Unofficial alpha 83, weekly build
Unofficial alpha 83, weekly build
The unofficial, alpha 83 leaked build is here!
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in our Trac system!
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
New in this version: (see blog)
To download the alpha, use one of these links (please use the mirrors!)
Win (exe): slow original fast US mirror 1 fast EU mirror 1
Mac: slow original fast US mirror 1 fast EU mirror 1
Extra data: fast US mirror 1 (merge this with your alpha data)
Please use the speedy mirrors, they are graciously provided by Mow of FoCo Gaming and should provide much faster download speeds. They will also save us a lot of money. (although I am having trouble with them right now)
Breaking news! We now have a set of US mirrors graciously provided by Woet of FFS Network. Please let me know how it works for you!
Subscribe to the dev blog!
We are testing a new Windows installer, which should help with the side-by-side configuration errors. Please remember to uninstall the old version first and let us know how it works!
Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we may be Wine compatible.
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in our Trac system!
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
New in this version: (see blog)
To download the alpha, use one of these links (please use the mirrors!)
Win (exe): slow original fast US mirror 1 fast EU mirror 1
Mac: slow original fast US mirror 1 fast EU mirror 1
Extra data: fast US mirror 1 (merge this with your alpha data)
Please use the speedy mirrors, they are graciously provided by Mow of FoCo Gaming and should provide much faster download speeds. They will also save us a lot of money. (although I am having trouble with them right now)
Breaking news! We now have a set of US mirrors graciously provided by Woet of FFS Network. Please let me know how it works for you!
Subscribe to the dev blog!
We are testing a new Windows installer, which should help with the side-by-side configuration errors. Please remember to uninstall the old version first and let us know how it works!
Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we may be Wine compatible.
Re: Unofficial alpha 83, weekly build
Downloaded Mac mirror. I'm having a problem with consistent crashes whenever I flip into an object. Also, the edge grab isn't functioning whatsoever. On an aesthetic note, I'm not sure if it's the particle lighting or something else, but there's this odd gold sparkling when I walk into shadows.
Playing on a Macbook with a 2.2 GHz Intel Core 2 Duo and 4 GB of Ram with OS X 10.5.8.
Playing on a Macbook with a 2.2 GHz Intel Core 2 Duo and 4 GB of Ram with OS X 10.5.8.
Re: Unofficial alpha 83, weekly build
The "ctrl+any button" crash is still there, and the "control robbert in edit mode" glitch.
Please fix them
Please fix them
Re: Unofficial alpha 83, weekly build
With me it just started sucking up memory until it reached a gig and then just stopped.
I couldn't get a look at the console before that happened, though.
I couldn't get a look at the console before that happened, though.
Re: Unofficial alpha 83, weekly build
whats the extra data? :p
Re: Unofficial alpha 83, weekly build
the wallrunning is much better, but how do you grab onto edges?
i can't seem to do it
the blog states
i can't seem to do it
the blog states
Initial edge grabbing and movement
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Re: Unofficial alpha 83, weekly build
Agh, I think this extra set of assets is screwing it up - I just got an error when trying to load Robbert. Again. How are you guys managing? You post screens of things that cause my exact copy of the code to crash. Is this in fact Witchcraft?
Re: Unofficial alpha 83, weekly build
It is!PurePareidolia wrote:Agh, I think this extra set of assets is screwing it up - I just got an error when trying to load Robbert. Again. How are you guys managing? You post screens of things that cause my exact copy of the code to crash. Is this in fact Witchcraft?
Btw, i had the same problem.
just try it again, possibly on a different map.
it should work on the desert outpost
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Re: Unofficial alpha 83, weekly build
It's the right mouse button, but it doesn't work well. If theres a little box on the floor and you press right mouse button you'll get pushed far awayOttster wrote:the wallrunning is much better, but how do you grab onto edges?
i can't seem to do it
Re: Unofficial alpha 83, weekly build
thanksPixelmännchen wrote:It's the right mouse button, but it doesn't work well. If theres a little box on the floor and you press right mouse button you'll get pushed far awayOttster wrote:the wallrunning is much better, but how do you grab onto edges?
i can't seem to do it
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Re: Unofficial alpha 83, weekly build
Problems!
-I had to run this "as Administrator" to get it to take less than 30mins to load a level.
-The config file keeps getting locked so I can't edit it?
Quickfix: Move it somewhere else, edit it, and move it back
-I keep trying to use Robbert to work out the scale of things, but he keeps running off when I move
the camera!(this is v. annoying)
-Camera resets to original position when I quit robbert mode for the first time, it shouldn't. It should stay put wherever I had robbert, because 90% of the time that's where I've found something I want to change. 100% of the time the original camera position isn't.
-I can't click and hold something and move it by moving the camera? WHY? Is there a better way of moving objects over long distances?
-FAQ, wiki and documentation need an overhaul, in a few days I will be happy to go and do this.
I'm honestly impressed, and I plan on making a Jumping skill/racing level sometime in the not to distant future.
-I had to run this "as Administrator" to get it to take less than 30mins to load a level.
-The config file keeps getting locked so I can't edit it?
Quickfix: Move it somewhere else, edit it, and move it back
-I keep trying to use Robbert to work out the scale of things, but he keeps running off when I move
the camera!(this is v. annoying)
-Camera resets to original position when I quit robbert mode for the first time, it shouldn't. It should stay put wherever I had robbert, because 90% of the time that's where I've found something I want to change. 100% of the time the original camera position isn't.
-I can't click and hold something and move it by moving the camera? WHY? Is there a better way of moving objects over long distances?
-FAQ, wiki and documentation need an overhaul, in a few days I will be happy to go and do this.
I'm honestly impressed, and I plan on making a Jumping skill/racing level sometime in the not to distant future.
Re: Unofficial alpha 83, weekly build
Wow, this game is really starting to come together!
-Edit-
i just played it, still got the Ctrl right-clicking problem.
-Edit-
i just played it, still got the Ctrl right-clicking problem.
Last edited by Azminday on Wed Jun 16, 2010 2:37 pm, edited 1 time in total.
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Re: Unofficial alpha 83, weekly build
Everything is explained in the Mapping Tutorial.mphasis wrote:-I can't click and hold something and move it by moving the camera? WHY? Is there a better way of moving objects over long distances?
Well actually I want to create maps too, but I get that nasty error: http://pixelmann.bplaced.net/Unbenannt.JPG
I don't need to wait like 30mins until a level loads, it works really quick.
The ctrl+whatever bug is really mad.
I can't load my own maps, I used L3DT to create one, but when I try to load it, it just crashes.
Please fix that, I really want to start someday
Re: Unofficial alpha 83, weekly build
That's something I'd also like to see.mphasis wrote:-I can't click and hold something and move it by moving the camera? WHY? Is there a better way of moving objects over long distances?