Getting into the game!
Posted: Mon Jan 12, 2009 10:56 am
Is that a pun or what?!
Hey guys, I wrote to David about this and his was nice enough to answer, but I'd also like to throw it out there and get a consensus: since I was about, well, born, I've been making games, either on paper or on computer, and a few years ago I discovered one could actually make a career of it as a Game Designer. Trouble is that the Games Industry is stagnant as hell, content to remake old hits, and I want to make new and interesting stuff, not sequels.
As luck would have it though I discovered the Independent Games movement a few months ago, and I'm now thinking of doing little projects and eventually starting my own company with a few like minded friends. It's risky as hell, but I'd rather die on the street than have my soul crushed making Sonic the Hedgehog games.
Since Wolfire is pretty much a materialisation of this dream I've taken great interest in its workings, and so, as they say, here I am: I'm 18, doing my first year of Computer Science and Technology at University (or College - pick one) in Montpellier in the South of France, and my real question is, where best to go from here, to end up where I want to be?
Right now I'm wondering whether to stay at university for 3, or 5 or even 8 years, and whether I should spend those years doing more general Computer Science or switch to a specialised Game Design school or an IUT (University Institute of Technology) and do something more hands on and specialised.
What I'm thinking is that, though it may be fun to study the history of Video Games as an art and medium and look at emergent trends, unless you're great at writing code you're going to be dead weight on a team of 4 or 5. Then again not everything offered in Computer Science seems useful for making games. Information Technology occupies the middle ground in that it's more software and less hardware orientation - more about writing code than studying programming languages.
Let the debate begin! I won't tell you what David answered in case that influences replies - oh, and one final thing: whatever I choose to do I have to take English as a subject. Here is the description of one of the modules, written in English by a future lecturer of mine, in a bid to impress the reader with his fine mastery of the tongue:

Hey guys, I wrote to David about this and his was nice enough to answer, but I'd also like to throw it out there and get a consensus: since I was about, well, born, I've been making games, either on paper or on computer, and a few years ago I discovered one could actually make a career of it as a Game Designer. Trouble is that the Games Industry is stagnant as hell, content to remake old hits, and I want to make new and interesting stuff, not sequels.
As luck would have it though I discovered the Independent Games movement a few months ago, and I'm now thinking of doing little projects and eventually starting my own company with a few like minded friends. It's risky as hell, but I'd rather die on the street than have my soul crushed making Sonic the Hedgehog games.
Since Wolfire is pretty much a materialisation of this dream I've taken great interest in its workings, and so, as they say, here I am: I'm 18, doing my first year of Computer Science and Technology at University (or College - pick one) in Montpellier in the South of France, and my real question is, where best to go from here, to end up where I want to be?
Right now I'm wondering whether to stay at university for 3, or 5 or even 8 years, and whether I should spend those years doing more general Computer Science or switch to a specialised Game Design school or an IUT (University Institute of Technology) and do something more hands on and specialised.
What I'm thinking is that, though it may be fun to study the history of Video Games as an art and medium and look at emergent trends, unless you're great at writing code you're going to be dead weight on a team of 4 or 5. Then again not everything offered in Computer Science seems useful for making games. Information Technology occupies the middle ground in that it's more software and less hardware orientation - more about writing code than studying programming languages.
Let the debate begin! I won't tell you what David answered in case that influences replies - oh, and one final thing: whatever I choose to do I have to take English as a subject. Here is the description of one of the modules, written in English by a future lecturer of mine, in a bid to impress the reader with his fine mastery of the tongue:
Ouch! Now this should be hilariousAmong the three weak goals of our University system across disciplines there are the following ones : cultural maturity, in particular for scientific / technical Education ; the active mastery of English as a second language ; relational skills (autonomy even when working in group, social roles, etc). The course, proposed as an alternative to a Course of English for those students that have already some knowledge of English, wants to use English as a vehicular language in perfect agreement with the CLIL method (cited above). Seminars will be given by different teachers ; students will work in groups to a project that they will defend in public entirely in English.