea DS (Get it...its awesome and hilarious...and it'll last you a long time...) is coming out in September, N+ for DS is coming out in October, and Chrono Trigger for DS is coming out in December.
If you really want something to hold you over, I'd suggest Bangai-O Spirits, if you're into tough games and SHUMPS. If you like J-RPGs, The World Ends With You is the way to go. If you want a decent Tactical RPG...er...I would suggest waiting until Disgaea DS is released. But that's me.
I love both difficult games and SHMUPS, and I also like (some) J-RPGs. I guess I'll decide when I go to the game store tomorrow.
Posted: Sun Aug 17, 2008 5:31 am
by Grayswandir
Bangai-O Spirits is awesome. I've been playing it all evening (and into the morning apparently). The amount of lasers, missiles, ships, and explosions is so chaotic. You can play coop with up to 4 players, so the action gets even more insane with everyone firing frantically. More about it later.
Posted: Sun Aug 17, 2008 8:24 am
by Ragdollmaster
Grayswandir wrote:
Disgaea DS , N+ for DS is coming out in October, and Chrono Trigger for DS is coming out in December.

*runs out to buy a DS*
Re: Grays reviews games...
Posted: Sat Aug 23, 2008 6:03 pm
by wormguy
OK after deliberating in the store for literally 15 minutes I finally went with The World Ends With You and I am very glad I did. I haven't played a game that made me get into RPG mechanics this much since Earthbound. The writing is pretty good, too. And people might complain about Tetsuya Nomura's art but where his Kingdom Hearts artwork was deliberately about superfluous accessories the art style here just seems like a logical extension of modern urban styling, and I think it shows that he has the potential to be more than just a cliched anime artist. The music's pretty great, too.
I'll probably get Bangai-O Spirits soon as I've always been a huge Treasure fan.
Re: Grays reviews games...
Posted: Sun Sep 07, 2008 8:29 pm
by Grayswandir
N+ came out early, I guess. I've been playing it on-and-off for the past week. Its not bad, its what you've come to expect from the "N" games. Entirely different (although sometimes similar looking) levels from the Xbox360 and PSP versions. The game has a mini-map on one screen and the zoomed in view on the other. Controls are good, and the level design is challenging and sometimes frustrating (Its supposed to be, its a puzzle game). The music for the DS version is kinda boring and bland, not bad, but you won't be searching the internet for it either. The goal is simple: Complete 4+ levels (of a themed set) in 1.5 minutes, while collecting gold (which raises the timer), looking for switches, and finding the exit. Sounds simple, but most things in each level can kill, maim, or otherwise blow you into little pieces. This might sound really frustrating, but levels don't take very long to complete and its easy to restart if you get stuck (press Y to blow yourself up and you restart from the beginning of the stage). You can wall-slide, wall-jump, and run about. Long falls will kill you unless you land on an angled surface and if you wall-jump too fast and hit the ceiling, you crush your skull in. Oh, and you can't fight back, its all reflexes and running away. The game gleefully gives sarcastic remarks when you die and keeps track of how many times you've been buried 6-feet under and how you met your maker.
The DS version is Wi-fi compatible and you can share custom levels (the editor confuses me so I haven't messed with it much) and play various gametypes (cooperative, racing, gold collecting, etc...) online (You can also play from DS-to-DS).
Its nice to have a portable N+, and its also on most major consoles, so choose a version and have some fun.
Re: Grays reviews games...
Posted: Mon Sep 08, 2008 2:53 pm
by BunnyWithStick
Wait, you mean there's a console version of N? Awesome.
Too bad it's so damn hard…
Re: Grays reviews games...
Posted: Thu Sep 18, 2008 5:19 pm
by Glabbit
Nyomg lazyman demands linkage o.o
Re: Grays reviews games...
Posted: Fri Sep 19, 2008 7:22 pm
by Grayswandir
http://www.thewayoftheninja.org/
Currently playing:
Advance Wars: Days of Ruin
The World Ends With You
Final Fantasy IV DS
Upcoming:
Disgaea DS
Re: Grays reviews games...
Posted: Sat Sep 20, 2008 7:41 am
by Glabbit
DS graphics are <3
Re: Grays reviews games...
Posted: Thu Sep 25, 2008 3:48 am
by Grayswandir
Disgaea DS - 3 Hours In - First Impressions
I'd heard many things about Disgaea, some good, some bad, and seen a few of my friends spend countless hours playing this game. However, I'd never played it myself (Wasn't really into strategy-RPGs until I got my hands on a copy of "Final Fantasy: Tactics" in 2006). "Disgaea: Hour of Darkness" originally came out on the PS2 in 2003, it got a few awards, blah, blah, blah, basically a sleeper hit. They rereleased it on the PSP in 2007 as "Disgaea: Afternoon of Darkness" and added new features, wide-screen, dual-languages, multiplayer, and a few new characters. The DS version is a port of the PSP version. So what we have here is a port of a port.
Having never played the PSP version and only messed with the PS2 original for a small amount of time, I can't really give you comparisons if that's what you're looking for. The DS version (according to a few sites, wiki, etc...) is a direct port of the PSP version, it has all the extra game modes, multiplayer, extra items (yes, even the "horse item"), and bug fixes, but its missing the japanese voice-overs, they cut some of the voice track because of space limitations, and the background graphics had to be changed, no wide-screen as well.
Anyway, three hours in:
The story is simple, Laharl, a demon-boy, has woken up from his nap two years late and found that his father, the king, is dead and everyone is fighting for the throne. Laharl decides that the best way to take his rightful place on the throne is by rolling heads and to take over everything.
...
