Unofficial alpha 84, weekly build

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Jeff
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Unofficial alpha 84, weekly build

Post by Jeff » Tue Jun 22, 2010 3:18 am

The unofficial, alpha 84 leaked build is here!

A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in our Trac system!

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.

New in this version: (see blog)

To download the alpha, use one of these links (please use the mirrors!)

Win (exe): slow original fast US mirror 1 fast EU mirror 1

Mac: slow original fast US mirror 1 fast EU mirror 1

Extra data: fast US mirror 1 (merge this with your alpha data)

Please use the speedy mirrors, they are graciously provided by Mow of FoCo Gaming and should provide much faster download speeds. They will also save us a lot of money. :D (although I am having trouble with them right now)

Breaking news! We now have a set of US mirrors graciously provided by Woet of FFS Network. Please let me know how it works for you!

Subscribe to the dev blog!

We are testing a new Windows installer, which should help with the side-by-side configuration errors. Please remember to uninstall the old version first and let us know how it works!

Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we may be Wine compatible.

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Frozencloud
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Re: Unofficial alpha 84, weekly build

Post by Frozencloud » Tue Jun 22, 2010 3:33 am

Nice! :mrgreen:

Ottster
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Re: Unofficial alpha 84, weekly build

Post by Ottster » Tue Jun 22, 2010 4:26 am

will be climbing up edges ASAP

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Frozencloud
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Re: Unofficial alpha 84, weekly build

Post by Frozencloud » Tue Jun 22, 2010 5:20 am

Did a fresh install and got an error when i pressed 8.

Function: void update() not found in file:
"Data/Scripts/playercontrol.as".

So i went to look for the file and it was right there. So any idea what could cause the error? :wink:

Pixelmännchen
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Re: Unofficial alpha 84, weekly build

Post by Pixelmännchen » Tue Jun 22, 2010 6:00 am

It's just downloading, I can't tell you, wether I get that error, too, but it doesn't say that your file is missing.
It sais, that a function is missing. Just try to add
void update();
somewehre in the file (open it with any text editor).

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Frozencloud
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Re: Unofficial alpha 84, weekly build

Post by Frozencloud » Tue Jun 22, 2010 7:46 am

When i insert - void update(); - i got another error.

ERR: aschar.as(607,1) Data type can't be 'void'
Compiling void update
ERR: aschar.as(607,12) Ony objects have constructors :?: :?: :?:

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Re: Unofficial alpha 84, weekly build

Post by PurePareidolia » Tue Jun 22, 2010 7:54 am

I have the exact same thing. It seems the demo gets less and less playable every week. Not that I could play it last week or the week before, it just has more reasons now.

It's extremely frustrating as I really enjoy seeing the alpha builds.

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Endoperez
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Re: Unofficial alpha 84, weekly build

Post by Endoperez » Tue Jun 22, 2010 9:54 am

aschar.as is the script that controls player movement.

Update() is a function. In programming, function is something that can be called under certain circumstances. As an example, there could be a function Jump() that is called when jump button is pressed, function TakeDamage that is called when player takes damage, and so on. function Update() is called often, perhaps once per frame or so, and it often handles things like... well, I can just show an example a few alphas back:

Code: Select all

void update() {
	UpdateAirWhooshSound();
	UpdateRagDoll();
	UpdateDuckAmount();
	UpdateGroundAndAirTime();

	if(!attacking){ 
		UpdateMovementControls();
		UpdateAnimation();
		ApplyPhysics();
	} else {
		UpdateAttacking();
	}
	
	HandleGroundCollision();
}
It sounds like something in the new climbing code broke something. Once someone figures what caused it, it should be quite easy to paste a fixed update() function to the file. Removing or clearing the update() won't help, because that'd break a lot more stuff.

Jeff
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Re: Unofficial alpha 84, weekly build

Post by Jeff » Tue Jun 22, 2010 1:24 pm

Hey guys, I didn't build the Windows alpha properly -- going to try again now!

k123dave
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Re: Unofficial alpha 84, weekly build

Post by k123dave » Tue Jun 22, 2010 1:45 pm

Hey Jeff,
I've been following the alphas for a while now, it's ace to see week-on-week changes, well done 8)
May I ask, please, what the extra Data download is? What does it contain?

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Frozencloud
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Re: Unofficial alpha 84, weekly build

Post by Frozencloud » Tue Jun 22, 2010 2:00 pm

k123dave wrote:Hey Jeff,
I've been following the alphas for a while now, it's ace to see week-on-week changes, well done 8)
May I ask, please, what the extra Data download is? What does it contain?
Im curious as well. Its like 2gb! :shock:

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Radu
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Re: Unofficial alpha 84, weekly build

Post by Radu » Tue Jun 22, 2010 2:15 pm

The GPU memory tracker would help monitoring...

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adwuga
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Re: Unofficial alpha 84, weekly build

Post by adwuga » Tue Jun 22, 2010 2:23 pm

You are all wrong, the problem is something in the extra data. i get the same error with it, but if you dont use it it works fine. I hope this helps you find the problem.

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Frozencloud
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Re: Unofficial alpha 84, weekly build

Post by Frozencloud » Tue Jun 22, 2010 3:03 pm

adwuga wrote:You are all wrong, the problem is something in the extra data. i get the same error with it, but if you dont use it it works fine. I hope this helps you find the problem.
Oh, well i didn't have the extra data... and it still crashed :(

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Azminday
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Re: Unofficial alpha 84, weekly build

Post by Azminday » Tue Jun 22, 2010 3:32 pm

I still have the Ctrl-clicking problem that i have talked about for the past few alphas, I'm on win7 32bit
I Ctrl-click (left or right) and the game closes. Almost like i'm hitting the 'Esc' key.

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