Will's Games
Posted: Fri Feb 20, 2009 7:44 am
Hey guys,
Since I can't put links in a signature I figure I'd flog my Gamemaker games in thread here instead - anyone I've paid out who wants to get their own back my telling me how bad they are can do so here
Also don't diss Gamemaker - Iji and a number of other great games have been made using it.
Supersoldat:
This game is more or less discontinued - it was built in Drag and Drop while I was learning how it worked, and thus is built in a rather haphazard, unplanned sort of way - nevertheless it has tons of features, and plenty of levels and reasonable AI.
http://forums.gamemaker.nl/index.php?sh ... 99939&st=0

Abomination
This is my current project, written in GML (user friendly C++) because I'm slightly more 1337 these days - there's not a lot done so far, just most of the movement engine, some animations, special effects and, of course, teddy. New version released 24/02/09
http://gmc.yoyogames.com/index.php?show ... 20610&st=0

Enjoy, and most feedback, especially for the latter - I'm doing alpha testing at the moment,
Cheers,
William
Since I can't put links in a signature I figure I'd flog my Gamemaker games in thread here instead - anyone I've paid out who wants to get their own back my telling me how bad they are can do so here
Also don't diss Gamemaker - Iji and a number of other great games have been made using it.
Supersoldat:
This game is more or less discontinued - it was built in Drag and Drop while I was learning how it worked, and thus is built in a rather haphazard, unplanned sort of way - nevertheless it has tons of features, and plenty of levels and reasonable AI.
http://forums.gamemaker.nl/index.php?sh ... 99939&st=0

Abomination
This is my current project, written in GML (user friendly C++) because I'm slightly more 1337 these days - there's not a lot done so far, just most of the movement engine, some animations, special effects and, of course, teddy. New version released 24/02/09
http://gmc.yoyogames.com/index.php?show ... 20610&st=0

Enjoy, and most feedback, especially for the latter - I'm doing alpha testing at the moment,
Cheers,
William
