Alpha 10 Links

A secret forum for people who preorder Overgrowth!
Jeff
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Re: Alpha 10 Links

Post by Jeff » Tue Jan 20, 2009 6:00 pm

Whoops, the upload crapped out. I think I might just walk to the university and use their bandwidth.

Skofo
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Re: Alpha 10 Links

Post by Skofo » Tue Jan 20, 2009 6:02 pm

Jeff wrote:
Skofo wrote:
Jeff wrote:Suggestions for improvement please. :)
Zip files? You could save time, test them easier and it'd remove the hassle of uninstalling/reinstalling for you and everyone else.
That works great on Mac OS X, but I don't know how to get Visual Studio to build everything into a zip file instead of an installer.
Hm, I have no idea either. I never worked with Visual Studio except to compile a Source mod a couple times (which didn't make an installer, by the way).

James007
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Re: Alpha 10 Links

Post by James007 » Tue Jan 20, 2009 6:25 pm

still doesnt work on my intel mac, os x 10.4.11
damn google chrome :P

Darwinian
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Re: Alpha 10 Links

Post by Darwinian » Tue Jan 20, 2009 8:04 pm

will this work on ppc?

Jeff
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Re: Alpha 10 Links

Post by Jeff » Tue Jan 20, 2009 8:22 pm

Darwinian wrote:will this work on ppc?
Nah, we are blocked on Chrome for that and 10.4.

Jeff
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Re: Alpha 10 Links

Post by Jeff » Tue Jan 20, 2009 8:57 pm

Ok, they are done uploading. :) Please try now.

emmilfreethinker
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Re: Alpha 10 Links

Post by emmilfreethinker » Tue Jan 20, 2009 9:53 pm

Worked fine for a little while under Mac OS 10.5.6, then froze up and died when the rabbot landed on top of a rock. Not sure if that's the reason, will continue to test.

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Ltp0wer
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Re: Alpha 10 Links

Post by Ltp0wer » Wed Jan 21, 2009 1:37 am

Launched perfectly, Jeff. No errors upon switching to the rabbot, either. It ran error free.

I must say, this alpha is tremendously fun to fuck around with. Way more so than the previous alphas. It is fun making little jumping puzzles for your rabbot guy.

LOOK WHAT I DID :3
Image

Skofo
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Re: Alpha 10 Links

Post by Skofo » Wed Jan 21, 2009 1:47 am

Ltp0wer wrote:LOOK WHAT I DID :3
Image
Whoa, epic scene.

Wish I could play it. :(

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Groveller
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Re: Alpha 10 Links

Post by Groveller » Wed Jan 21, 2009 2:47 am

Mmmm... rabbot space elevator.

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XerxesQ
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Re: Alpha 10 Links

Post by XerxesQ » Wed Jan 21, 2009 2:59 am

I started to realize that a consequence of the physics-based animation was that our robbit guy goes up steep hills so slowly. So I started jumping to travel distances rather than running, liberally hitting Shift in mid-air because it was fun. Soon I was about a mile away from where I'd started without noticing.

Yep, this is a Lugaru sequel now. =D

Jeff
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Re: Alpha 10 Links

Post by Jeff » Wed Jan 21, 2009 3:18 am

Just had a pretty successful multiplayer test on IRC. :)

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Rorschach
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Re: Alpha 10 Links

Post by Rorschach » Wed Jan 21, 2009 3:20 am

Wow, Procedural Animation rules. I love how Turner is slowed down by going up a mountain and how you're basically encouraged to hop constantly to make up for the lost of speed.

Excellent.

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Count Roland
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Re: Alpha 10 Links

Post by Count Roland » Wed Jan 21, 2009 3:46 am

I think there's the grab button in this build, so he'll climb the hills too.

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Groveller
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Re: Alpha 10 Links

Post by Groveller » Wed Jan 21, 2009 3:57 am

Take your rabbot skydiving off the edge of the map. The little fella loves it. Shame that in a still image you can't see him twitch and flail as he approaches terminal velocity.

Image
Image
Image
Image
Image

Shit... I think I killed him. Can I have another one?
Last edited by Groveller on Wed Jan 21, 2009 4:11 am, edited 2 times in total.

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