That may well be the case, but in the example Ren is referring to there is absolutely zero challenge. Prototype has 250* orbs scattered about the environment, usually on top of various buildings. They aren't marked on the mini-map or anything, so finding them all prettymuch requires the player to meticulously go over the whole map, block by block and building by building. It's rather... numbing.Endoperez wrote:How is that silly? I haven't played Prototype, but a 100% achievement (like collecting all orbs/stars/puzzle pieces/whatever) takes lots of skill in most games, much more so than using one weapon a most FPS games.
That said, I understand the compulsion to complete a game to the fullest extent possible. I do it with any game that I genuinely enjoy.
Regarding achievements in general, they can be a nice touch if done correctly. Many games have achievements for things like "finish level 3" and such**. I mean, how could I possibly not get that? It's pathetic. Also, many games have achievements based on repeating a fairly simple action over and over. Examples would be "get 50 headshots with X weapon" or "hijack 30 cars of type Z" and so forth. Tedium ensues.
*200 "landmarks" and 50 utterly useless hints.
**Lookin' at you, Resident Evil 5.
