The Show-off thread
Posted: Thu Oct 29, 2009 3:25 am
Hey guys,
I'm feeling pretty psyched about the project I'm working on: it's an RTS mod/game using the Spring engine. This means learning to do 3D modelling and texturing, neither of which I've ever done before. So yeah, I've decided to create a thread to show off my 1338 skills - feel free to post your work to, be it 2D artwork, music, models, games, whatever.
Just post anything you're working on or have worked on and that you're very proud of (eg - not just any old doodle).
Anyway, here's my own personal horn blowing! My first 2 3D models + textures EVER!
My first model was called "Fugly Tank" - I was just messing around with the tools, trying to get something simple. During this time I learnt what "non-planar surface" and "UV map" mean. I also had to do a whole load of stuff with the alpha channel to get the thing to display team-colour:

Next I tried to make a model for the actual mod - an evil spinning daemonic cube of doom. Without a texture it looked pretty... featureless, and I'm worried I used too many polygons:

All my past experience has been drawing cartoons and stickmen/pixel art either my hand or with MsPaint: now I have to learn how to use Gimp in order to get the textures looking nice, and with low-polygon modelling the texture is king. Luckily this time I did a better job unwrapping:

I'm really suprised at how nice the texture looks, considering it's my first (actually trying) texture. Now I'm looking for a way of doing ambient occlusion (hail to the Wolfire blog!) as I think this would save me some time and energy during texturing (instead of using unwrapped polygon borders - like reverse origami: see above). I'm using Wings3D because it's nice and simple, and this can output model in all sort of formats like .obj and .3ds, which I think are fairly standard.
Anyway, the (almost) final model looks like this:

Still need to add a team-coloured cage-type-thing to keep the box together an hide the edges. Anyway, thoughts? Submissions? Looking forward to looking at your stuff
William
I'm feeling pretty psyched about the project I'm working on: it's an RTS mod/game using the Spring engine. This means learning to do 3D modelling and texturing, neither of which I've ever done before. So yeah, I've decided to create a thread to show off my 1338 skills - feel free to post your work to, be it 2D artwork, music, models, games, whatever.
Just post anything you're working on or have worked on and that you're very proud of (eg - not just any old doodle).
Anyway, here's my own personal horn blowing! My first 2 3D models + textures EVER!
My first model was called "Fugly Tank" - I was just messing around with the tools, trying to get something simple. During this time I learnt what "non-planar surface" and "UV map" mean. I also had to do a whole load of stuff with the alpha channel to get the thing to display team-colour:

Next I tried to make a model for the actual mod - an evil spinning daemonic cube of doom. Without a texture it looked pretty... featureless, and I'm worried I used too many polygons:

All my past experience has been drawing cartoons and stickmen/pixel art either my hand or with MsPaint: now I have to learn how to use Gimp in order to get the textures looking nice, and with low-polygon modelling the texture is king. Luckily this time I did a better job unwrapping:

I'm really suprised at how nice the texture looks, considering it's my first (actually trying) texture. Now I'm looking for a way of doing ambient occlusion (hail to the Wolfire blog!) as I think this would save me some time and energy during texturing (instead of using unwrapped polygon borders - like reverse origami: see above). I'm using Wings3D because it's nice and simple, and this can output model in all sort of formats like .obj and .3ds, which I think are fairly standard.
Anyway, the (almost) final model looks like this:

Still need to add a team-coloured cage-type-thing to keep the box together an hide the edges. Anyway, thoughts? Submissions? Looking forward to looking at your stuff
William



