Unofficial Overgrowth a163, weekly build
Unofficial Overgrowth a163, weekly build
The unofficial, Overgrowth a163 leaked build is here!
(watch in hd)
Changelog:
- Automatic plant pivot points
- Automatic plant convex hulls from point cloud
- First draft of plant interaction sound effects
- Plants slow player movement based on penetration amount
- Leaves spawn from plant point cloud
- Improved AI response when group defeats player
- Navigation works better when navigation mesh is not calculated
- Fixed 'hop' when entering DisplayText hotspot
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
To download the alpha, use one of these links:
Win: Download
S3 fallback BitTorrent - please seed
MD5 = 41af534614db503423738a11b31e4def
Mac: Download
S3 fallback BitTorrent - please seed
MD5 = 66ddeec8a3c365b9a241b487170de07f
Please let me know how the new test server performs and where you're located.
Just want the changes from the last alpha to a163? http://cdn.wolfire.com/alpha/diffs/a163.zip
Subscribe to the dev blog!
Note! No Linux support at the moment -- but Edward Rudd is on the job.
(watch in hd)
Changelog:
- Automatic plant pivot points
- Automatic plant convex hulls from point cloud
- First draft of plant interaction sound effects
- Plants slow player movement based on penetration amount
- Leaves spawn from plant point cloud
- Improved AI response when group defeats player
- Navigation works better when navigation mesh is not calculated
- Fixed 'hop' when entering DisplayText hotspot
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
To download the alpha, use one of these links:
Win: Download
S3 fallback BitTorrent - please seed
MD5 = 41af534614db503423738a11b31e4def
Mac: Download
S3 fallback BitTorrent - please seed
MD5 = 66ddeec8a3c365b9a241b487170de07f
Please let me know how the new test server performs and where you're located.
Just want the changes from the last alpha to a163? http://cdn.wolfire.com/alpha/diffs/a163.zip
Subscribe to the dev blog!
Note! No Linux support at the moment -- but Edward Rudd is on the job.
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- Posts: 1
- Joined: Sun Dec 25, 2011 3:16 pm
Re: Unofficial Overgrowth a163, weekly build
Amazing! Can't wait to see the future of plants!
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- Posts: 250
- Joined: Tue Apr 26, 2011 1:04 pm
- Location: united states of the united kingdom of teletubbyland
Re: Unofficial Overgrowth a163, weekly build
O o
/¯¯__o__O__o__O__o__O__o__O__o__O__o__O__o__O__o_
| BLAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAARGH!!!
\__¯¯o¯¯O¯¯o¯¯O¯¯o¯¯O¯¯o¯¯O¯¯o¯¯O¯¯o¯¯O¯¯o¯ O¯¯o¯
that is me when i find that they didnt upload a video last week.
/¯¯__o__O__o__O__o__O__o__O__o__O__o__O__o__O__o_
| BLAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAARGH!!!
\__¯¯o¯¯O¯¯o¯¯O¯¯o¯¯O¯¯o¯¯O¯¯o¯¯O¯¯o¯¯O¯¯o¯ O¯¯o¯
that is me when i find that they didnt upload a video last week.
Last edited by human_dictionary on Mon Jan 02, 2012 11:25 am, edited 2 times in total.
Re: Unofficial Overgrowth a163, weekly build
The plants look great, downloading now. This is my first post, and I just wanted to say that it's heartening to see a small independent studio paying this kind of attention to detail; I've seen a number of "blockbuster" games with shoddy plant interaction! I have no doubt that the final product will be a fantastic game. It's also fascinating as a budding programmer to see the way you guys analyze and address these problems. Keep up the good work!
Re: Unofficial Overgrowth a163, weekly build
Thank you for putting so much detail into the little things. I love it when developers do that, and it is what made me pre-order!
I'll also be seeding this build for a few days at least
I'll also be seeding this build for a few days at least
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- Posts: 2
- Joined: Wed Aug 31, 2011 11:13 am
Re: Unofficial Overgrowth a163, weekly build
downloading now cant wait got a new computer might be able to run it better
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- Posts: 4
- Joined: Fri Dec 24, 2010 1:45 am
Re: Unofficial Overgrowth a163, weekly build
My game crashes on adding objects to the scene on patchy highlands. Maybe it has something to do with the trees? I'll provide more info if its asked of me.
Edit: Also happens to me on lugaru_snow
Edit: Also happens to me on lugaru_snow
Re: Unofficial Overgrowth a163, weekly build
hey, this is my first post...
game crashes upon loading level, no error message. just jumps back to desktop.
I will keep trying to see if i can discover anything else
EDIT: loading gets as far as 'loading ambient sounds and music' then crashes out
game crashes upon loading level, no error message. just jumps back to desktop.
I will keep trying to see if i can discover anything else
EDIT: loading gets as far as 'loading ambient sounds and music' then crashes out
Re: Unofficial Overgrowth a163, weekly build
Is there a mirror somwhere ? I just have 5 kbs and it says it will need up to 3 days of download.
Re: Unofficial Overgrowth a163, weekly build
Try both the torrent download and the direct download.Torben wrote:Is there a mirror somwhere ? I just have 5 kbs and it says it will need up to 3 days of download.
Re: Unofficial Overgrowth a163, weekly build
Can't load any level featuring plants, the game crashes
Re: Unofficial Overgrowth a163, weekly build
I'm having the same problemshortguy014 wrote:My game crashes on adding objects to the scene on patchy highlands. Maybe it has something to do with the trees? I'll provide more info if its asked of me.
Edit: Also happens to me on lugaru_snow
Re: Unofficial Overgrowth a163, weekly build
Does it prompt you to send a .dmp file? Sending that to [email protected] could help track down the problem.
Re: Unofficial Overgrowth a163, weekly build
Unfortunately it doesn't, Windows just throws an "Overgrowth has stopped working" message.David wrote:Does it prompt you to send a .dmp file? Sending that to [email protected] could help track down the problem.
Re: Unofficial Overgrowth a163, weekly build
hey guys thanx for the grate alpha.
But i still have some missing tectures left. And there are 2 textures that gives warnings in that list.
It would be grate to have all those missing textures and objects.
Also here is something for you guys for return. A update for item browser that you guys allready have included way back in alpha 135 viewtopic.php?f=16&t=13335&p=148153#p148153
But i still have some missing tectures left. And there are 2 textures that gives warnings in that list.
Code: Select all
data/models/plants/trees/Crysis/crysis_leaves.obj
Data/textures/plants/trees/temperate/evergreen_clean_c.tga
Data/textures/plants/trees/temperate/evergreen_clean_n.tga
Data/Textures/Buildings/rabbit_village/rabbit_hut_whole_c.tga
Data/Textures/Buildings/rabbit_village/rabbit_hut_whole_n.tga
Data/Textures/Buildings/rabbit_village/rabbit_hut_whole_w.tga
Data/Textures/Plants/Trees/Crysis/crysis_leaves_color.tga
Data/Textures/Plants/Trees/Crysis/crysis_leaves_normal.tga
Data/Textures/Plants/Trees/Crysis/crysis_leaves_translucency.tga
Data/textures/plants/trees/temperate/bumpy_roots_c.tga
should be powersof two (1880x1880)
Data/textures/plants/trees/temperate/bumpy_roots_n.tga
should be powersof two (1880x1880)
Also here is something for you guys for return. A update for item browser that you guys allready have included way back in alpha 135 viewtopic.php?f=16&t=13335&p=148153#p148153