BassMasterFlex wrote:I would love to see some AI improvements! Maybe a way to change up the groups so I can fight other guards as a guard. A field of view for the AI would be nice too. Instead of every single enemy on the map running towards you when you enable the AI, maybe have a directional field of view in which enemies can see you.
Waypoints and such, too.
It would be interesting building a level, setting an end goal, and seeing how the AI figured out how to path there.