If I open up the level it gives me a few Errors and the skytexture is just light blue. Oh theres also the sun. Here a screenshot: http://fileplace.co.de/Fabian/Unbenannt.pngakazi wrote: I forgot to ask, what sky texture are you missing?
Unofficial Overgrowth a198 build
Re: Unofficial Overgrowth a198 build
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Re: Unofficial Overgrowth a198 build -- still uploading
Well, not exactly. I've dropped a body of an enemy right in front of the patrol path of his buddy, he just walked right past him... Sometimes if they do ever notice the body they just run to it and stand in that spot, without actually walking around to look for you. I think there should be a feature where the navmesh can update automatically too (if its possible), so that navmesh features where NPCs can start searching for you (like if they briefly spotted you and you hide somewhere) can be implemented. I'm very sure David will add these features in later alphas though. Also, He will probably be working more on the weapon system once more of the Arena features are completed.Jaz wrote:Not foreshadowing. AI already notice corpses and check for the culprit. At least as far as I recall :/Timbles wrote:I noticed that when David was stealth killing enemies in Patchy Highlands, he hid the bodies.
Foreshadowing?
Would be awesome for level makers if you can decide whether a specific NPC memorizes the area that he's in or not (so that some NPCs don't seem to know where they're going if they are in a mysterious forest or some kind of maze)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
(this is more of a featured to be put in the polished game, but its just a cool idea in my opinion xD)
Re: Unofficial Overgrowth a198 build
I programmed a real-life robot to do that once -- it slowly constructed a map using its range sensors, and used A* to find the nearest unexplored spaces. It was pretty fun watching it map out the CS building back in school.
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Re: Unofficial Overgrowth a198 build
Oh my god. That Is Amazing @_@ You programed a REAL LIFE ROBOT?! hehe that's so cool!David wrote:I programmed a real-life robot to do that once -- it slowly constructed a map using its range sensors, and used A* to find the nearest unexplored spaces. It was pretty fun watching it map out the CS building back in school.
Re: Unofficial Overgrowth a198 build
Wow, that's pretty impressive!David wrote:I programmed a real-life robot to do that once -- it slowly constructed a map using its range sensors, and used A* to find the nearest unexplored spaces. It was pretty fun watching it map out the CS building back in school.
![Shocked :shock:](./images/smilies/icon_eek.gif)
Re: Unofficial Overgrowth a198 build
I think I know what sky texture you are missing, I sent you PM with the download link of the sky texture.Raphnika wrote:If I open up the level it gives me a few Errors and the skytexture is just light blue. Oh theres also the sun. Here a screenshot: http://fileplace.co.de/Fabian/Unbenannt.pngakazi wrote: I forgot to ask, what sky texture are you missing?
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Re: Unofficial Overgrowth a198 build
Are you planning to add Steam/otherwise achievements in the final game by the way, David? I think this arena would be a perfect opportunity for some cool and simply hilarious achievements. ![Razz :P](./images/smilies/icon_razz.gif)
Also, I think this explains itself:
![Image](http://cloud-2.steampowered.com/ugc/884102811751832606/AAFF051FD877A742ED1ED9CFEA1B39C708F1654C/)
Running way entertains the audience that much? Perhaps rabbits have a strange culture?
On a more hilarious/insane note:
This is one rich arena...
![Image](http://cloud-2.steampowered.com/ugc/884102811751975158/2654A4B832C81282FDC4D49BBB6B00880ED9BB9E/)
... but I guess ticket prices were a bit too high.
![Image](http://cloud.steampowered.com/ugc/884102811751844711/1430485363B68CE68D07F2DDA7C9344E13B8057B/)
Angry mob?
![Razz :P](./images/smilies/icon_razz.gif)
Also, I think this explains itself:
Running way entertains the audience that much? Perhaps rabbits have a strange culture?
On a more hilarious/insane note:
This is one rich arena...
... but I guess ticket prices were a bit too high.
Angry mob?
Re: Unofficial Overgrowth a198 build
http://blog.wolfire.com/2009/08/what-ki ... -the-best/Jaz wrote:Are you planning to add Steam/otherwise achievements in the final game by the way, David? I think this arena would be a perfect opportunity for some cool and simply hilarious achievements.
Re: Unofficial Overgrowth a198 build
I've seen some weird shit while playing this game, but this has to be one of the weirdest imo: http://cloud.steampowered.com/ugc/10822 ... 153C54155/
http://cloud-2.steampowered.com/ugc/108 ... 2222898DF/
http://cloud-2.steampowered.com/ugc/108 ... 2222898DF/
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Re: Unofficial Overgrowth a198 build
Could you send this to me too? Or just post the link in the forum? I think a few of us may be having this problem. Cheersakazi wrote:I think I know what sky texture you are missing, I sent you PM with the download link of the sky texture.Raphnika wrote:If I open up the level it gives me a few Errors and the skytexture is just light blue. Oh theres also the sun. Here a screenshot: http://fileplace.co.de/Fabian/Unbenannt.pngakazi wrote: I forgot to ask, what sky texture are you missing?
Re: Unofficial Overgrowth a198 build
http://ogmods.antonriehl.com/downloads. ... sk.tga.zipCombustible_Lemons wrote:
Could you send this to me too? Or just post the link in the forum? I think a few of us may be having this problem. Cheers
Re: Unofficial Overgrowth a198 build
I dunno if you can call two billion a "mob."Jaz wrote:
Angry mob?
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Re: Unofficial Overgrowth a198 build
more like an full scale army of angry spectators
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Re: Unofficial Overgrowth a198 build
Man, gotta love how now you've got to give some show instead of just winning. Forces you to do interesting encounters. Awesome work from David.
I've got a little... Bug?
Sometimes you might go ragdoll, but do not get up. Enemies hit an invisible instance of the character above the ragdolled player. You can only get up if you hit the "ragdoll test" buttons like Z or else.
This guy never ceases to amaze me.David wrote:I programmed a real-life robot to do that once -- it slowly constructed a map using its range sensors, and used A* to find the nearest unexplored spaces. It was pretty fun watching it map out the CS building back in school.
I've got a little... Bug?
Sometimes you might go ragdoll, but do not get up. Enemies hit an invisible instance of the character above the ragdolled player. You can only get up if you hit the "ragdoll test" buttons like Z or else.
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Re: Unofficial Overgrowth a198 build
That bug has been occurring in previous alphas too.Retarded Username wrote: Sometimes you might go ragdoll, but do not get up. Enemies hit an invisible instance of the character above the ragdolled player. You can only get up if you hit the "ragdoll test" buttons like Z or else.