Post Cool Overgrowth Screenshots

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Constance
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Re: Post Cool Overgrowth Screenshots

Post by Constance » Thu Jul 21, 2016 1:49 pm

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Constance
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Technically Not A Screenshot

Post by Constance » Wed Jul 27, 2016 4:09 am

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I'll explain how I got this to happen later, but for now, marvel.
Eventually, they actually die from doing this.
They hit their limbs on the ground so many times, that they get knocked unconscious, but keep going. About a minute after that, they knock their hands and feet on the ground so much that they straight up die. No breathing. Completely limp.

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Constance
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Fire in a226.RC

Post by Constance » Fri Aug 05, 2016 8:26 pm

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halzoid
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Nighttime

Post by halzoid » Thu Sep 15, 2016 7:25 pm

Working on a "Halloween" map pack
(barely related to Halloween, but seeing as it's the closest holiday, it makes sense to release this around then)

I'm changing a lot of the default maps skyboxes to be set at night and altering some of their content to make them more fitting to that time of day
Using the new mod system, I was able to make the main menu music change and all the default maps become replaced with these, it's pretty darn nifty
[+] Heres some shots
Eroded Plateau
Eroded Plateau
Dead Volcano
Dead Volcano
Impressive Mountains
Impressive Mountains
Cave Arena
Cave Arena
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Constance
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Re: Post Cool Overgrowth Screenshots

Post by Constance » Thu Sep 15, 2016 7:29 pm

I fully expect Jack o' Lanterns and candy corn.
In fact, if you want, I can get Rolands to make those models for you.

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Thomason1005
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Re: Post Cool Overgrowth Screenshots

Post by Thomason1005 » Sat Sep 17, 2016 11:55 am

damn the night maps are looking good.

halzoid at it once again...

so its like a mod that only works on halloween? :D

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halzoid
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Re: Post Cool Overgrowth Screenshots

Post by halzoid » Sun Sep 18, 2016 8:14 am

Thomason1005 wrote: halzoid at it once again...
Honestly not sure what you're referencing, did I do something before?
Thomason1005 wrote: so its like a mod that only works on halloween? :D
Nah, I ain't that good with scripts, also, it would seem like a bit of a waste to only offer the maps for once per year, I'm basically making them so other people can use them as easy to use templates, in a way. That's why I'm avoiding custom content... Though Seeing as eroded plateau is a town style map, I may add another version that provides its residents with Halloween decorations (they would have to be custom so it would be a separate download)
Last edited by halzoid on Sat Oct 01, 2016 9:01 pm, edited 1 time in total.

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Constance
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Re: Post Cool Overgrowth Screenshots

Post by Constance » Sun Sep 25, 2016 4:11 pm

Technically not a screenshot.



I bet you can guess what I did.

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xweert123
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Re: Post Cool Overgrowth Screenshots

Post by xweert123 » Tue Sep 27, 2016 6:37 pm

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I made a pretty cave with my models. I think it looks good.

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Constance
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Re: Post Cool Overgrowth Screenshots

Post by Constance » Sun Oct 02, 2016 12:15 am

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I decided to see what setting texture_reduce in config.txt to 10 would look like.


And, for shits and giggles, -10:

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Image

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Thomason1005
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Re: Post Cool Overgrowth Screenshots

Post by Thomason1005 » Fri Oct 14, 2016 1:05 pm

next alpha will be fire (lel)
internal testing already is
Screenshot (115).jpg

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Constance
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Re: Post Cool Overgrowth Screenshots

Post by Constance » Tue Oct 18, 2016 6:59 pm

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It seems they've implemented eyeball reflections...

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xweert123
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Re: Post Cool Overgrowth Screenshots

Post by xweert123 » Sun Oct 30, 2016 6:44 am

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These Staffs are so damn fun to play with.


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He's excited.

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xweert123
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Re: Post Cool Overgrowth Screenshots

Post by xweert123 » Sun Oct 30, 2016 6:45 am

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Fabulous

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xweert123
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Re: Post Cool Overgrowth Screenshots

Post by xweert123 » Sun Oct 30, 2016 7:33 am

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One more. Sorry for post spam lmao

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