Stuntddude wrote:Perhaps your experiences are different, but that almost never happens to me unless either I completely fail a parkour jump, or I am already in some deep shit in combat anyways. How is accidentally killing yourself in a game because you did something stupid "just not right"?
It happens very rarely to me as well.
I'll focus on the last question here.
The game is designed to make the player experience something.
A racing game is designed to make the player experience racing, a platformer or an FPS game isn't. Platformers and FPS games shouldn't add racing, unless that's their unique selling point, the thing that separates them from other FPSs and platformers. Lots of exceptions apply, but that's the general idea.
Overgrowth is about rabbit ninjas, combat, and jumping around. How does "derp I can't jump and died" fit into this? Is it something that emphasizes what the game is about, or does it distract from it?
To answer that, let's look at anthropomorphic ninjas and fighting and fighting with awesome jumps.
TMNT? A turtle might fall down for comedic effect, but probably wouldn't be captured (= "death" ) because of it.
Crouching Tiger Hidden Dragon? No death from a jump. A bad landing could cause a wounded status, like a temporarily limp foot, so that the next fight is under more tension. But no death from a jump, it isn't dramatic enough.