First, you didn't pay the store price for the extra content. As long as it's somehow documented what content is the extra content, you know there's something you're not getting in the used game. As long as the game is actually playable without the extra content, you don't have to pay extra. I mean, if it's not good without the extras, would the extras really change anything? The developers would try to make the game so good that you don't want to stop playing it, and the extra content also so good that it's worth the extra 5$ or 10$ or whatever.Blorx wrote:I'm not complaining about a $10 up front fee. I'm complaining about the fact that the used games that I previously could have bought for $10 will now cost me $20 if I want all the content for the game that I payed the store price for, whereas if you buy new, you don't have to pay this $10 fee. What if I genuinely believe that game is only worth $10?
Also, regardless of the worth for the player, all games are worth more than 10$ when you consider the expenses of the publishers and developers. Regardless of if the game sucks or not, the publisher wants as much money back from their mistake as possible.
Regarding the thousands that you claim will no longer be buying used games... no game developers or publishers have to care about them. The publishers get zero, zilch, nothing out of any and all used game sales. If no used games were ever sold, anywhere, the publishers would not directly lose anything. There could be adverse side-effects, but the publishers can't run business if they fear their own shadows, can they?
I think this is a rather clever system, and as one of the alternatives would be a system that didn't allow used games to be played AT ALL, I also happen to think it's not very malevolent either. To my knowledge, no publishers have yet locked any major parts of the game with these codes. A third of the classes, the end half of the game, all weapons except the most useless ones etc.