How to add replayability to Super Mario Bros

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Blorx
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How to add replayability to Super Mario Bros

Post by Blorx » Wed Apr 28, 2010 3:40 pm

Let you play as freaking Samus, Link, Simon Belmont, Mega Man, Bill from Contra!

http://www.newgrounds.com/portal/view/534416

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Re: How to add replayability to Super Mario Bros

Post by cameleopard42 » Wed Apr 28, 2010 4:29 pm

This game kicks ass!

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Re: How to add replayability to Super Mario Bros

Post by underthedeep » Wed Apr 28, 2010 6:19 pm

i concur, that was a good idea.

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Re: How to add replayability to Super Mario Bros

Post by Renegade_Turner » Wed Apr 28, 2010 6:57 pm

That was pretty fun. The whip guy's jump was annoying, and Megaman and Samus Aran kinda sucked, but the buffed up guy with the gun and Link were cool. Mario's just Mario.

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Post by Zhukov » Thu Apr 29, 2010 4:44 am

Well, that's an interesting idea.

Dunno about good idea, but certainly interesting.

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Re: How to add replayability to Super Mario Bros

Post by Blorx » Thu Apr 29, 2010 3:14 pm

I never implied that it was good. Just interesting. :lol:

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Re: How to add replayability to Super Mario Bros

Post by zoidberg rules » Fri Apr 30, 2010 3:42 am

http://www.funny-games.biz is hosting this now

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Re: How to add replayability to Super Mario Bros

Post by invertin » Sun May 02, 2010 11:57 am

Renegade_Turner wrote:That was pretty fun. The whip guy's jump was annoying, and Megaman and Samus Aran kinda sucked, but the buffed up guy with the gun and Link were cool. Mario's just Mario.
"Whip guy"?

Play moar castlevania.

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Re: How to add replayability to Super Mario Bros

Post by Renegade_Turner » Sun May 02, 2010 7:21 pm

Played it before. The one that's supposed to be the best one. I was bored.

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Re: How to add replayability to Super Mario Bros

Post by Blorx » Sun May 02, 2010 7:24 pm

Renegade_Turner wrote:Played it before. The one that's supposed to be the best one. I was bored.
Symphony of the Night? Bah, anime inspired crap, I say. Try either Castlevania or Simon's Quest.

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Re: How to add replayability to Super Mario Bros

Post by zoidberg rules » Mon May 03, 2010 12:50 pm

i seem to remember playing one of the castlevania games on ummm... a platform of some description, at invertins place, anyway, long story short, i was less than impressed, didnt really like it that much

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Re: How to add replayability to Super Mario Bros

Post by Renegade_Turner » Mon May 03, 2010 1:00 pm

Yeah I played a few of them, they're particularly abysmal and boring games.

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Re: How to add replayability to Super Mario Bros

Post by Blorx » Mon May 03, 2010 3:11 pm

Renegade_Turner wrote:Yeah I played a few of them, they're particularly abysmal and boring games.
I can respect that opinion. In a way, it's an acquired taste. It was revolutionary gameplay for its time, but the series itself quickly devolved, and anyone who picks up the good games now will see them as a bit archaic.

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Re: How to add replayability to Super Mario Bros

Post by invertin » Tue May 04, 2010 3:46 am

Well I like them.

You may have noticed I never complained about "the buff guy with the gun". That's because I always called him Contraman.

Personally if I want replay value, I just play Mario games again but without powerups. Because I enjoy giving myself challenges even if they're way too difficult for me. Which is odd because I hate playing on the hardest difficulty on normal games...

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Re: How to add replayability to Super Mario Bros

Post by Blorx » Tue May 04, 2010 3:19 pm

Invertin, I never said anything bad about the earlier Castlevania games, other than others may call them archaic. They still hold a place in my gaming heart, along with the impossibility that is Battletoads.

In terms of "Contraman," apparently his name is Bill...and he does rip up Super Mario Bros. However, it's offset by the fact that it's really hard to control him in midair and I found myself dying a lot while trying to land on small platforms.

And yeah, that last idea there could work, but this is an interesting take on it, as well. :mrgreen:

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