"Overgrowth has stopped working" on launch, every time.
"Overgrowth has stopped working" on launch, every time.
Hello everyone, I just preordered and installed the game, but whenever I try to launch it, it instantly crashes on launch. Sometimes I get the "Will you send bug data" or something like that message, and sometimes I don't. I don't want to risk messing anything up so I figured I'd ask here.
I'm on Windows Vista, service pack 2 I think.
Thanks for any help.
I'm on Windows Vista, service pack 2 I think.
Thanks for any help.
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- Posts: 44
- Joined: Fri Feb 03, 2012 6:01 pm
Re: "Overgrowth has stopped working" on launch, every time.
install the SUMlauncher and reinstall overgrowth, that might helpAggrosaur wrote:Hello everyone, I just preordered and installed the game, but whenever I try to launch it, it instantly crashes on launch. Sometimes I get the "Will you send bug data" or something like that message, and sometimes I don't. I don't want to risk messing anything up so I figured I'd ask here.
I'm on Windows Vista, service pack 2 I think.
Thanks for any help.
Re: "Overgrowth has stopped working" on launch, every time.
Chances are that this is a hardware problem and doing either of those won't help (for the record, SUMLauncher only adds content, so it will -never- make Overgrowth work if it isn't already working without it)kingbonghogg wrote:install the SUMlauncher and reinstall overgrowth, that might help
Aggrosaur, what graphics card and processor do you have? could you include your hwreport.txt file here?
You should be able to find it here for Windows:
Code: Select all
My Documents\Wolfire\Overgrowth\Data\hwreport.txt
Re: "Overgrowth has stopped working" on launch, every time.
Report version: 2
MEM: Total memory: 4094 MB
MEM: Free memory: 1982 MB
CPU: Number of cores: 2
CPU: Mhz: 2999
CPU: Model: Core(TM)2 Duo CPU E8400 @ 3.00GHz
CPU: Vendor: Intel
SYS: OS common name: Microsoft Windows Vista Service Pack 2
Vendor: NVIDIA
GL_Renderer: GeForce GTX 460/PCIe/SSE2
GL_Version: 4.2.0
Driver version: 29573
VRAM: 1024 MB
GLSL_Version: 4.20 NVIDIA via Cg compiler
Shader Model: 4.0 or better
Maximum uniform vertex vec4s: 512
Maximum uniform fragment vec4s: 1024
Maximum vertex attributes: 16
Maximum varying vec4s: 31
Maximum vertex texture samplers: 32
Maximum fragment texture samplers: 32
Benchmarks (higher is better)
Geometry VA: 57
Geometry VBO: 412
Simple fillrate: 114
And yeah, doing the SUMlauncher and reinstalling didn't fix it.
MEM: Total memory: 4094 MB
MEM: Free memory: 1982 MB
CPU: Number of cores: 2
CPU: Mhz: 2999
CPU: Model: Core(TM)2 Duo CPU E8400 @ 3.00GHz
CPU: Vendor: Intel
SYS: OS common name: Microsoft Windows Vista Service Pack 2
Vendor: NVIDIA
GL_Renderer: GeForce GTX 460/PCIe/SSE2
GL_Version: 4.2.0
Driver version: 29573
VRAM: 1024 MB
GLSL_Version: 4.20 NVIDIA via Cg compiler
Shader Model: 4.0 or better
Maximum uniform vertex vec4s: 512
Maximum uniform fragment vec4s: 1024
Maximum vertex attributes: 16
Maximum varying vec4s: 31
Maximum vertex texture samplers: 32
Maximum fragment texture samplers: 32
Benchmarks (higher is better)
Geometry VA: 57
Geometry VBO: 412
Simple fillrate: 114
And yeah, doing the SUMlauncher and reinstalling didn't fix it.
Re: "Overgrowth has stopped working" on launch, every time.
It seems to be something with either Vista or my video card. *Sigh*. Hopefully they'll make it compatible soon, I REALLY want to play this.
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- Posts: 14
- Joined: Sat Mar 10, 2012 3:41 pm
Re: "Overgrowth has stopped working" on launch, every time.
