Hey, love Overgrowth, but I just want to ask if there are any mods that allow for custom animations to be created.
If not, how am I able to create custom animations for attacks, and assign them to keys?
Possible mods for animation?
Re: Possible mods for animation?
The engine lets you make custom animations. You need to use Blender to make them.
viewtopic.php?f=16&t=24827
viewtopic.php?f=16&t=11227
Animations alone won't let you make truly novel attacks, without doing some additional script programming, I believe. But you can fairly easily replace the existing attack animation itself via the character XML file.
viewtopic.php?f=16&t=24827
viewtopic.php?f=16&t=11227
Animations alone won't let you make truly novel attacks, without doing some additional script programming, I believe. But you can fairly easily replace the existing attack animation itself via the character XML file.
Re: Possible mods for animation?
Thank you. How do I put the default model files into blender for animation?merlyn wrote:The engine lets yomake custom animations. You need to use Blender to make them.
viewtopic.php?f=16&t=24827
viewtopic.php?f=16&t=11227
Animations alone won't let you make truly novel attacks, without doing some additional script programming, I believe. But you can fairly easily replace the existing attack animation itself via the character XML file.
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Re: Possible mods for animation?
all animation files are in the game data in a folder called blendfiles as a .blend filetype, rabbitrig is the main rig and contains every animation. Once you have made an animation, you will have to export it as a .anm, you can use the blender set up with plugins that Markuss set up on his character reference guide by clicking the blender download link at the top
viewtopic.php?f=16&t=24827
This version of blender has the plugins set up and will let you export whatever animations you've made into .anm files as well as .phxbn for skeletons.
viewtopic.php?f=16&t=24827
This version of blender has the plugins set up and will let you export whatever animations you've made into .anm files as well as .phxbn for skeletons.