Advance_testing A208.1

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David
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Advance_testing A208.1

Post by David » Wed Dec 31, 2014 8:07 pm

Please let me know how this build is working for you. Here are some changes in no particular order:

- Fixed mass of wolf and female rabbit ragdolls
- Character bone mass is proportional to the cube of character scale
- Fixed a problem with sky rendering when there is no terrain
- Fixed raider ear weights
- Shift moves camera along camera's up vector instead of world's up vector
- Fixed problem with floaty rolls
- Clamped IK hip movement to reasonable range
- New checksum for animations and character lod cache
- Added sky rotation level parameter
- Progress on exporting angelscript docs
- Spawner no longer closes after spawning a new object
- Attached objects work better with different scales
- Reduced max time steps per frame to 4
- Fixed slowdown when transitioning from ragdoll to animation

Pritchy96
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Re: Advance_testing A208.1

Post by Pritchy96 » Wed Dec 31, 2014 8:27 pm

Loving the new speedier, incremental updates. Happy new year :)

dakotag12
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Re: Advance_testing A208.1

Post by dakotag12 » Wed Dec 31, 2014 10:06 pm

How do i gain access to the Advance_testing updates?

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Nomk
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Re: Advance_testing A208.1

Post by Nomk » Wed Dec 31, 2014 10:13 pm

Works fine for me ^^. Happy New Year!

@dakotag12: In Steam under Right Click Overgrowth > Properties > Beta(-Tab).

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Chaquator
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Re: Advance_testing A208.1

Post by Chaquator » Wed Dec 31, 2014 11:31 pm

You fixed the frame drops when getting out of ragdoll?

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akazi
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Re: Advance_testing A208.1

Post by akazi » Wed Dec 31, 2014 11:48 pm

Chaquator wrote:You fixed the frame drops when getting out of ragdoll?
Yes.

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Thomason1005
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Re: Advance_testing A208.1

Post by Thomason1005 » Thu Jan 01, 2015 11:44 am

David wrote: - Reduced max time steps per frame to 4
this results in slow-motion when the frames drop, is that intended?

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RagdollZombie
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Re: Advance_testing A208.1

Post by RagdollZombie » Thu Jan 01, 2015 1:38 pm

The slow motion seems to be constant for me, Like as if gravity was lowered a bit

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rodeje25
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Re: Advance_testing A208.1

Post by rodeje25 » Fri Jan 02, 2015 3:11 pm

RagdollZombie wrote:The slow motion seems to be constant for me, Like as if gravity was lowered a bit
+1

The running now looks more human like. Maybe david does this so he can optimize the animations (turner always flips the spear through his hand when throwing it)

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RobProductions
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Re: Advance_testing A208.1

Post by RobProductions » Sun Jan 04, 2015 12:47 pm

rodeje25 wrote:
RagdollZombie wrote:The slow motion seems to be constant for me, Like as if gravity was lowered a bit
+1

The running now looks more human like. Maybe david does this so he can optimize the animations (turner always flips the spear through his hand when throwing it)
No this is old-school frame rendering- instead of skipping frames (a modern feature) the entire game slows down when framerate drops. While it looks better visually, (because no frame skip) it messes with the mechanics of the game, giving the player an easier time to react, which should not happen.

Hopefully it's just a test and frame skipping priority will be back soon.

On the up side, transition from ragdoll to standing is back to normal :)

overgrowth101
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Re: Advance_testing A208.1

Post by overgrowth101 » Sun Jan 04, 2015 1:24 pm

ho long will it take for the sumlauncher version to get this version?

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EPR89
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Re: Advance_testing A208.1

Post by EPR89 » Sun Jan 04, 2015 2:10 pm

overgrowth101 wrote:ho long will it take for the sumlauncher version to get this version?
The SUMLauncher is not handled by the developers. I'm pretty sure that the advanced_testing versions will not be able to be installed via the SUMLauncher.

But there's an option in the SUMlauncher to let Steam handle the updates. That way you can get the latest updates and install custom content with the SUMLauncher.

And now I'll have to write a sentence that doesn't include the word SUMLauncher to feel better about myself. ... Uhm... I wish you all a happy new year! I'm pathetic.

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rodeje25
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Re: Advance_testing A208.1

Post by rodeje25 » Sun Jan 04, 2015 4:03 pm

I'm pathetic.
How pathetic?

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EPR89
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Re: Advance_testing A208.1

Post by EPR89 » Sun Jan 04, 2015 4:49 pm

rodeje25 wrote:
I'm pathetic.
How pathetic?
Very.

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Firewolf
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Re: Advance_testing A208.1

Post by Firewolf » Sun Jan 04, 2015 5:51 pm

Did you fix the crashes in arena mode?

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