[Auto Updater] SUMLauncher - 3.0.8
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- Posts: 6
- Joined: Thu Aug 16, 2012 6:34 am
Re: [Auto Updater] SUMLauncher - 2.1.4
Im new to Overgrowth and I just got the SUMLauncher and started downloding the Menu Mod two days ago and it has not finished. The most it got up to was about 4000 MB when it said it was only going to be 1055 MB so when it hit 4000 MB it started to go back down in negatives -4000 MB and so on. Then it just started going back up and im not sure if somethings wrong with it so if there is a solution please help
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- Posts: 9
- Joined: Tue May 03, 2011 3:02 pm
Re: [Auto Updater] SUMLauncher - 2.1.4
Hi i am having trouble with file permissions. I recently uninstalled and reinstalled OG on my LInux and now SUMLauncher won't ask to change the permissions. I can't download the menu mod until the permissions are changed.
Re: [Auto Updater] SUMLauncher - 2.1.4
Hm, this is odd, the SUMLauncher should be checking the folder to make sure it has the proper permissions every time it is run (specifically, it checks to make sure the Overgrowth installation directory is accessible by the current user).Commonfable wrote:Hi i am having trouble with file permissions. I recently uninstalled and reinstalled OG on my LInux and now SUMLauncher won't ask to change the permissions. I can't download the menu mod until the permissions are changed.
Did you reinstall to a different location? With a different user account?
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- Posts: 9
- Joined: Tue May 03, 2011 3:02 pm
Re: [Auto Updater] SUMLauncher - 2.1.4
I got it to check. I tried uninstalling everything again and it worked. Must have been a fluke. Thanks for responding though!
Re: [Auto Updater] SUMLauncher - 2.1.4
Glad to hear you got it working! I'll have to look into it...Commonfable wrote:I got it to check. I tried uninstalling everything again and it worked. Must have been a fluke. Thanks for responding though!
Re: [Auto Updater] SUMLauncher - 2.1.4
What are you're thoughts on open sourcing this application? This could help finding bugs faster and people could learn from the code you wrote.
Re: [Auto Updater] SUMLauncher - 2.1.4
SUMLauncher 2.1.5 Alpha is now available:
Code: Select all
• Fixed potential crash when logging.
• Enlarged the SUM update dialog.
• Added support for Menu Mod relocation.
• Added support for 'live' Menu Mod info (loaded from server).
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- Posts: 15
- Joined: Sun Jul 01, 2012 10:58 am
Re: [Auto Updater] SUMLauncher - 2.1.5
No work on mac D:
Re: [Auto Updater] SUMLauncher - 2.1.5
Can you be much more specific? The programmer, and I both run it on Mac, and it works great...Marksman46 wrote:No work on mac D:
At the very least, we need to know your computer config, and what is happening. Errors? Etc.
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- Posts: 22
- Joined: Mon Aug 06, 2012 11:29 am
Re: [Auto Updater] SUMLauncher - 2.1.5
I get this error while launching the SUMLauncher:
Error loading content length
Then it crashes. Help please?
Error loading content length
Then it crashes. Help please?
Re: [Auto Updater] SUMLauncher - 2.1.5
Something is most likely blocking the SUMLauncher from accessing the Internet - check out the "Troubleshooting" section of the first post, and see if that helps you out. If not, please let us know!Pengwertle wrote:I get this error while launching the SUMLauncher:
Error loading content length
Then it crashes. Help please?
Re: [Auto Updater] SUMLauncher - 2.1.5
just a warning, if you cancel the menu mod updates you run the serious risk of the rest of the levels not working after that (even after 'apparently' updating again after the cancellation). this is from my experience anyway
Re: [Auto Updater] SUMLauncher - 2.1.5
Can you be specific about which levels were not working once you updated again? There are some issues that I may be able to help you solve. As long as you let the menu mod finish updating, you should have the necessary files to run most of the levels.JorZroX wrote:just a warning, if you cancel the menu mod updates you run the serious risk of the rest of the levels not working after that (even after 'apparently' updating again after the cancellation). this is from my experience anyway
There have been a few maps that have broken because of changes to the game. I've fixed a few of those this week. There are also some files that are missing in the PC installer, so I'm trying to add those in as well. Please let me know details, and I'll gladly help you get things working.
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- Posts: 68
- Joined: Fri Sep 07, 2012 12:13 am
Re: [Auto Updater] SUMLauncher - 2.1.5
Actually, he said "If you cancel the menu mod updates", therefore this is an expected problem, isn't it?Anton wrote:Can you be specific about which levels were not working once you updated again? There are some issues that I may be able to help you solve. As long as you let the menu mod finish updating, you should have the necessary files to run most of the levels.JorZroX wrote:just a warning, if you cancel the menu mod updates you run the serious risk of the rest of the levels not working after that (even after 'apparently' updating again after the cancellation). this is from my experience anyway
There have been a few maps that have broken because of changes to the game. I've fixed a few of those this week. There are also some files that are missing in the PC installer, so I'm trying to add those in as well. Please let me know details, and I'll gladly help you get things working.
Re: [Auto Updater] SUMLauncher - 2.1.5
If you cancel the menu mod, it finishes the file it's working on, and then stops. It's possible that if you don't update after that, there could be missing files, but he said that he updated after canceling. Everything that you need will be updated the next time you update.Shadow207B2 wrote:Actually, he said "If you cancel the menu mod updates", therefore this is an expected problem, isn't it?Anton wrote:Can you be specific about which levels were not working once you updated again? There are some issues that I may be able to help you solve. As long as you let the menu mod finish updating, you should have the necessary files to run most of the levels.JorZroX wrote:just a warning, if you cancel the menu mod updates you run the serious risk of the rest of the levels not working after that (even after 'apparently' updating again after the cancellation). this is from my experience anyway
There have been a few maps that have broken because of changes to the game. I've fixed a few of those this week. There are also some files that are missing in the PC installer, so I'm trying to add those in as well. Please let me know details, and I'll gladly help you get things working.