Unofficial Overgrowth a137, weekly build
Unofficial Overgrowth a137, weekly build
The unofficial, Overgrowth a137 leaked build is here!
(watch in hd)
Changelog:
- Subpixel stippling for smoother motion blur on new graphics cards
- Decal color tinting
- Keyboard keys to pick up and drop weapons
- Can only throw after active block
- Improved head look
- Improved weapon stance animation modifiers
- Improved stab lines
- Fixed bug with texture conversion
- Fixed sliding bug when switching characters in ragdoll mode
- Fixed "movement object -1 not found" bug
- Softened weapon whoosh sounds while equipped
- Disabled grabbing or holding weapons while unconscious
- Fixed problem with switching characters while holding weapons
- Fixed 'superjump' problem when moving up steep slopes
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
*NEW* If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
To download the alpha, use one of these links:
Win: New! Test out this new geographically located server: special server test
S3 fallback fast EU mirror 1 BitTorrent - please seed
MD5 = 223be67967e919c1c6dd31d68b45d7e7
Mac: New! Test out this new geographically located server: special server test
S3 fallback fast EU mirror 1 BitTorrent - please seed
MD5 = e096ecdb969465486a918fed99e0b026
Please let me know how the new test server performs and where you're located.
Just want the changes from the last alpha to a137? http://cdn.wolfire.com/alpha/diffs/a137.zip
Subscribe to the dev blog!
Note! No Linux support at the moment -- we are waiting on Ryan Gordon's soonest availability.
(watch in hd)
Changelog:
- Subpixel stippling for smoother motion blur on new graphics cards
- Decal color tinting
- Keyboard keys to pick up and drop weapons
- Can only throw after active block
- Improved head look
- Improved weapon stance animation modifiers
- Improved stab lines
- Fixed bug with texture conversion
- Fixed sliding bug when switching characters in ragdoll mode
- Fixed "movement object -1 not found" bug
- Softened weapon whoosh sounds while equipped
- Disabled grabbing or holding weapons while unconscious
- Fixed problem with switching characters while holding weapons
- Fixed 'superjump' problem when moving up steep slopes
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
*NEW* If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
To download the alpha, use one of these links:
Win: New! Test out this new geographically located server: special server test
S3 fallback fast EU mirror 1 BitTorrent - please seed
MD5 = 223be67967e919c1c6dd31d68b45d7e7
Mac: New! Test out this new geographically located server: special server test
S3 fallback fast EU mirror 1 BitTorrent - please seed
MD5 = e096ecdb969465486a918fed99e0b026
Please let me know how the new test server performs and where you're located.
Just want the changes from the last alpha to a137? http://cdn.wolfire.com/alpha/diffs/a137.zip
Subscribe to the dev blog!
Note! No Linux support at the moment -- we are waiting on Ryan Gordon's soonest availability.
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- Posts: 33
- Joined: Fri Apr 29, 2011 7:09 am
Re: Unofficial Overgrowth a137, weekly build
All right! The new Motion blur looks SWEET!
Re: Unofficial Overgrowth a137, weekly build
A bit of a big chagelog there.
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- Posts: 33
- Joined: Fri Apr 29, 2011 7:09 am
Re: Unofficial Overgrowth a137, weekly build
Im having a problem. I cant eguip the weapons even though i try pressing everything D:
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- Posts: 1
- Joined: Fri Mar 18, 2011 5:32 pm
Re: Unofficial Overgrowth a137, weekly build
I cant pick them up either.
Re: Unofficial Overgrowth a137, weekly build
If you have updated from an old version of Overgrowth, your config file is probably out of date. You need to delete your current config file, and have it recreated from the new defaults.Gordonchiefsack wrote:Im having a problem. I cant eguip the weapons even though i try pressing everything D:
Delete "config.txt" from the following location:
On Mac: ~/Library/Application Support/Lugaru 2/Data/config.txt
On Windows: Documents/Wolfire/Overgrowth/Data/config.txt
On Linux: N/A (yet )
Then when you relaunch Overgrowth, the updated config file will be re-created.
