Unofficial Overgrowth a190, weekly build

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Jeff
Evil Twin
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Unofficial Overgrowth a190, weekly build

Post by Jeff » Mon Aug 20, 2012 2:50 am

The unofficial, Overgrowth a190 leaked build is here! Note, you can also download it on your Humble Store page now!


(watch in hd)

Changelog:
- Items can be attached to individual weapon slots
- Multiple items can be attached to each character
- Fixed memory corruption error when item connections are removed
- Fixed problem with saving and loading item connections
- Improved immediate-mode UI system
- Rebuilt linux32 awesomium to fix linux crashes on 32-bit Linux (Edward Rudd)

A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!

If you find any bugs, please email a full description along with your system specs to [email protected].

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not polished builds, just straight up raw development dumps.

To download the alpha, use one of these links:

Win: Download
BitTorrent - please seed
MD5 = 38c112ccef2bd8df5b4a3aaeb8bde950

Mac: Download
BitTorrent - please seed
MD5 = c611fbe7bf1d98b8b20df11bfd7030b1

Linux: Download
BitTorrent - please seed
MD5 = 418968b07c0931ff3103cce7ed2e9e87

Just want the changes from the last alpha to a190? http://cdn.wolfire.com/alpha/diffs/overgrowth-a190.zip

Subscribe to the dev blog!

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Aaron
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Re: Unofficial Overgrowth a190, weekly build

Post by Aaron » Mon Aug 20, 2012 2:51 am

For new users
  • If you have not installed Overgrowth yet you can use the SUMLauncher to do so!
  • If you already have Overgrowth installed you can use the SUMLauncher to update it to the latest alpha.
  • The SUMLauncher also allows you to install the Menu Mod which gives you another 150+ maps to try.
For Existing SUMLauncher users
  • If the menu files were changed in this alpha, the menu mod will no longer work. Updating the Menu Mod (to re-enable custom maps) might take us a little while. Once we have uploaded a new version you can use the menu mod installer to update it. (And don't worry, it won't break anything if you try running the installer before we upload the new files.)
  • It may also take us a bit to update the Menu Mod to include any new maps that this alpha may have added.
For future updates keep an eye on our twitter @SUMOGUtilities!

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SteelRaven7
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Re: Unofficial Overgrowth a190, weekly build

Post by SteelRaven7 » Mon Aug 20, 2012 3:06 am

Awesome! Also noticed the new blog layout, looks great!

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Ice
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Re: Unofficial Overgrowth a190, weekly build

Post by Ice » Mon Aug 20, 2012 3:58 am

Very useful, will be interesting to see how they can implement this into custom maps : D

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arenter
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Re: Unofficial Overgrowth a190, weekly build

Post by arenter » Mon Aug 20, 2012 4:44 am

Looks cool, I will uptade :D

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Scrumpeh
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Re: Unofficial Overgrowth a190, weekly build

Post by Scrumpeh » Mon Aug 20, 2012 6:07 am

Very cool! It gives an extra level in stealth challenges, if your goal is to assassinate someone who is carrying a bag on their side, it can be very hard because if you mess up you can have like five people on you dual wielding swords and knives. Keep on truckin' Wolfire!

nilobject
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Re: Unofficial Overgrowth a190, weekly build

Post by nilobject » Mon Aug 20, 2012 7:35 am

Cheers for the linux fixes! Keep em coming. If the Steam thing works out, linux will be the next major gaming platform. /nudge /nudge :twisted:

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dyrvere
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Re: Unofficial Overgrowth a190, weekly build

Post by dyrvere » Mon Aug 20, 2012 9:22 am

nilobject wrote:Cheers for the linux fixes! Keep em coming. If the Steam thing works out, linux will be the next major gaming platform. /nudge /nudge :twisted:
Aye, and hardware vendors will bring forth new and improved drivers to Linux as a result once they can use Steam integrated into their gaming console-PC's! :D

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Jaz
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Re: Unofficial Overgrowth a190, weekly build

Post by Jaz » Mon Aug 20, 2012 10:37 am

Awesome update! Allows loads of possibilities for stealth levels and duels. :D

However, I've had an issue with selectable item positions.

It seems to be pot luck whether weapons are sheathed when you select sheathe positions. The majority of the time, characters just outright refuse to spawn with items sheathed.

Scabbards seem to never be spawn-sheathable.

