Secret Preorder Forum!

A secret forum for people who preorder Overgrowth!
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Renegade_Turner
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Re: Secret Preorder Forum!

Post by Renegade_Turner » Tue Oct 14, 2008 9:56 pm

Jesus would have been hard had I not been playing on the Piece Of Cake difficulty as opposed to Game Over.

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Glabbit
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Re: Secret Preorder Forum!

Post by Glabbit » Wed Oct 15, 2008 10:58 am

(Game Over Difficulty: Also known as Falcon Punch'd, Shoop da woop'd, or OVER 9000!)

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Vans
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Re: Secret Preorder Forum!

Post by Vans » Wed Oct 15, 2008 1:32 pm

I bought Overgrowth, am I awsome
y/n?

Derakon
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Re: Secret Preorder Forum!

Post by Derakon » Wed Oct 15, 2008 2:15 pm

An actually semi-serious suggestion as far as difficulty is concerned: have a difficulty where all of the enemies are alerted as soon as you enter the map, always know where you are, and never stop trying to chase you down. For bonus points, give the player a really garish costume or something. :)

If you can find a way to work in resurrecting enemies (i.e. you can only temporarily knock enemies out) on the maps where the goal isn't to kill everyone, that'd be good too. :)

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Count Roland
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Re: Secret Preorder Forum!

Post by Count Roland » Wed Oct 15, 2008 7:56 pm

Vans wrote:I bought Overgrowth, am I awsome
y/n?
y also awesomeness that your first quote was on the SPF.

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Glabbit
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Re: Secret Preorder Forum!

Post by Glabbit » Thu Oct 16, 2008 8:19 am

Count Roland wrote:
Vans wrote:I bought Overgrowth, am I awsome
y/n?
y also awesomeness that your first quote was on the SPF.
That is like, completely the opposite of what I would've said xD
But ya, I decided not to say it, then =p

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Renegade_Turner
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Re: Secret Preorder Forum!

Post by Renegade_Turner » Sun Oct 19, 2008 6:19 pm

Derakon wrote:...have a difficulty where all of the enemies are alerted as soon as you enter the map, always know where you are, and never stop trying to chase you down.
This idea makes little children cry. ):

I'm not good enough at this game to do that. :lol:

whiterabbit
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Re: Secret Preorder Forum!

Post by whiterabbit » Fri Oct 24, 2008 8:25 pm

Woo! pre-ordered yay!

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Glabbit
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Re: Secret Preorder Forum!

Post by Glabbit » Sat Oct 25, 2008 4:34 am

Welcome to the SPF, then!

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Aleol
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Re: Secret Preorder Forum!

Post by Aleol » Sun Oct 26, 2008 4:42 pm

Yay

Would anyone like a piece of strudel?

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Count Roland
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Re: Secret Preorder Forum!

Post by Count Roland » Sun Oct 26, 2008 4:44 pm

God yes.

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Viking Zippy
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Re: Secret Preorder Forum!

Post by Viking Zippy » Mon Oct 27, 2008 12:13 pm

Renegade_Turner wrote:
Derakon wrote:...have a difficulty where all of the enemies are alerted as soon as you enter the map, always know where you are, and never stop trying to chase you down.
This idea makes little children cry. ):

I'm not good enough at this game to do that. :lol:
You don't have to be. Haven't you ever heard of using debug and the I key? ;)

Seriously though, one of the things I always wanted in Lugaru was A) Multiplayer and B) Multiplayer and debug. It would be so insanely awesome if the two were combined.

Speaking of which, were there any games that actually had an awesome debug and multiplayer in one, giving power to people on both ends?

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marmorek
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Re: Secret Preorder Forum!

Post by marmorek » Mon Oct 27, 2008 8:20 pm

Viking Zippy wrote:Seriously though, one of the things I always wanted in Lugaru was A) Multiplayer and B) Multiplayer and debug. It would be so insanely awesome if the two were combined.

Speaking of which, were there any games that actually had an awesome debug and multiplayer in one, giving power to people on both ends?
I don't think you'd be able to debug during a game, but you should definitely be able to change whatever settings you want before the game.

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Glabbit
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Re: Secret Preorder Forum!

Post by Glabbit » Tue Oct 28, 2008 8:43 am

It'd just turn into a quick-draw game for whoever presses first as soon as you're in range...

Derakon
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Re: Secret Preorder Forum!

Post by Derakon » Tue Oct 28, 2008 11:40 am

I don't think it'd really make sense to be competitive against anonymous opponents with debug mode on. It'd be more useful for experimenting, playing around, and the like. Cooperative level-building, for example. Or trying to race to see who can set everything on fire fastest.

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