Unofficial Overgrowth a140, weekly build

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Jeff
Evil Twin
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Unofficial Overgrowth a140, weekly build

Post by Jeff » Tue Jul 19, 2011 12:52 am

The unofficial, Overgrowth a140 leaked build is here!


(watch in hd)

Changelog:
- Detail object layer tags saved with level xml
- Added 'double-sided' flag to objects
- Fix for imposter stipple transition
- Added generic GUI with Angelscript interface
- Added level.as for full-level scripting
- Improved ReadCharacter Angelscript functions
- Moved music selection and victory check to level script
- Improved self-shadowing with slight blur
- Fixed shadow swimming by locking shadow movement to texel increments
- Script globals saved and restored when reloading scripts

A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!

If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.

To download the alpha, use one of these links:

Win: Download
S3 fallback BitTorrent - please seed
MD5 = 38a4d8717a35898d353bf6f692167038

Mac: Download
S3 fallback BitTorrent - please seed
MD5 = 84b17ca8a59c0ba8f4c12e35d5ba0198

Please let me know how the new test server performs and where you're located.

Just want the changes from the last alpha to a140? http://cdn.wolfire.com/alpha/diffs/a140.zip

Subscribe to the dev blog!

Note! No Linux support at the moment -- we are waiting on Ryan Gordon's soonest availability.

Stopthewar
Posts: 3
Joined: Sun Mar 06, 2011 6:45 am

Re: Unofficial Overgrowth a140, weekly build

Post by Stopthewar » Tue Jul 19, 2011 12:58 am

well there is no video / changelog :|

Marcus
Posts: 201
Joined: Wed Nov 03, 2010 10:35 am
Location: Denmark

Re: Unofficial Overgrowth a140, weekly build

Post by Marcus » Tue Jul 19, 2011 12:59 am

Stopthewar wrote:well there is no video / changelog :|
It's probably coming ASAP.
The same thing applies to http://www.indiedb.com/games/overgrowth ... deo-devlog

Jeff
Evil Twin
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Re: Unofficial Overgrowth a140, weekly build

Post by Jeff » Tue Jul 19, 2011 1:07 am

Stopthewar wrote:well there is no video / changelog :|
Oops, forgot to paste it in :)

extremerun
Posts: 8
Joined: Sat Jan 29, 2011 3:57 pm

Re: Unofficial Overgrowth a140, weekly build

Post by extremerun » Tue Jul 19, 2011 3:58 am

i love to see new alpha videos :)

the game keeps getting better and better

CCCode
Posts: 9
Joined: Sat Jun 04, 2011 9:21 pm

Re: Unofficial Overgrowth a140, weekly build

Post by CCCode » Tue Jul 19, 2011 4:45 am

I love Tuesdays :D

BigWin101
Posts: 24
Joined: Tue Jun 07, 2011 4:43 pm

Re: Unofficial Overgrowth a140, weekly build

Post by BigWin101 » Tue Jul 19, 2011 1:46 pm

cant download it cause theres no "fast eu mirror" :cry:

Pulpcowboy
Posts: 1
Joined: Tue Jul 19, 2011 9:50 am

Re: Unofficial Overgrowth a140, weekly build

Post by Pulpcowboy » Tue Jul 19, 2011 1:56 pm

why is it that after installing the alpha and trying to load a level i get an error message starting with "Vertex info". do i have to download each of the previous alphas first? I'm a bit lost and have been trying to find a solution for quite some time now. any help would be greatly appreciated.

David
Project Leader
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Re: Unofficial Overgrowth a140, weekly build

Post by David » Tue Jul 19, 2011 3:33 pm

What is the entire error message? If you can send that along with your system specs and OS to [email protected] then I can look into it more.

LastArcanA
Posts: 2
Joined: Sun Jul 17, 2011 7:39 am

Re: Unofficial Overgrowth a140, weekly build

Post by LastArcanA » Tue Jul 19, 2011 4:45 pm

Hell, never expected this to work with my video card so soon! ( GTX 460 SE just in case )
After trying the alpha, I can't wait to see what the full version will be like! I loved it!

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Aaron
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Re: Unofficial Overgrowth a140, weekly build

Post by Aaron » Tue Jul 19, 2011 6:15 pm

Wow, this is a really awesome update. I can't wait until summer school is over and I've got some free time to mess around with the scripts :D

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learn_more
Posts: 158
Joined: Tue Mar 15, 2011 6:32 am

Re: Unofficial Overgrowth a140, weekly build

Post by learn_more » Tue Jul 19, 2011 6:40 pm

big rewrite,
automated includes parsing to .png <3

Code: Select all

 * Angelscript Dumper v1.4 by learn_more
 * Generated: 20-Jul-2011 01:36:26
 * Overgrowth version a140
 * If you use this (dumper or output), please credit me (learn_more)


> See the directory 'script' for the preloaded data in the VM's.
  (Please note that the 'shared' file is not a VM, it's just the objects that always get preloaded).
> See 'a140_as_graph.png' for the AS includes.
> See 'a140_classes.xml' for all the preloaded objects / functions.
> See 'a140_changes.txt' for the changes from a139 to a140.

Code: Select all

Changes from a139 to a140.

 * Renamed Angelscript VM player to playercontrol
VM playercontrol {
  + GlobalProperty: ASCollisions col
  + GlobalProperty: SphereCollision sphere_col
  + Object: CollisionPoint
  + Object: SphereCollision
  + Object: ASCollisions
  - Object: MovementObject
};
VM cam {
  + GlobalProperty: ASCollisions col
  + GlobalProperty: SphereCollision sphere_col
  + GlobalProperty: GUI gui
  + Object: CollisionPoint
  + Object: SphereCollision
  + Object: ASCollisions
  + Object: GUI
};
 + Angelscript VM : level
VM shared {
  + GlobalFunction: int GetNumCharacters()
  + GlobalFunction: void ResetLevel()
  + GlobalFunction: MovementObject@ ReadCharacter(int)
  + GlobalFunction: MovementObject@ ReadCharacterID(int)
  + GlobalProperty: ASContext context
  + GlobalProperty: const int _awake
  + GlobalProperty: const int _unconscious
  + GlobalProperty: const int _dead
  - GlobalProperty: ASCollisions col
  - GlobalProperty: SphereCollision sphere_col
  + Object: ASContext
  + Object: MovementObject
  - Object: CollisionPoint
  - Object: SphereCollision
  - Object: ASCollisions
};
Attachments
a140.zip
(56.45 KiB) Downloaded 36 times

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adwuga
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Location: America... Fuck yeah.

Re: Unofficial Overgrowth a140, weekly build

Post by adwuga » Tue Jul 19, 2011 9:54 pm

getting a new error message on my level which worked on a138

"Trying to add a group child of an unhandled type in GroupsEditor::AddChildren"

it says this on "Loading hotspots"

User avatar
last
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Location: Estonia

Re: Unofficial Overgrowth a140, weekly build

Post by last » Wed Jul 20, 2011 1:08 am

adwuga wrote:getting a new error message on my level which worked on a138

"Trying to add a group child of an unhandled type in GroupsEditor::AddChildren"

it says this on "Loading hotspots"
Open up your map in text editor and find if you have grouped a ActorObject. if so remove it from a grop and it should help.

littleman5
Posts: 12
Joined: Sat Jun 04, 2011 10:34 am

Re: Unofficial Overgrowth a140, weekly build

Post by littleman5 » Wed Jul 20, 2011 2:31 pm

HOWDOI MAKE MY BUNNY RUN FAST I WANA KNOW PLZWAAAAAAAAAAAAAAAAAAAAAAAA

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