Will's Games

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Wilbefast
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Will's Games

Post by Wilbefast » Fri Feb 20, 2009 7:44 am

Hey guys,

Since I can't put links in a signature I figure I'd flog my Gamemaker games in thread here instead - anyone I've paid out who wants to get their own back my telling me how bad they are can do so here :P
Also don't diss Gamemaker - Iji and a number of other great games have been made using it.

Supersoldat:
This game is more or less discontinued - it was built in Drag and Drop while I was learning how it worked, and thus is built in a rather haphazard, unplanned sort of way - nevertheless it has tons of features, and plenty of levels and reasonable AI.
http://forums.gamemaker.nl/index.php?sh ... 99939&st=0

Image

Abomination
This is my current project, written in GML (user friendly C++) because I'm slightly more 1337 these days - there's not a lot done so far, just most of the movement engine, some animations, special effects and, of course, teddy. New version released 24/02/09
http://gmc.yoyogames.com/index.php?show ... 20610&st=0

Image


Enjoy, and most feedback, especially for the latter - I'm doing alpha testing at the moment,

Cheers,

William
Last edited by Wilbefast on Tue Feb 24, 2009 11:17 am, edited 2 times in total.

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Glabbit
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Re: Will's Games

Post by Glabbit » Fri Feb 20, 2009 8:36 am

What's with the similarly-named topics?

Also, yes, seems interesting. I'll check it out ^-^

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BunnyWithStick
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Re: Will's Games

Post by BunnyWithStick » Fri Feb 20, 2009 7:33 pm

Yes indeed. In that case it's fancy moderator red text time!

Incomplete duplicate topic removed.

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invertin
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Re: Will's Games

Post by invertin » Sat Feb 21, 2009 5:24 am

Wilbefast wrote:Also don't diss Gamemaker - Iji and a number of other great games have been made using it.
Can I diss my terrible gamemaker skills?

(How is it that I fail at making games on such a simple application?)

Abomination looks interesting, but the link wouldn't work for me earlier. I can't remember why. I think it tried downloading an empty rar file or something along those lines. So I got the rar but not the game.

Or was it a zip? My memory rarely works.

Haven't checked out super soldat yet.

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Wilbefast
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Re: Will's Games

Post by Wilbefast » Mon Feb 23, 2009 2:49 am

BunnyWithStick wrote:Yes indeed. In that case it's fancy moderator red text time!
Incomplete duplicate topic removed.
Not sure where that came from... oh well, sorry for somehow accidently creating an incomplete duplicate thread :(
Exvertin wrote:Can I diss my terrible gamemaker skills?
(How is it that I fail at making games on such a simple application?)
My advice to you - do the basic tutorial and the one for the type of game you're thinking of making (platformer, puzzle, etc) - I did the platform tutorial, then added new sprites, tweaked certain variables, added new ones, etc. After a while it turned into Supersoldat!
Also use the help to find functions and son on! Probably the best thing about Gamemaker is how good the help file is - there's so much stuff there, and it's very well explained, and geared towards people who don't nessecarily know variables, expressions, arrays and so on.

The useful thing is that all the Drag and Drop functions have GML equivalents, so you can make a program in DnD and then translate it into GML, and so learn how to write code. Abomination is built from the ground up using GML rather than Drag and Drop (Supersoldat) - Computer Science has helped me out immensly: stuff like knowing "not (A and B)" = "(not A) or (not B)" (De Morgan's theory) and how to use "while" statements.

A new build of Abomination is coming in the next couple of days - I've done a whole heap of new graphics, animations, and other cool stuff - check out the picture, eye candy mountain galore!

Image
http://i57.photobucket.com/albums/g210/ ... hot1-1.jpg
http://i57.photobucket.com/albums/g210/ ... hot3-1.jpg
http://i57.photobucket.com/albums/g210/ ... hot4-1.jpg


I've already finished adding the different surfaces, complete with coresponding tilesets, and they work a treat - all that remains to be done is to build a few more levels so the game isn't over in 5 minutes.
  • Wood has good traction so you can accelerate and deccelerate quickly while running on it, you don't slide off it if you climb up it and you can hanging from the roof only if it's a wooden roof.

    Metal provides very poor traction: you slip and slide on it, can't climb or hang off it, and slide quickly off it if you grab onto a metal surface.

    Stone is the "normal" surface with medium traction - you can't hang from stone roofs but you can climb up stone wall and move reasonably fast across paved floor.
Also there's a "Magnet" pick up which makes you treat metal like wood (except that it still makes sparks and not wood chips if you run on it).


Check it out now or wait for the update - the new build is 90% complete and should be released this week!

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