Unofficial Overgrowth a141, weekly build

A secret forum for people who preorder Overgrowth!
Jeff
Evil Twin
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Location: San Francisco, CA
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Unofficial Overgrowth a141, weekly build

Post by Jeff » Tue Jul 26, 2011 12:01 am

The unofficial, Overgrowth a141 leaked build is here!


(watch in hd)

Changelog:
- Updated Boost to 1.47
- Added abstract collision world
- Fast hotspot and character collisions
- Hotspot enter and exit events
- Debug wire mesh drawing
- Script convex hull collision queries
- Convex hull used for character field-of-view checks
- Flinch for failed active blocks
- Better AI blocking with reaction time
- Fix for simultaneous character script updates
- Fading debug draw

A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!

If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.

To download the alpha, use one of these links:

Win: Download
S3 fallback BitTorrent - please seed
MD5 = 23e62faf4f724c06a6f7b3935d0899ac

Mac: Download
S3 fallback BitTorrent - please seed
MD5 = 60713df809b152c7e16fac6be8ef14d3

Please let me know how the new test server performs and where you're located.

Just want the changes from the last alpha to a141? http://cdn.wolfire.com/alpha/diffs/a141.zip

Subscribe to the dev blog!

Note! No Linux support at the moment -- we are waiting on Ryan Gordon's soonest availability.

fnybny
Posts: 3
Joined: Fri Dec 24, 2010 6:03 pm

Re: Unofficial Overgrowth a141, weekly build

Post by fnybny » Tue Jul 26, 2011 12:13 am

I get the error "The specified key does not exist." when downloading the fallback, and I can't download the torrent because no one is seeding :(

Jeff
Evil Twin
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Joined: Wed Nov 19, 2003 10:48 pm
Location: San Francisco, CA
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Re: Unofficial Overgrowth a141, weekly build

Post by Jeff » Tue Jul 26, 2011 12:15 am

Try again in a few minutes, I will be seeding when I get home.

fnybny
Posts: 3
Joined: Fri Dec 24, 2010 6:03 pm

Re: Unofficial Overgrowth a141, weekly build

Post by fnybny » Tue Jul 26, 2011 12:18 am

Jeff wrote:Try again in a few minutes, I will be seeding when I get home.
Thanks :D

Jeff
Evil Twin
Posts: 2892
Joined: Wed Nov 19, 2003 10:48 pm
Location: San Francisco, CA
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Re: Unofficial Overgrowth a141, weekly build

Post by Jeff » Tue Jul 26, 2011 12:26 am

By the way, is the main download link not working for you?

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last
Posts: 2154
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Location: Estonia

Re: Unofficial Overgrowth a141, weekly build

Post by last » Tue Jul 26, 2011 2:41 am

is there a bug with a window that pops up when i press ctrl+g? I can't close it when i press cancel or ok even if i am in editor mode.

Copopit
Posts: 2
Joined: Tue Jul 26, 2011 7:49 am

Re: Unofficial Overgrowth a141, weekly build

Post by Copopit » Tue Jul 26, 2011 8:04 am

Can you mabye upload a setup instead of the whole .exe file? Takes a long time for me (and probably many others) to download 1.5gig via the browser or torrent.

Oh and it takes me roughly 40 minutes to download it, I am located in Norway. (Maxing the speed at 688KB/s)

aspic
Posts: 13
Joined: Wed May 11, 2011 3:50 pm

Re: Unofficial Overgrowth a141, weekly build

Post by aspic » Tue Jul 26, 2011 8:53 am

Jeff wrote:The unofficial, Overgrowth a141 leaked build is here!
Note! No Linux support at the moment -- we are waiting on Ryan Gordon's soonest availability.
:(

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dyrvere
Posts: 26
Joined: Tue Sep 14, 2010 2:13 am

Re: Unofficial Overgrowth a141, weekly build

Post by dyrvere » Tue Jul 26, 2011 9:01 am

aspic wrote:
Jeff wrote:The unofficial, Overgrowth a141 leaked build is here!
Note! No Linux support at the moment -- we are waiting on Ryan Gordon's soonest availability.
:(
Hehe.
Ryan C. Gordon: "aaaaaand...Lion ate my Linux partition. #yousuckapple"
I can imagine this will take a while anyways since there does not seem to be an official Awesomium 1.6 SDK out for Linux yet. beta sure, no official tho'.

