Question for Aubrey (Reciever Radiosity)

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xZEPHERx
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Joined: Sat Jan 29, 2011 8:12 pm

Question for Aubrey (Reciever Radiosity)

Post by xZEPHERx » Tue Jun 26, 2012 5:57 am

Hey Aubrey, was just wondering how you managed to do that vertex-radiosity shading in 3ds max and how you got it into unity.

Thank you.

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Ninjas
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Re: Question for Aubrey (Reciever Radiosity)

Post by Ninjas » Tue Jun 26, 2012 3:52 pm

This is what I used for reference on how to do it:

http://wiki.polycount.com/AmbientOcclus ... _Radiosity

although there are a couple tricky steps-- especially enabling the vertex paint modifier to actually SHOW your baked stuff.

Once you have the colors baked and collapsed down, it will export in FBX, but I had to hack together a shader for Unity to show the color information, which is what we ended up using for the game.

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xZEPHERx
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Re: Question for Aubrey (Reciever Radiosity)

Post by xZEPHERx » Tue Jun 26, 2012 6:53 pm

Thank you, I used the shader from the reciever source files, but I only get shading, I don't get any colors

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