Where do i begin

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Newbie
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Where do i begin

Post by Newbie » Fri Jul 22, 2005 12:47 pm

I am wanting to learn how to make 3d mac games.

Where do i start, what language should i learn?

how was lugaru made?

do i use xCode?

do i need a 3d program?

I really would like to learn how to do this, i am clueless and cant find a website telling me how.


I know i need to learn basic programming first, but i want to learn a language that i may use in the future as well.

zip
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Post by zip » Fri Jul 22, 2005 1:22 pm

This looks awful similar to http://wolfire.com/forum/viewtopic.php?t=688, but oh well.
Where do i start, what language should i learn?
What language to learn is entirely up to you, BASIC is easier to learn and will give you good results, but C/C++ is faster and more widely used by game programmers.
how was lugaru made?
Lugaru was programmed in C++ with Codewarrior, models were made in Cinema 4d, textures in Photoshop.
do i use xCode?
I don't know.. do you?

Code: Select all

do i need a 3d program?
If you want to make the models yourself.
I really would like to learn how to do this, i am clueless and cant find a website telling me how.
I suggest you learn to program http://www.google.com before you try making a game.

SpiffyChee
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Post by SpiffyChee » Fri Jul 22, 2005 2:34 pm

i dont really know what openGL is, did lugaru use it?

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Lugaruman100
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Post by Lugaruman100 » Fri Jul 22, 2005 2:48 pm

SpiffyChee wrote:i dont really know what openGL is, did lugaru use it?
Yes

SpiffyChee
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Post by SpiffyChee » Fri Jul 22, 2005 2:48 pm

also, should i get codewarrior or just use xCode? is one easier?

zip
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Post by zip » Fri Jul 22, 2005 3:17 pm

It doesn't really matter, they will both do what you need.

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Blorx
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Post by Blorx » Sat Jul 23, 2005 10:30 am

but Xcode is better because it has more supported languages and is free but, if you're using a Mac, you only need autoconf and make which are Terminal package commands

Jeff
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Post by Jeff » Sat Jul 23, 2005 11:44 am

Blorx wrote:but Xcode is better because it has more supported languages and is free but, if you're using a Mac, you only need autoconf and make which are Terminal package commands
Actually, no. CodeWarrior has been around much longer than Xcode has and is in use by more developers than Xcode ever will be. It supports more just through sheer acceptance.

zip
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Post by zip » Sat Jul 23, 2005 12:04 pm

And it doesn't matter how many languages a IDE/Compiler supports, you are probably only going to be using one.
Still, the Free as in Beer part is a big plus :wink:
Not that I would know anything about beer..

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