Unofficial Overgrowth a184, weekly build
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- Posts: 36
- Joined: Fri Jun 22, 2012 6:56 pm
Re: Unofficial Overgrowth a184, weekly build
Is there any button to minimize fullscreen now?
Re: Unofficial Overgrowth a184, weekly build
DUde you tracked offDeadlyfluffball wrote:Is there any button to minimize fullscreen now?
Re: Unofficial Overgrowth a184, weekly build
And you too.OzymandiasLlewellyn wrote:Literallylearn_more wrote:three hardware threads?
that's an odd number...
Re: Unofficial Overgrowth a184, weekly build
SO........ YeahCooltray wrote:And you too.OzymandiasLlewellyn wrote:Literallylearn_more wrote:three hardware threads?
that's an odd number...
Re: Unofficial Overgrowth a184, weekly build
sometimes i try to play on big maps with SUM launcher and just the regauler levels....but for some reason.i always get lag and the game go's unresponsive..I think its just my computer...but when the game comes out...i'm probably gonna get a ton of lag...cause my computer's slow..
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
![Evil or Very Mad :evil:](./images/smilies/icon_evil.gif)
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
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- Posts: 36
- Joined: Fri Jun 22, 2012 6:56 pm
Re: Unofficial Overgrowth a184, weekly build
Cooltray wrote:DUde you tracked offDeadlyfluffball wrote:Is there any button to minimize fullscreen now?
What button is it on a mac?
Re: Unofficial Overgrowth a184, weekly build
Yeah been trying to get help the last three updates and it hasn't changed. Thinking I might try asking in the IRC channel or the subreddit if it doesn't get fixed.Cooltray wrote:Cooltray wrote: SO........ Yeah
If anyone has any ideas, please help! ahhh
Re: Unofficial Overgrowth a184, weekly build
Be sure to send your hwreport.txt file and any pertinent screen shots to [email protected] as listed in their bug reporting station. Then, remember that this game is still in alpha, and what you are experiencing is part of a normal development cycle, where hardware compatibility issues aren't usually resolved until the optimization phase. I know that the devs want to make sure the game will play on your system... but the thing is that it's not a "game" yet. It is still being actively developed, and these kinds of issues would take a lot of time away from the development of the game. They will happen at some point though, and that time is getting closer all the time.Lakhuton wrote:Yeah been trying to get help the last three updates and it hasn't changed. Thinking I might try asking in the IRC channel or the subreddit if it doesn't get fixed.Cooltray wrote:Cooltray wrote: SO........ Yeah
If anyone has any ideas, please help! ahhh
Re: Unofficial Overgrowth a184, weekly build
Yup of course. I've done those things, I was just looking for help if help was available cos I thought maybe there was something I could do about it. However, if it's just the way the alpha clashes with my computer at the moment I have no qualms about that.Anton wrote: Be sure to send your hwreport.txt file and any pertinent screen shots to [email protected] as listed in their bug reporting station. Then, remember that this game is still in alpha, and what you are experiencing is part of a normal development cycle, where hardware compatibility issues aren't usually resolved until the optimization phase. I know that the devs want to make sure the game will play on your system... but the thing is that it's not a "game" yet. It is still being actively developed, and these kinds of issues would take a lot of time away from the development of the game. They will happen at some point though, and that time is getting closer all the time.
Thanks for the reply though
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- Posts: 79
- Joined: Sat Jan 28, 2012 4:54 am
Re: Unofficial Overgrowth a184, weekly build
When i try to open any map:
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Error in "enemycontrol.as"
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Compiling void JumpInfo::HitWall(vec3)
ERR: aircontrols.as (72, 9) 'charmods' is not declared
Compiling void JumpInfo::UpdateWallRun()
ERR: aircontrols.as (210, 9) 'charmods' is not declared
Compiling void JumpInfo::StartJump(vec3, bool)
ERR: aircontrols.as (285, 9) 'charmods' is not declared
ERR: aircontrols.as (313, 17) Illegal operation on 'int'
And then one more:
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Error
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Could not compile script: Data/Scripts/enemycontrol.as
And then OG crashes.
I have The Mod Mod installed.
Can anyone help me with that?
Also, i have pasted Scripts from bennyp, but the problem still occurs![Embarassed :oops:](./images/smilies/icon_redface.gif)
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Error in "enemycontrol.as"
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Compiling void JumpInfo::HitWall(vec3)
ERR: aircontrols.as (72, 9) 'charmods' is not declared
Compiling void JumpInfo::UpdateWallRun()
ERR: aircontrols.as (210, 9) 'charmods' is not declared
Compiling void JumpInfo::StartJump(vec3, bool)
ERR: aircontrols.as (285, 9) 'charmods' is not declared
ERR: aircontrols.as (313, 17) Illegal operation on 'int'
And then one more:
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Error
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Could not compile script: Data/Scripts/enemycontrol.as
And then OG crashes.
I have The Mod Mod installed.
Can anyone help me with that?
Also, i have pasted Scripts from bennyp, but the problem still occurs
![Embarassed :oops:](./images/smilies/icon_redface.gif)
Re: Unofficial Overgrowth a184, weekly build
Giant scale battles....
YEAHHHHHHH![Cool 8)](./images/smilies/icon_cool.gif)
YEAHHHHHHH
![Cool 8)](./images/smilies/icon_cool.gif)