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Risk: Factions, bringing weirdness to Risk
Posted: Tue Apr 20, 2010 4:43 pm
by Blorx
http://kotaku.com/5520708/the-robots-ri ... s/gallery/
I couldn't help but notice today that Risk: Factions didn't decide to go the easy route and make factions of humans, based on ethnicity. Instead, they decided to go the difficult route and make the only three known factions Humans, Robots, and Cats, of all things. Yeah, you heard me right. Humans, Robots, and Cats. What's next? Horses?

Re: Risk: Factions, bringing weirdness to Risk
Posted: Tue Apr 20, 2010 5:00 pm
by cameleopard42
Gotta love Chairman Meow! Maybe Aliens should be next. Or zombies.
P.S. Why did the cats get their own faction, but that a**hole dog is just a human pet.
P.P.S. Wait, maybe dogs are a faction, and the dog was a spy trying to start a war between the others to make them weak.
P.P.P.S. That General McGutterpants is such a racist.
Re: Risk: Factions, bringing weirdness to Risk
Posted: Sat Apr 24, 2010 1:29 pm
by cameleopard42
Why has nobody else responded?
Re: Risk: Factions, bringing weirdness to Risk
Posted: Sat Apr 24, 2010 7:27 pm
by Freshbite
Probably because of lack of interest or creative responses. That's my reason, anyways.
Re: Risk: Factions, bringing weirdness to Risk
Posted: Sun Apr 25, 2010 4:36 am
by TadMod
I enjoyed RISK when I was young... I wouldn't even be able to remember how to play it anymore methinks... hence my lack of response anyway...
Re: Risk: Factions, bringing weirdness to Risk
Posted: Thu May 20, 2010 2:07 pm
by cameleopard42
cameleopard42 wrote:Maybe Aliens should be next. Or zombies.
http://www.gametrailers.com/video/facti ... ons/100376