Sparring feedback
Re: Sparring feedback
Are you really willing to do an anatomy - realism debate in a game that is about rabbits fighting wolves with swords while on giant strange red shapes placed here for parkour purposes?
Re: Sparring feedback
i don't think the engine of overgrowth is an valid proof for physics affected the damage of a falling impact. There are other reasons why for example a cat can handle a big drop in relation to its body size better than humans. One of them are maybe its legs but although the bigger part its just the nature condition of this species.
For real, if an animal just absorb the kinetic energy of falling while hiting the ground with only its back legs it would seriosly injure its backbone and die like us humans.
edit: @karel
yes, thats is not your buisness. So chill out dude.
For real, if an animal just absorb the kinetic energy of falling while hiting the ground with only its back legs it would seriosly injure its backbone and die like us humans.
edit: @karel
yes, thats is not your buisness. So chill out dude.
Re: Sparring feedback
ITT: We argue about how strong our legs are.
Re: Sparring feedback
no we argue about the condition of it.
Re: Sparring feedback
No we argue about what would end up doing the best gameplay possible. And the "random" death triggered by the way your character falls on the ground (Which is not random this just in) is actually pretty fun, especially in multiplayer.
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Re: Sparring feedback
agree, i dont think its any problem as it is now.
Re: Sparring feedback
I hope this does not transpire in a ironic argument about a argument.
Re: Sparring feedback
Arguing about arguing?
3/10 Could go deeper
3/10 Could go deeper