LilleNoe
Posts: 1
Joined: Tue Jul 26, 2011 6:10 am

Help!

Post by LilleNoe » Tue Jul 26, 2011 9:22 am

I downloaded The .exe, but I did only get the content folder?

Emectar
Posts: 2
Joined: Mon Jul 25, 2011 11:32 am

Re: Unofficial Overgrowth a141, weekly build

Post by Emectar » Tue Jul 26, 2011 12:00 pm

Hey i finished downloading the alpha but whenever i try and open it, it says, "You cannot open the application Overgrowth a140 because it is not supported on this architecture".

Is there any way for me to fix this? Im on a fully up to date mac

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Endoperez
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Location: cold and dark and lovely Finland

Re: Unofficial Overgrowth a141, weekly build

Post by Endoperez » Tue Jul 26, 2011 1:08 pm

Copopit wrote:Can you mabye upload a setup instead of the whole .exe file? Takes a long time for me (and probably many others) to download 1.5gig via the browser or torrent.

Oh and it takes me roughly 40 minutes to download it, I am located in Norway. (Maxing the speed at 688KB/s)
You can update from one week's alpha to the next one by downloading the file after the text "Just want the changes from the latest alpha". Here's the link to this week's: http://cdn.wolfire.com/alpha/diffs/a141.zip

BigWin101
Posts: 24
Joined: Tue Jun 07, 2011 4:43 pm

Re: Unofficial Overgrowth a141, weekly build

Post by BigWin101 » Tue Jul 26, 2011 4:01 pm

WHY IS THERE STILL JO FAST EU MIRROR I HAVENT BEEN ABLE TO DOWNLOAD THE LAST ALPHA

EDIT: i tried to maually update but it didnt work, now i dont know if my games screwed up or not...

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last
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Location: Estonia

Re: Unofficial Overgrowth a141, weekly build

Post by last » Thu Jul 28, 2011 2:29 pm

I have made a update to item browser O2 tab and i found out that we are missing some textures and obj files

Code: Select all

//object mdels files
data/models/plants/trees/temparete/tall_fern_sided.obj
data/models/plants/trees/temparete/huge_evergreen.obj
data/models/plants/trees/temparete/large_evergreen_simple.obj
data/models/plants/trees/temparete/small_evergreen_log.obj

//textures

data/textures/plants/trees/temparete/mossy_bark_c.tga
data/textures/plants/trees/temparete/ferns_low_c.tga
data/textures/plants/trees/temparete/ferns_low_n.tga
data/textures/plants/trees/temparete/ferns_low_t.tga
data/textures/plants/trees/temparete/bleached_bark_c.tga
data/textures/plants/trees/temparete/bleached_bark_n.tga
data/textures/plants/trees/temparete/mossy_bark_c.tga
data/textures/plants/trees/temparete/mossy_bark_n.tga
data/textures/plants/trees/temparete/bumpy_roots_c.tga
data/textures/plants/trees/temparete/bumpy_roots_n.tga
data/textures/plants/trees/temparete/evergreen_bark_clean_c.tga
data/textures/plants/trees/temparete/evergreen_bark_clean_n.tga
data/textures/plants/trees/temparete/evergreen_bark_coarse_c.tga
data/textures/plants/trees/temparete/evergreen_bark_coarse_n.tga
data/textures/plants/trees/temparete/ferns_tall_c_alpha.tga
data/textures/plants/trees/temparete/ferns_tall_n.tga
data/textures/plants/trees/temparete/ferns_tall_t.tga

po11o
Posts: 3
Joined: Tue Jul 26, 2011 8:28 pm

Re: Unofficial Overgrowth a141, weekly build

Post by po11o » Fri Jul 29, 2011 3:24 am

Just something I've noticed.
The Leg Cannon attack, the one where you kick off of them in mid air, is way over powered.

I figured out that in most fights if you just do the little hop and click before they attack you can usually one shot them, or hit them and then the force of them hitting the ground finishing them off.

Edit:
Also the throw after a sweep makes little to no sense

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