Since you now have UI on the Mac, this is the first time I've had a chance to use the editor.
I love the way the left mouse button does a uniform [action], while right mb does the action relative to the plane you clicked on in the direction of the nearest edge. I don't know if this is your invention or if it's a convention from some 3D editor you've used, but wow, that's clever!
A few nitpicks about the UI. For transitions, pick a duration that seems good, and use a tenth of that. The window fadeout transition is way, way, way too long. Also, tool tips fade in. Never fade in. Fade out looks pretty, but fade in is always just a fscking nuisance. It only serves to make UI slower, adding delay before the user can use the ui element.
The onhover for tooltips on the toolbar is a bit slow and unreliable. I don't know what the icon means, so I on-hover to find out. Either the delay for showing them is very long (as in seconds) or the onhover isn't working properly.
The "Add object" tool doesn't seem to work properly. Tried to use it, it ate two gigs of ram and stuttered for a while before I killed Overgrowth.
The alpha on the server browser goes to purple instead of transparent, but I guess you know that
The toolbar contains both tools and actions... I'm thinking of the add and load object tools. I'm not sure that's good UI since you're mixing behaviors under the same metaphor.
Sometimes when you're dragging with a tool (e g translate), the mouse handler will bug and try to move the camera and translate the object at the same time, which makes the camera tremble.
Using the number keys doesn't work; things get really weird when I press them (e g, feels like I have another tool than both the one highlighted in the toolbar and the one I pressed a number key for)
Okay, this was a bit long
![Razz :P](./images/smilies/icon_razz.gif)
Do you have a proper bug tracker, like redmine, trac, fogbugz, or similar?