animals on all 4s

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floogin
Posts: 43
Joined: Sun Jan 23, 2011 6:39 pm

animals on all 4s

Post by floogin » Tue Jan 22, 2013 5:40 pm

Wouldn't it be cool if a few animals in overgrowth were on all 4's? I know this kinda goes against the whole human- animal thing. But that would still be interesting.

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Parco Folgore
Posts: 143
Joined: Wed Apr 18, 2012 11:18 am

Re: animals on all 4s

Post by Parco Folgore » Tue Jan 22, 2013 6:29 pm

there is a mod somewhere that adds this to the game, i think it was a blood mod.

floogin
Posts: 43
Joined: Sun Jan 23, 2011 6:39 pm

Re: animals on all 4s

Post by floogin » Tue Jan 22, 2013 7:42 pm

ok thanks :)

tonicer
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Joined: Wed Nov 24, 2010 11:36 am

Re: animals on all 4s

Post by tonicer » Thu Jan 31, 2013 9:47 am

i like how in lugaru you run on all 4s that should be in overgrowth too imho.
also the dropkick/legcannon.

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EPR89
Posts: 1845
Joined: Mon Oct 15, 2012 8:57 am
Location: Germany

Re: animals on all 4s

Post by EPR89 » Thu Jan 31, 2013 9:50 am

tonicer wrote:i like how in lugaru you run on all 4s that should be in overgrowth too imho.
also the dropkick/legcannon.
The legcannon is already in the game and the animal run is - as already mentioned - included in Last's Blood Mod.

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Endoperez
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Location: cold and dark and lovely Finland

Re: animals on all 4s

Post by Endoperez » Thu Jan 31, 2013 12:27 pm

tonicer wrote:i like how in lugaru you run on all 4s that should be in overgrowth too imho.
also the dropkick/legcannon.
I believe the developers mentioned 4-legged run won't be in. I don't remember the exact reason, it might've been something to do with the animations.

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