The first thing I learned with Disgaea DS is that you need patience. Patience, the willingness to level-grind, and be able to take it slow. If you try to rush through the first few levels (even the tutorials), you'll get your head handed to you. I spent most of those three-hours leveling up and training new units so that I'd have enough people to use in battle (the system is a bit confusing, but that's for another time). Beyond that, the game mechanics are quite fun. In most strategy-RPGs you'd move your character, attack, then move onto the next unit. In Disgaea, you can move all your characters at once, then decide on their actions, you can even have them attack and then move. This leads to the next feature that seems to be a primary feature of combat: combos and team-attacks. If you surround an enemy from all 4 sides and have all 4-characters attack the same person, you do extra damage, and start up a combo-counter which gets you better bonuses at the end of the level. You can also have team attacks where up to 4 adjacent units will attack the same target all at the same time. So potentially, you could attack someone 12 times in a row (assuming they survive that long). Yes, Disgaea is proud of its 9999 level cap and 1,000,000,000+ damage moves.
The story is ridiculous (in a good way), the writing is great and witty, and I'm enjoying most of it so far. Right now I'm fighting (and losing, hence the excessive amount of level grinding I'm doing) the first "boss". He has some really long name, but Laharl has renamed him, "Mid-Boss". Yeah, I don't know either.
I've been told that this game can take over 100+ hours to beat...so dunno when/if I'm going to do a full review.
Re: Grays reviews games...
Posted: Fri Oct 03, 2008 2:39 am
by Grayswandir
H'yay! D'double p'posting.
I put down Disgaea DS for a couple hours to play some Kirby Superstar Ultra. Where do I get all this money you ask? I got lucky this month and I paid off all the bills early. Go get jobs somewhere, then you'll have money.
If you've ever played Kirby Superstar for the SNES, then you know what Kirby Superstar Ultra is like. Its a remake of the SNES version with a bunch of extras. I beat all the content from the original game in about a day (which is suprising, I rarely have time to just sit down and beat a game) and then started unlocking all the new stuff. The NEW STUFF adds a bunch of touch-screen games and some extra scenarios. Including a favorite of mine, Return of the King, which is basically a remake of the hard mode of the original Gameboy game Kirby's Dreamland (Yes, that game had a hard mode, which is awesome.). I only had a few gripes with the game: The first being the blocking ability, which you can activate at any time by pressing the L or R buttons on the DS. This was also in the original Superstar game and it made it a hell of a lot easier to beat. You could beat Spring Breeze (the first scenario) in about 5 minutes with two people playing at the same time. Block basically made you invincible almost all enemy attacks (and most bosses, a few bosses still did damage, but only a few...). The blocking command let you throw out having to really learn boss patterns and you could just barrel your way through the game. In Ultra, the shield still blocks everything, but now you take minor (and do I mean minor) damage from all standard boss attacks. Not much of a change, but its something. The only other problem I had with the game was during cooperative mode. Human controlled Helpers can no longer go through doors. It means player 2 can no longer save the group if Kirby is about to die, and since if Kirby dies, the game ends and you have to restart from the beginning of the level, it takes a little while to get used to. Its a minor gripe I suppose but it seems like a strange feature to take out.
Go pick it up for $29.99 if you want some (more) nastolgia on your DS.
Re: Grays reviews games...
Posted: Fri Oct 03, 2008 9:22 am
by Glabbit
Epic.
Yes, I was looking at that one...
I think that, IF I'm gonna get it, I'll wait for the new version of the DS to come out, too... I'll be fine to have Lugartoo in the while in between
IF I manage to pre-order it before the beta-testing starts, that is... >>
Re: Grays reviews games...
Posted: Fri Oct 17, 2008 11:21 pm
by Grayswandir
Oh, right the new DS is going to have a camera and two touch-screens.
Gray's slams the keyboard like a monkey and writes about Lock's Quest:
We will rock you.
Yeah, yeah, I had $30 and I didn't spend it on the Overgrowth pre-order. Go screw yourself.
If you've ever played Defend Your Castle, or any kind of tower defense game, then you know the basic idea behind Lock's Quest. You play as some guy aptly named "Lock" in his "quest" (hence Lock's Quest...original no?) to save his missing sister (yeah, I think he has to find her to save her, but he hasn't seemed to figure that out yet) and protect his kingdom...land...we are the champions.
There are three main phases to the game. In the build phase (a top-down isometric view), you are given a certain amount of time to build walls, turrets, traps, and helpers to defend an objective. In battle mode (also the top-down view), you play as Lock as you frantically run around switching between protecting your structures and killing waves of enemies with your special abilities (kililng enemies and collecting what they drop is the only way to gain new upgrades and resources). Once the battle mode is over, it switches back to build mode to allow you to rebuild and repair...Fat bottomed girls.
The third mode, while not as in-depth as the other two, is a siege mode. The game switches to a side-view and you kill waves of enemies as they run at your castle wall. After every round you are allowed to upgrade your cannon and buy defensive units and upgrades. This mode is one of the only ways to gain extra money for the other two modes...Want to ride my bicycle.
You use the stylus to control Lock, place buildings, traps, and units, and use special abilities. The d-pad is used to rather slowly traverse the map in the main screen. Luckily, there's a mini-map on the top screen so you can easily plan ahead. The touch controls are decent, but aren't always that accurate, so you find that throwing Lock into groups of guys and just using area of effect attacks is sometimes easier than trying to target a certain unit.
Lock's Quest also has a multiplayer mode where you make your castle, build attackers, and the defend your castle from the other player. I haven't had a chance to try this mode out, but it looks fun.
Overall, a good game I could recommend to tower defense fans.
Re: Grays reviews games...
Posted: Sun Oct 19, 2008 8:36 am
by Chainsaw man
Grayswandir wrote:Yeah, yeah, I had $30 and I didn't spend it on the Overgrowth pre-order. Go screw yourself.
Heathan!
Hammer of Justice! *Biff*