Hopefully this can be fixed in the next update. :)

chrisxy
Posts: 17
Joined: Mon May 28, 2012 6:49 am

Re: Unofficial Overgrowth a190, weekly build

Post by chrisxy » Mon Aug 20, 2012 10:58 am

On linux I'm still getting

Code: Select all

Removed 5148 degenerate triangles.
*** glibc detected *** ./overgrowth.bin.x86_64: free(): invalid next size (normal): 0x00007f461461bc60 ***
======= Backtrace: =========
/lib/libc.so.6(+0x784b6)[0x7f46794594b6]
./overgrowth.bin.x86_64[0x42051e]
./overgrowth.bin.x86_64[0x41f218]
./overgrowth.bin.x86_64[0x53cc34]
./overgrowth.bin.x86_64[0x538206]
./overgrowth.bin.x86_64[0x52fdb0]
./overgrowth.bin.x86_64[0x55b100]
./overgrowth.bin.x86_64[0x79652e]
./overgrowth.bin.x86_64[0x7966b7]
./overgrowth.bin.x86_64[0x79720a]
./overgrowth.bin.x86_64[0x78b217]
./overgrowth.bin.x86_64[0x7da4ad]
./overgrowth.bin.x86_64[0x7da7a7]
./overgrowth.bin.x86_64[0xb1d75a]
./overgrowth.bin.x86_64[0xb1e289]
./overgrowth.bin.x86_64[0xb1d0e1]
./overgrowth.bin.x86_64[0xaca388]
./overgrowth.bin.x86_64[0xac79e7]
./overgrowth.bin.x86_64[0x875be3]
./overgrowth.bin.x86_64[0x8765a5]
./overgrowth.bin.x86_64[0x7de685]
./overgrowth.bin.x86_64[0x708c97]
./overgrowth.bin.x86_64[0x487f94]
./overgrowth.bin.x86_64[0x42bd57]
./overgrowth.bin.x86_64[0x8aabff]
./overgrowth.bin.x86_64[0x8abc0d]
./overgrowth.bin.x86_64[0x71a843]
./overgrowth.bin.x86_64[0x724d3e]
./overgrowth.bin.x86_64[0x724c83]
./overgrowth.bin.x86_64[0x724c11]
./overgrowth.bin.x86_64[0x724bd0]
./overgrowth.bin.x86_64[0xb835e9]
/lib/libpthread.so.0(+0x7e0f)[0x7f467ea63e0f]
/lib/libc.so.6(clone+0x6d)[0x7f46794c505d]
edit: not alone: viewtopic.php?f=13&t=7162&start=450#p173890
Last edited by chrisxy on Tue Aug 21, 2012 1:51 am, edited 1 time in total.

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nicksvegeta12
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Post by nicksvegeta12 » Mon Aug 20, 2012 6:09 pm

guys help i cant get my secret preorder form key

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arenter
Posts: 61
Joined: Sun Aug 12, 2012 12:25 am
Location: Red Shards, Overgrowth

Re: Unofficial Overgrowth a190, weekly build

Post by arenter » Tue Aug 21, 2012 3:42 am

guys help i cant get my secret preorder form key
Lol, just click the link in the email again.

Lost the email? Go here: https://www.humblebundle.com/store/keyresender

Faw
Posts: 17
Joined: Mon Jul 02, 2012 1:44 pm

Re: Unofficial Overgrowth a190, weekly build

Post by Faw » Tue Aug 21, 2012 3:53 am

Don't know if this is known since the changelog states a recompile for 32bit, but with 64bit Linux it still crashes:

