What do you want to be implemented in the next build?

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Cammeh
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Re: What do you want to be implemented in the next build?

Post by Cammeh » Fri Jul 12, 2013 6:33 pm

If any of you are familiar with SOS (One of David's earlier games). It would be awesome if they were to add the ability to swipe at a animal's leg enough times to break his leg,ankle,knee and have him limp around. You would also be able to break his arms, when you get to the point where he is fully on the ground, unable to move, you take out your weapon and stab him :twisted: if unarmed just step on his head or something (Kind of like Lugaru).

Oh yeah, Squirrels.
P.S. I do not want the enemies to crawl creepily towards me like they did in SOS, thank you for those beautiful nightmares, David.

Taylanx
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Re: What do you want to be implemented in the next build?

Post by Taylanx » Mon Jul 15, 2013 3:22 pm

maybe so that the AI cannot spot you when you are sneaking up to them

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last
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Re: What do you want to be implemented in the next build?

Post by last » Mon Jul 15, 2013 4:17 pm

Taylanx wrote:maybe so that the AI cannot spot you when you are sneaking up to them
AI don't see you coming from behind, he is hearing you. You can see the explanation for it from this alpha video/ blog post. There are some changes made overtime to the field of view checking system, but the AI still can't see you when you are sneaking up from behind, he is hearing your footsteps.

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alpineodin
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Re: What do you want to be implemented in the next build?

Post by alpineodin » Wed Jul 31, 2013 8:15 pm

Cammeh wrote:If any of you are familiar with SOS (One of David's earlier games). It would be awesome if they were to add the ability to swipe at a animal's leg enough times to break his leg,ankle,knee and have him limp around. You would also be able to break his arms, when you get to the point where he is fully on the ground, unable to move, you take out your weapon and stab him :twisted: if unarmed just step on his head or something (Kind of like Lugaru).

Oh yeah, Squirrels.
P.S. I do not want the enemies to crawl creepily towards me like they did in SOS, thank you for those beautiful nightmares, David.
that would be fun, and gruesome, maybe like if, while they are down, grab their arm or leg, whatever limb you want to break, and break it. kinda like a finsher that doesnt finish.

Hera
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Re: What do you want to be implemented in the next build?

Post by Hera » Wed Jul 31, 2013 11:35 pm

I noticed swimming DNE and a separate of game from editor would be priority one. No?

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Endoperez
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Re: What do you want to be implemented in the next build?

Post by Endoperez » Thu Aug 01, 2013 12:29 am

There's nothing wrong with the editor. There's no water, so there's no swimming. What is DNE?

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spencman35
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Re: What do you want to be implemented in the next build?

Post by spencman35 » Thu Aug 01, 2013 2:29 pm

Does Not Exist

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spencman35
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Re: What do you want to be implemented in the next build?

Post by spencman35 » Thu Aug 01, 2013 2:30 pm

Oh and rolling all the way down hills.

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EPR89
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Re: What do you want to be implemented in the next build?

Post by EPR89 » Thu Aug 01, 2013 3:01 pm

I always thought DNE means Do Not Erase.
Hera wrote:a separate of game from editor would be priority one. No?
How would that improve anything?
spencman35 wrote:Oh and rolling all the way down hills.
...
What?
Seriously, I have no idea what you mean.

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Roter_Fuchs
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Re: What do you want to be implemented in the next build?

Post by Roter_Fuchs » Thu Aug 01, 2013 3:07 pm

EPR89 wrote:
spencman35 wrote:Oh and rolling all the way down hills.
...
What?
Seriously, I have no idea what you mean.
Imagine a hill. Imagine doing a roll. Imagine the roll not stopping after a set period of time, but instead lasting all the way down the hill.

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Jaz
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Re: What do you want to be implemented in the next build?

Post by Jaz » Thu Aug 01, 2013 3:09 pm

Gameplay will probably be seperated from the editor later on once they've actually got some of the campaign done.

At the moment, it makes a lot of sense for the editor to be available immediately as a menu since the game in it's current state relies entirely on modding.

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EPR89
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Re: What do you want to be implemented in the next build?

Post by EPR89 » Thu Aug 01, 2013 3:43 pm

Roter_Fuchs wrote:
EPR89 wrote:
spencman35 wrote:Oh and rolling all the way down hills.
...
What?
Seriously, I have no idea what you mean.
Imagine a hill. Imagine doing a roll. Imagine the roll not stopping after a set period of time, but instead lasting all the way down the hill.
With no way of stopping it?
Again, not seeing the use of that. There's a difference between rolling and bailing. One is achieved with the roll in this game, the other one with the active ragdoll.

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Roter_Fuchs
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Re: What do you want to be implemented in the next build?

Post by Roter_Fuchs » Thu Aug 01, 2013 3:46 pm

EPR89 wrote:
Roter_Fuchs wrote:Imagine a hill. Imagine doing a roll. Imagine the roll not stopping after a set period of time, but instead lasting all the way down the hill.
With no way of stopping it?
Again, not seeing the use of that.
Fun? Also who said that there shouldn't be a way to stop it?

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Anton
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Re: What do you want to be implemented in the next build?

Post by Anton » Thu Aug 01, 2013 4:25 pm

Roter_Fuchs wrote:
EPR89 wrote:
Roter_Fuchs wrote:Imagine a hill. Imagine doing a roll. Imagine the roll not stopping after a set period of time, but instead lasting all the way down the hill.
With no way of stopping it?
Again, not seeing the use of that.
Fun? Also who said that there shouldn't be a way to stop it?
You can currently hold down 'z' it will keep you in active ragdoll, and you can keep rolling until you die from too much damage. But it's fun. :)

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drako125
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Re: What do you want to be implemented in the next build?

Post by drako125 » Thu Aug 01, 2013 4:29 pm

I want SOME resemblance of raider mode. Seriously it seems i'm the only one who remembers that

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