Unofficial Overgrowth a149, weekly build

A secret forum for people who preorder Overgrowth!
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Frozencloud
Posts: 61
Joined: Sun Jun 20, 2010 8:40 am

Re: Unofficial Overgrowth a149, weekly build

Post by Frozencloud » Wed Sep 21, 2011 6:21 am

It gets a lot laggier than 148 when bodies collide. (Running towards an enemy and pressing Z, same goes with ",") :wink:

JiveMercury
Posts: 7
Joined: Tue Sep 06, 2011 8:02 am
Location: Rome [Italy]

Re: Unofficial Overgrowth a149, weekly build

Post by JiveMercury » Wed Sep 21, 2011 10:14 am

JiveMercury wrote:This alpha crashes on my pc...when I try to load a pre-installed map it says "Overgrowth has stopped working"...when the game crashes the DOS is "Calculating detail textures"...suggestions ?
Can anyone help me ?!

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bignooby
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Joined: Mon Jan 18, 2010 5:40 pm

Re: Unofficial Overgrowth a149, weekly build

Post by bignooby » Wed Sep 21, 2011 4:47 pm

I lost my key but thats now all its also saying that it does not recognize my email
what do i do?

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Anton
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Re: Unofficial Overgrowth a149, weekly build

Post by Anton » Wed Sep 21, 2011 10:05 pm

bignooby wrote:I lost my key but thats now all its also saying that it does not recognize my email
what do i do?
You email the devs to double check your email address, and get your alpha key back: [email protected]

edit: you can also download the torrent version, which won't ask for the key...

asaguda
Posts: 3
Joined: Tue Sep 20, 2011 2:37 am
Location: Sweden

Re: Unofficial Overgrowth a149, weekly build

Post by asaguda » Thu Sep 22, 2011 2:18 am

Would it be okay to stream the alpha builds while I'm playing around with them?

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Anton
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Re: Unofficial Overgrowth a149, weekly build

Post by Anton » Thu Sep 22, 2011 2:22 am

asaguda wrote:Would it be okay to stream the alpha builds while I'm playing around with them?
That should be fine! We do an unofficial weekly show at http://ogweekly.com and the devs seem pretty happy with it. Any promotion is useful, right?

DustyBlade
Posts: 1
Joined: Thu Sep 22, 2011 3:45 pm

Re: Unofficial Overgrowth a149, weekly build

Post by DustyBlade » Thu Sep 22, 2011 8:19 pm

This is the first build of the game I have used. I started it up and played around a little bit, but then decided to try fullscreen (I have dual monitors,running 1920x1080,1440x900) on my 1920x1080 screen, but that didn't work. after working a little in the IRC i lowered res, turned off video settings, disabled monitor, but then we discovered that the only map my game is able to load is red shards, all other games crash (last thing in console is calculating detail textures) I am running a quad core AMD 2.5 GHZ and a Nvidia 9800GTX, 4GB ddr2 ram, let me know if there is any other info needed, and if there are any possible fixes already, thanks!

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Madd the Sane
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Re: Unofficial Overgrowth a149, weekly build

Post by Madd the Sane » Thu Sep 22, 2011 8:55 pm

I've noticed that when the rig switches to ragdolls in the Desert Outpost level, the framerate drops. It's not that it's processing something; CPU usage across the four cores doesn't seem any different than regular gameplay.

Edit: Oh right, specs. NVidia GeForce 8800 GTS. Intel Core 2 Quad 2.40 GHz. 4 GB RAM.

Malice
Posts: 3
Joined: Mon Sep 12, 2011 5:19 pm

Re: Unofficial Overgrowth a149, weekly build

Post by Malice » Fri Sep 23, 2011 5:44 am

turbochop wrote:I'm not getting any sounds or sparks during weapon combat. Anybody else having the issue?
Yeah im having the same problem, Does anyone know how to fix this?

-- Coco --
Posts: 17
Joined: Fri Jan 08, 2010 4:04 pm
Location: France

Re: Unofficial Overgrowth a149, weekly build

Post by -- Coco -- » Fri Sep 23, 2011 7:41 am

Eyh! This alpha version is great :D

However i found a bug!
It happens when the player is climbing on the edge of a block (only by holding right click, no moves, just stay hanged) and if the player is hurting by [ia] character with a weapon.

The obvious bug is the fall of the player which have a leg (or two leg) stuck in the wall! (and the fall is very slow)

I hope it can help devs :)

Cory1337
Posts: 17
Joined: Tue Aug 16, 2011 6:15 pm

Re: Unofficial Overgrowth a149, weekly build

Post by Cory1337 » Fri Sep 23, 2011 12:52 pm

Another great build and another informative video, I love this doctor.

I3loodThirsty
Posts: 1
Joined: Fri Sep 23, 2011 10:33 pm

Re: Unofficial Overgrowth a149, weekly build

Post by I3loodThirsty » Fri Sep 23, 2011 11:47 pm

My download takes 5 hours

Kreddi
Posts: 9
Joined: Sat Sep 24, 2011 2:40 pm

Re: Unofficial Overgrowth a149, weekly build

Post by Kreddi » Sat Sep 24, 2011 4:25 pm

It doesn't work for me, i tried all the links possible.
I just preordered and this is my first time trying to download the game, some help please

Firetaffer
Posts: 8
Joined: Fri Jul 09, 2010 11:23 pm

Re: Unofficial Overgrowth a149, weekly build

Post by Firetaffer » Sat Sep 24, 2011 10:57 pm

Kreddi wrote:It doesn't work for me, i tried all the links possible.
I just preordered and this is my first time trying to download the game, some help please
First, explain your issue and give us your system specs.
Second, this is an Alpha and issues are to be expected, fear not.

BigWin101
Posts: 24
Joined: Tue Jun 07, 2011 4:43 pm

Re: Unofficial Overgrowth a149, weekly build

Post by BigWin101 » Sun Sep 25, 2011 12:25 pm

I get stuck in the ground and walls occasionally, and theres no weapon sparks and its bugging some. Also the cats are still nude.

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