Unofficial Overgrowth a184, weekly build

A secret forum for people who preorder Overgrowth!
Deadlyfluffball
Posts: 36
Joined: Fri Jun 22, 2012 6:56 pm

Re: Unofficial Overgrowth a184, weekly build

Post by Deadlyfluffball » Thu Jul 05, 2012 4:03 pm

Is there any button to minimize fullscreen now?

Cooltray
Posts: 7
Joined: Thu Jun 28, 2012 8:41 am

Re: Unofficial Overgrowth a184, weekly build

Post by Cooltray » Fri Jul 06, 2012 6:40 am

Deadlyfluffball wrote:Is there any button to minimize fullscreen now?
DUde you tracked off

Cooltray
Posts: 7
Joined: Thu Jun 28, 2012 8:41 am

Re: Unofficial Overgrowth a184, weekly build

Post by Cooltray » Fri Jul 06, 2012 6:41 am

OzymandiasLlewellyn wrote:
learn_more wrote:three hardware threads?
that's an odd number...
Literally :D
And you too.

Cooltray
Posts: 7
Joined: Thu Jun 28, 2012 8:41 am

Re: Unofficial Overgrowth a184, weekly build

Post by Cooltray » Fri Jul 06, 2012 6:43 am

Capture.PNG
Cooltray wrote:
OzymandiasLlewellyn wrote:
learn_more wrote:three hardware threads?
that's an odd number...
Literally :D
And you too.
SO........ Yeah

johnsonde
Posts: 12
Joined: Sat Dec 10, 2011 5:35 pm

Re: Unofficial Overgrowth a184, weekly build

Post by johnsonde » Fri Jul 06, 2012 11:25 am

sometimes i try to play on big maps with SUM launcher and just the regauler levels....but for some reason.i always get lag and the game go's unresponsive..I think its just my computer...but when the game comes out...i'm probably gonna get a ton of lag...cause my computer's slow.. :evil: :cry:

Deadlyfluffball
Posts: 36
Joined: Fri Jun 22, 2012 6:56 pm

Re: Unofficial Overgrowth a184, weekly build

Post by Deadlyfluffball » Fri Jul 06, 2012 4:47 pm

Cooltray wrote:
Deadlyfluffball wrote:Is there any button to minimize fullscreen now?
DUde you tracked off

What button is it on a mac?

Lakhuton
Posts: 5
Joined: Tue Jun 19, 2012 10:59 pm

Re: Unofficial Overgrowth a184, weekly build

Post by Lakhuton » Sat Jul 07, 2012 6:49 am

Cooltray wrote:
Capture.PNG
Cooltray wrote: SO........ Yeah
Yeah been trying to get help the last three updates and it hasn't changed. Thinking I might try asking in the IRC channel or the subreddit if it doesn't get fixed.
If anyone has any ideas, please help! ahhh

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Anton
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Posts: 3328
Joined: Fri Oct 17, 2008 10:16 pm
Location: Los Angeles
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Re: Unofficial Overgrowth a184, weekly build

Post by Anton » Sat Jul 07, 2012 11:37 am

Lakhuton wrote:
Cooltray wrote:
Capture.PNG
Cooltray wrote: SO........ Yeah
Yeah been trying to get help the last three updates and it hasn't changed. Thinking I might try asking in the IRC channel or the subreddit if it doesn't get fixed.
If anyone has any ideas, please help! ahhh
Be sure to send your hwreport.txt file and any pertinent screen shots to [email protected] as listed in their bug reporting station. Then, remember that this game is still in alpha, and what you are experiencing is part of a normal development cycle, where hardware compatibility issues aren't usually resolved until the optimization phase. I know that the devs want to make sure the game will play on your system... but the thing is that it's not a "game" yet. It is still being actively developed, and these kinds of issues would take a lot of time away from the development of the game. They will happen at some point though, and that time is getting closer all the time.

Lakhuton
Posts: 5
Joined: Tue Jun 19, 2012 10:59 pm

Re: Unofficial Overgrowth a184, weekly build

Post by Lakhuton » Sat Jul 07, 2012 4:40 pm

Anton wrote: Be sure to send your hwreport.txt file and any pertinent screen shots to [email protected] as listed in their bug reporting station. Then, remember that this game is still in alpha, and what you are experiencing is part of a normal development cycle, where hardware compatibility issues aren't usually resolved until the optimization phase. I know that the devs want to make sure the game will play on your system... but the thing is that it's not a "game" yet. It is still being actively developed, and these kinds of issues would take a lot of time away from the development of the game. They will happen at some point though, and that time is getting closer all the time.
Yup of course. I've done those things, I was just looking for help if help was available cos I thought maybe there was something I could do about it. However, if it's just the way the alpha clashes with my computer at the moment I have no qualms about that.
Thanks for the reply though

Janekkubek
Posts: 79
Joined: Sat Jan 28, 2012 4:54 am

Re: Unofficial Overgrowth a184, weekly build

Post by Janekkubek » Sun Jul 08, 2012 5:10 pm

When i try to open any map:

---------------------------
Error in "enemycontrol.as"
---------------------------
Compiling void JumpInfo::HitWall(vec3)
ERR: aircontrols.as (72, 9) 'charmods' is not declared
Compiling void JumpInfo::UpdateWallRun()
ERR: aircontrols.as (210, 9) 'charmods' is not declared
Compiling void JumpInfo::StartJump(vec3, bool)
ERR: aircontrols.as (285, 9) 'charmods' is not declared
ERR: aircontrols.as (313, 17) Illegal operation on 'int'

And then one more:

---------------------------
Error
---------------------------
Could not compile script: Data/Scripts/enemycontrol.as

And then OG crashes.

I have The Mod Mod installed.
Can anyone help me with that?

Also, i have pasted Scripts from bennyp, but the problem still occurs :oops:

Hoodz1112
Posts: 12
Joined: Tue Apr 03, 2012 3:11 pm

Re: Unofficial Overgrowth a184, weekly build

Post by Hoodz1112 » Mon Jul 09, 2012 7:47 am

Giant scale battles....
YEAHHHHHHH 8)

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