I am having the same exact problem. Hopefully they will be able to fix this, I am looking foward to playing this game ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Re: "Overgrowth has stopped working" on launch, every time.
I have the same problem, here is the hardware report
Report version: 2
MEM: Total memory: 16373 MB
MEM: Free memory: 10009 MB
CPU: Number of cores: 12
CPU: Mhz: 2800
CPU: Model: Core(TM) i7 CPU 970 @ 3.20GHz
CPU: Vendor: Intel
SYS: OS common name: Microsoft Windows Vista Service Pack 1
Vendor: NVIDIA
GL_Renderer: GeForce GTX 580/PCIe/SSE2
GL_Version: 4.2.0
Driver version: 29610
VRAM: 1536 MB
GLSL_Version: 4.20 NVIDIA via Cg compiler
Shader Model: 4.0 or better
Maximum uniform vertex vec4s: 512
Maximum uniform fragment vec4s: 1024
Maximum vertex attributes: 16
Maximum varying vec4s: 31
Maximum vertex texture samplers: 32
Maximum fragment texture samplers: 32
Benchmarks (higher is better)
Geometry VA: 121
Geometry VBO: 500
Simple fillrate: 251
Report version: 2
MEM: Total memory: 16373 MB
MEM: Free memory: 10009 MB
CPU: Number of cores: 12
CPU: Mhz: 2800
CPU: Model: Core(TM) i7 CPU 970 @ 3.20GHz
CPU: Vendor: Intel
SYS: OS common name: Microsoft Windows Vista Service Pack 1
Vendor: NVIDIA
GL_Renderer: GeForce GTX 580/PCIe/SSE2
GL_Version: 4.2.0
Driver version: 29610
VRAM: 1536 MB
GLSL_Version: 4.20 NVIDIA via Cg compiler
Shader Model: 4.0 or better
Maximum uniform vertex vec4s: 512
Maximum uniform fragment vec4s: 1024
Maximum vertex attributes: 16
Maximum varying vec4s: 31
Maximum vertex texture samplers: 32
Maximum fragment texture samplers: 32
Benchmarks (higher is better)
Geometry VA: 121
Geometry VBO: 500
Simple fillrate: 251
Re: "Overgrowth has stopped working" on launch, every time.
So it seems to be a problem with Vista mostly, although there's a reported issue with Windows 7 with someone who has my video card, the GTX 460. Maybe tomorrow's update will fix something.
Re: "Overgrowth has stopped working" on launch, every time.
Game already works with Vista and Geforce GTX 460 should be able to run the game without problem.
Check your computer: update drivers, update .C++, .NET, Windows, check for virus, close background sofware running, etc.
Check your computer: update drivers, update .C++, .NET, Windows, check for virus, close background sofware running, etc.
Re: "Overgrowth has stopped working" on launch, every time.
Everything is as updated as it possibly can be. No viruses, nothing else open. IDK what the hell is wrong with it then.
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- Posts: 45
- Joined: Sun Sep 12, 2010 3:05 pm
- Location: Rocky Hall
Re: "Overgrowth has stopped working" on launch, every time.
If you press "send report" does it actually show you the report to be sent, or does it just send it? because if it shows you that could be extremely useful to us
Re: "Overgrowth has stopped working" on launch, every time.
It doesn't really say "Send Report", it just asks if I would like it to log something, don't remember. It doesn't do anything after I click yes.[insertusernamehere] wrote:If you press "send report" does it actually show you the report to be sent, or does it just send it? because if it shows you that could be extremely useful to us
Re: "Overgrowth has stopped working" on launch, every time.
Doesn't anybody know what could be wrong here? There's nothing wrong with my hardware, and I don't THINK there's anything wrong with my software...can't anyone help?
Re: "Overgrowth has stopped working" on launch, every time.
Same problem.