Code: Select all

#0  0x00007ffff1266475 in raise () from /lib/x86_64-linux-gnu/libc.so.6
#1  0x00007ffff12696f0 in abort () from /lib/x86_64-linux-gnu/libc.so.6
#2  0x00007ffff12a032b in ?? () from /lib/x86_64-linux-gnu/libc.so.6
#3  0x00007ffff12a9b76 in ?? () from /lib/x86_64-linux-gnu/libc.so.6
#4  0x00007ffff12ae8ac in free () from /lib/x86_64-linux-gnu/libc.so.6
#5  0x000000000042051e in __gnu_cxx::new_allocator<float>::deallocate(float*, unsigned long) ()
#6  0x000000000041f218 in std::_Vector_base<float, std::allocator<float> >::_M_deallocate(float*, unsigned long) ()
#7  0x000000000041da2f in std::_Vector_base<float, std::allocator<float> >::~_Vector_base() ()
#8  0x000000000041c999 in std::vector<float, std::allocator<float> >::~vector()
    ()
#9  0x0000000000530ca3 in Model::RearrangeVertices(std::vector<int, std::allocator<int> > const&) ()
#10 0x000000000053307a in Model::OptimizeVertexOrder() ()
#11 0x0000000000523eb7 in Model::LoadObj(std::string const&, char, std::string const&) ()
#12 0x000000000055af33 in Models::loadModel(std::string const&, char, std::string const&) ()
#13 0x0000000000789fa5 in RiggedObject::Load(std::string const&, vec3, SceneGraph*, std::vector<LabeledColor, std::allocator<LabeledColor> >&) ()
#14 0x00000000007da4ad in MovementObject::CreateRiggedObject() ()
---Type <return> to continue, or q <return> to quit---
#15 0x00000000007da7a7 in MovementObject::RecreateRiggedObject(std::string) ()
#16 0x0000000000b1d75a in endstack ()
#17 0x0000000000b1e289 in CallSystemFunctionNative(asCContext*, asCScriptFunction*, void*, unsigned int*, void*, unsigned long&) ()
#18 0x0000000000b1d0e1 in CallSystemFunction(int, asCContext*, void*) ()
#19 0x0000000000aca388 in asCContext::ExecuteNext() ()
#20 0x0000000000ac79e7 in asCContext::Execute() ()
#21 0x0000000000875be3 in ASContext::run(asIScriptFunction*, Arglist const&, arg*) ()
#22 0x00000000008765a5 in ASContext::CallScriptFunction(std::string, Arglist const&, arg*, bool) ()
#23 0x00000000007de685 in MovementObject::Initialize() ()
#24 0x0000000000708c97 in SceneGraph::addObject(Object*) ()
#25 0x0000000000487f94 in ActorsEditor::AddEntity(EditableEntity*, bool, bool, bool) ()
#26 0x000000000042bd57 in MapEditor::AddEntityFromDesc(EntityDescription const&) ()
#27 0x00000000008aabff in LoadEntities(SceneGraph&, std::vector<EntityDescription, std::allocator<EntityDescription> > const&) ()
#28 0x00000000008abc0d in LevelLoader::LoadLevel(std::string const&, SceneGraph&) ()
#29 0x000000000071a843 in Engine::LoadLevelData(std::string const&) ()
#30 0x0000000000724d3e in boost::_mfi::mf1<void, Engine, std::string const&>::op---Type <return> to continue, or q <return> to quit---
erator()(Engine*, std::string const&) const ()
#31 0x0000000000724c83 in void boost::_bi::list2<boost::_bi::value<Engine*>, boost::_bi::value<std::string> >::operator()<boost::_mfi::mf1<void, Engine, std::string const&>, boost::_bi::list0>(boost::_bi::type<void>, boost::_mfi::mf1<void, Engine, std::string const&>&, boost::_bi::list0&, int) ()
#32 0x0000000000724c11 in boost::_bi::bind_t<void, boost::_mfi::mf1<void, Engine, std::string const&>, boost::_bi::list2<boost::_bi::value<Engine*>, boost::_bi::value<std::string> > >::operator()() ()
#33 0x0000000000724bd0 in boost::detail::thread_data<boost::_bi::bind_t<void, boost::_mfi::mf1<void, Engine, std::string const&>, boost::_bi::list2<boost::_bi::value<Engine*>, boost::_bi::value<std::string> > > >::run() ()
#34 0x0000000000b835e9 in thread_proxy ()
#35 0x00007ffff67c4b50 in start_thread ()
   from /lib/x86_64-linux-gnu/libpthread.so.0
#36 0x00007ffff130c70d in clone () from /lib/x86_64-linux-gnu/libc.so.6
#37 0x0000000000000000 in ?? ()

DECLAN FARRELL
Posts: 30
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Re: Unofficial Overgrowth a190, weekly build

Post by DECLAN FARRELL » Tue Aug 21, 2012 7:35 am

you did all this in 2 weeks not so impressed but that looks great :cry:

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akazi
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Re: Unofficial Overgrowth a190, weekly build

Post by akazi » Tue Aug 21, 2012 11:40 am

DECLAN FARRELL wrote:you did all this in 2 weeks not so impressed but that looks great :cry:
David didn't work on this one feature in two weeks, last week he was working on refactoring and he didn't think he could make a video about it that would explain what it was.

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