If you want to, you can manually update the config file by adding the following lines:
key[item]: e
key[drop]: q
they should be added below the line: key[down]: s
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- Posts: 21
- Joined: Wed Dec 01, 2010 6:11 am
Re: Unofficial Overgrowth a137, weekly build
I CANT PICK THE WEPS UP D: I WANT TO SLASH SOME WOLVES SO BAD D:Gordonchiefsack wrote:Im having a problem. I cant eguip the weapons even though i try pressing everything D:
Re: Unofficial Overgrowth a137, weekly build
the pick up weapon controls aren't working and I've tried every possible solution
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- Posts: 33
- Joined: Fri Apr 29, 2011 7:09 am
Re: Unofficial Overgrowth a137, weekly build
THANKS MAN!ariehl wrote:If you have updated from an old version of Overgrowth, your config file is probably out of date. You need to delete your current config file, and have it recreated from the new defaults.Gordonchiefsack wrote:Im having a problem. I cant eguip the weapons even though i try pressing everything D:
Delete "config.txt" from the following location:
On Mac: ~/Library/Application Support/Lugaru 2/Data/config.txt
On Windows: Documents/Wolfire/Overgrowth/Data/config.txt
On Linux: N/A (yet )
Then when you relaunch Overgrowth, the updated config file will be re-created.
If you want to, you can manually update the config file by adding the following lines:
key[item]: e
key[drop]: q
they should be added below the line: key[down]: s
Re: Unofficial Overgrowth a137, weekly build
this doesn't work for meGordonchiefsack wrote:ariehl wrote:If you have updated from an old version of Overgrowth, your config file is probably out of date. You need to delete your current config file, and have it recreated from the new defaults.Gordonchiefsack wrote:Im having a problem. I cant eguip the weapons even though i try pressing everything D:
Delete "config.txt" from the following location:
On Mac: ~/Library/Application Support/Lugaru 2/Data/config.txt
On Windows: Documents/Wolfire/Overgrowth/Data/config.txt
On Linux: N/A (yet )
Then when you relaunch Overgrowth, the updated config file will be re-created.
If you want to, you can manually update the config file by adding the following lines:
key[item]: e
key[drop]: q
they should be added below the line: key[down]: s
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- Posts: 4
- Joined: Mon Jun 27, 2011 5:28 pm
Re: Unofficial Overgrowth a137, weekly build
none of the updates work 4 me because it says that nvtt.dll is missing. SOMEONE HELP
Re: Unofficial Overgrowth a137, weekly build
Great update, spear fighting just became even more fun!
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- Posts: 158
- Joined: Tue Mar 15, 2011 6:32 am
Re: Unofficial Overgrowth a137, weekly build
using the update:
ps: feature suggestions:
-commandline level loading
-including all levels in the selector menu
-including a level with the new art assets for playing around
Code: Select all
Compiling const float _spurt_delay_amount
WARN: aschar.as (183, 35) Conversion from double to float, possible loss of precision
Compiling void LedgeInfo::CheckLedges()
WARN: ledgegrab.as (392, 17) Unreachable code
Compiling void Update(bool, int)
WARN: aschar.as (267, 65) Conversion from double to float, possible loss of precision
WARN: aschar.as (267, 41) Conversion from double to float, possible loss of precision
Compiling void HandlePickUp()
ERR: aschar.as (2696, 8) No matching signatures to 'WantsToDropItem()'
ERR: aschar.as (2696, 26) No conversion from 'int' to 'bool' available.
Compiling void ApplyCameraCones(vec3)
WARN: aschar.as (2954, 42) Conversion from double to float, possible loss of precision
WARN: aschar.as (2957, 53) Conversion from double to float, possible loss of precision
ps: feature suggestions:
-commandline level loading
-including all levels in the selector menu
-including a level with the new art assets for playing around
Re: Unofficial Overgrowth a137, weekly build
I've downloaded multiple of these updates, and they just do not work on windows...I have downloaded nvtt.dll, and 2 other random files that a buddy helped me set up. But I am not going to do this for the next million files it says I am missing, because there appear to be a lot. What are we supposed to do??
Re: Unofficial Overgrowth a137, weekly build
Will there ever be Linux support?