MEM: Total memory: 12215 MB
MEM: Free memory: 7211 MB
CPU: Number of cores: 4
CPU: Mhz: 3192
CPU: Model: Core(TM) i5 CPU 650 @ 3.20GHz
CPU: Vendor: Intel
SYS: OS common name: Microsoft Windows Vista Service Pack 1
Vendor: NVIDIA
GL_Renderer: GeForce GTX 560/PCI/SSE2
GL_Version: 4.2.0
Driver version: 29036
VRAM: 1024 MB
GLSL_Version: 4.20 NVIDIA via Cg compiler
Shader Model: 4.0 or better
Maximum uniform vertex vec4s: 512
Maximum uniform fragment vec4s: 1024
Maximum vertex attributes: 16
Maximum varying vec4s: 31
Maximum vertex texture samplers: 32
Maximum fragment texture samplers: 32
Benchmarks (higher is better)
Geometry VA: 49
Geometry VBO: 430
Simple fillrate: 113
All I see in the log is
2012/4/4 16:31:0: Starting program...
2012/4/4 16:31:1: Showing main menu...
MEM: Total memory: 12215 MB
MEM: Free memory: 7211 MB
CPU: Number of cores: 4
CPU: Mhz: 3192
CPU: Model: Core(TM) i5 CPU 650 @ 3.20GHz
CPU: Vendor: Intel
SYS: OS common name: Microsoft Windows Vista Service Pack 1
Vendor: NVIDIA
GL_Renderer: GeForce GTX 560/PCI/SSE2
GL_Version: 4.2.0
Driver version: 29036
VRAM: 1024 MB
GLSL_Version: 4.20 NVIDIA via Cg compiler
Shader Model: 4.0 or better
Maximum uniform vertex vec4s: 512
Maximum uniform fragment vec4s: 1024
Maximum vertex attributes: 16
Maximum varying vec4s: 31
Maximum vertex texture samplers: 32
Maximum fragment texture samplers: 32
Benchmarks (higher is better)
Geometry VA: 49
Geometry VBO: 430
Simple fillrate: 113
All I see in the log is
2012/4/4 16:31:0: Starting program...
2012/4/4 16:31:1: Showing main menu...
Re: "Overgrowth has stopped working" on launch, every time.
The creators really should focus on this rather than making the game have more stuff. If people can't play the game they will eventually start losing customers. This is so far the only game that won't work for me, andI am using windows 7
Report version: 2
MEM: Total memory: 4022 MB
MEM: Free memory: 1255 MB
CPU: Number of cores: 4
CPU: Mhz: 2261
CPU: Model: Core(TM) i5 CPU M 430 @ 2.27GHz
CPU: Vendor: Intel
SYS: OS common name: Microsoft Windows Vista
Vendor: NVIDIA
GL_Renderer: GeForce G105M/PCI/SSE2
GL_Version: 3.3.0
Driver version: 27533
VRAM: 512 MB
GLSL_Version: 3.30 NVIDIA via Cg compiler
Shader Model: 4.0 or better
Maximum uniform vertex vec4s: 512
Maximum uniform fragment vec4s: 1024
Maximum vertex attributes: 16
Maximum varying vec4s: 15
Maximum vertex texture samplers: 32
Maximum fragment texture samplers: 32
Benchmarks (higher is better)
Geometry VA: 36
Geometry VBO: 121
Simple fillrate: 24
Report version: 2
MEM: Total memory: 4022 MB
MEM: Free memory: 1255 MB
CPU: Number of cores: 4
CPU: Mhz: 2261
CPU: Model: Core(TM) i5 CPU M 430 @ 2.27GHz
CPU: Vendor: Intel
SYS: OS common name: Microsoft Windows Vista
Vendor: NVIDIA
GL_Renderer: GeForce G105M/PCI/SSE2
GL_Version: 3.3.0
Driver version: 27533
VRAM: 512 MB
GLSL_Version: 3.30 NVIDIA via Cg compiler
Shader Model: 4.0 or better
Maximum uniform vertex vec4s: 512
Maximum uniform fragment vec4s: 1024
Maximum vertex attributes: 16
Maximum varying vec4s: 15
Maximum vertex texture samplers: 32
Maximum fragment texture samplers: 32
Benchmarks (higher is better)
Geometry VA: 36
Geometry VBO: 121
Simple fillrate: 24