[Auto Updater] SUMLauncher - 3.0.8

A secret forum for people who preorder Overgrowth!
Lhorkan
Posts: 51
Joined: Mon Dec 29, 2008 7:10 am

Re: [Auto Updater] SUM Overgrowth Utilities

Post by Lhorkan » Mon Jan 16, 2012 1:28 pm

Karel wrote:I don't understand the whole On/Off thing while it would be way more simple with some tickable boxes.
(BTW is your pseudonym because of Morrowind? Juste curious x) )
Oh I just think the On/Off radio buttons are cooler than a checkbox; I know checkboxes make more sense for a boolean value, but they lack... zazz. 8)

And yes it is!
Johannes wrote:Also something we'd like to have in the future.
Nice!

littleman5
Posts: 12
Joined: Sat Jun 04, 2011 8:34 am

Re: [Auto Updater] SUMLauncher

Post by littleman5 » Tue Jan 17, 2012 5:06 pm

just wondering how i can access the in game mod menu :D

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Aaron
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Re: [Auto Updater] SUMLauncher

Post by Aaron » Tue Jan 17, 2012 5:08 pm

littleman5 wrote:just wondering how i can access the in game mod menu :D
That is achieved with another program: viewtopic.php?f=16&t=12471

They will hopefully be integrated relatively soon ;)

DoctorGester
Posts: 44
Joined: Fri Apr 29, 2011 2:22 am

Re: [Auto Updater] SUMLauncher

Post by DoctorGester » Sat Jan 21, 2012 2:18 pm

Maybe you should make config window bigger? In order for users not to scroll it down so much. I'd recommed you to use GridBagLayout to do that.

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Johannes
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Re: [Auto Updater] SUMLauncher

Post by Johannes » Sun Jan 22, 2012 12:26 pm

DoctorGester wrote:Maybe you should make config window bigger? In order for users not to scroll it down so much. I'd recommed you to use GridBagLayout to do that.
Yeah we'll probably re-work the config window entirely at some point. We kinda like what Lhorkan does in his launcher (see his earlier post)

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Aaron
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Re: [Auto Updater] SUMLauncher

Post by Aaron » Sun Jan 22, 2012 4:41 pm

SUMLauncher Alpha 1.4 is now available:

Code: Select all

• Added resolution presets for 'Fullscreen Resolution' in the config editor.
• Window and full screen resolutions are now saved independently of each other.
• Increased possible AF settings to 16x.
• Added updater for Anton's Menu Mod.
• Fixed improper file modification dates after alpha update.
• Fixed bug where canceling an update could throw an error / lock up the program.
• Added update changelog info to updater dialog (will appear in the 1.5 update).
• If multiple alphas behind, displays how many / what the newest alpha is.
• Added option for automatically downloading multiple alphas if necessary.
• Added option for Mac users to run with the debug console.
• Added option for Mac users to automatically rename the Overgrowth executable when the alpha build is updated.
• Added download speed for alpha downloads (kb/s or mb/s).
• Fixed crash if AA/AF settings were invalid in the Overgrowth config file.
• Added items to the Help menu.
You can grab the download links in the first post, or if you already have the program installed, you can simply run it and update when prompted!

rekindledphoenix
Posts: 1
Joined: Wed Jun 01, 2011 6:37 pm

Re: [Auto Updater] SUMLauncher

Post by rekindledphoenix » Sun Jan 22, 2012 10:56 pm

Thank you so much!!

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dash3k3
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Re: [Auto Updater] SUMLauncher

Post by dash3k3 » Mon Jan 23, 2012 12:05 am

Awesome.. I was about to ask about doing the "Menu Mod" with the custom maps with you guys because they weren't really compatible at the time... But anyways thank you for fixing it!!!!

Snuki
Posts: 5
Joined: Wed Aug 03, 2011 3:54 am

Re: [Auto Updater] SUMLauncher

Post by Snuki » Mon Jan 23, 2012 7:44 am

When i put it in my OG folder and try to start the .exe nothing happens, just nothing. Windows 7

AluminumHaste
Posts: 41
Joined: Thu Aug 11, 2011 10:13 am

Re: [Auto Updater] SUMLauncher

Post by AluminumHaste » Mon Jan 23, 2012 7:45 am

Just found this mod today, have been doing everything manually. I just want to say wow nice fucking work on this tool! :D :D :D

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Aaron
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Re: [Auto Updater] SUMLauncher

Post by Aaron » Mon Jan 23, 2012 8:58 am

Snuki wrote:When i put it in my OG folder and try to start the .exe nothing happens, just nothing. Windows 7
Could you please post / send me a screenshot of your setup? (Use your keyboard's "Print Screen" key to capture your screen, then use an image editor to paste it/save it to a file, and upload it to a website such as http://imgur.com/)

luxorslopski
Posts: 4
Joined: Sun Jan 22, 2012 8:13 pm

Re: [Auto Updater] SUMLauncher

Post by luxorslopski » Mon Jan 23, 2012 12:44 pm

it says my key is invalid..HALP.
:C
and that it cant connect to the server.

AlexFightmaster
Posts: 2
Joined: Sat Dec 31, 2011 5:00 pm

Re: [Auto Updater] SUMLauncher

Post by AlexFightmaster » Mon Jan 23, 2012 8:03 pm

This is my first post. I'm not really an active forum user, but I thought you should know that this is the best thing to ever happen to me. That is all.

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Anton
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Re: [Auto Updater] SUMLauncher

Post by Anton » Mon Jan 23, 2012 8:10 pm

AlexFightmaster wrote:This is my first post. I'm not really an active forum user, but I thought you should know that this is the best thing to ever happen to me. That is all.
:D
Thanks for your support!

Harvuster
Posts: 1
Joined: Sun Jan 22, 2012 7:03 pm

Re: [Auto Updater] SUMLauncher

Post by Harvuster » Tue Jan 24, 2012 12:39 am

So i downloaded everything fine. Both the SUM launcher and the 166 alpha. I double click the over growth icon it launches no prob. I select a map click it and get a loading screen that says its loading all these assets no prob and then just as soon as its about to enter the game the entire program shuts down and I end up exited from the program. What am I doing wrong?

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