Post Cool Overgrowth Screenshots

A secret forum for people who preorder Overgrowth!
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Jack of All Trades
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Re: Post Cool Overgrowth Screenshots

Post by Jack of All Trades » Sun Feb 14, 2016 11:03 pm

Timbles wrote:Image

Shameless plug for Therium-2 aside, I just thought this picture of my WIP level looked good.
Btw do you know when it's getting released and where would I be able to download it from?

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Constance
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Re: Post Cool Overgrowth Screenshots

Post by Constance » Sun Feb 14, 2016 11:07 pm

Jack of All Trades wrote:Btw do you know when it's getting released and where would I be able to download it from?
I have no idea when it's gonna be done, but when it is, there'll be a release date.
You can download the mod from the ModDB page on its release date.

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Constance
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Re: Post Cool Overgrowth Screenshots

Post by Constance » Tue Feb 16, 2016 1:56 am

Image

Cool hoodie.

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Silverfish
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Re: Heat mapping in Overgrowth!

Post by Silverfish » Fri Feb 19, 2016 9:49 am

halzoid wrote:I decided to create a heat map for the iconic Red Shards level. Darker color = more time spent there
Is that made with code or by hand?
Timbles wrote: Shameless plug for Therium-2 aside, I just thought this picture of my WIP level looked good.
Nice work as usual, looking forward to playing that mod!

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halzoid
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Re: Heat mapping in Overgrowth!

Post by halzoid » Mon Mar 07, 2016 4:26 pm

Silverfish wrote:
halzoid wrote:I decided to create a heat map for the iconic Red Shards level. Darker color = more time spent there
Is that made with code or by hand?

Oh that's all by hand, I wish I knew how to code that sort of stuff, maybe I'll learn sometime soon though :lol:

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halzoid
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Environment enhancement

Post by halzoid » Sun Mar 20, 2016 10:30 pm

OvergrowthScreenshot00044.jpg
You don't realize how long it took to get this shot
You don't realize how long it took to get this shot

Placing Dynamic lights in 'doorway' locations looks great, you can see that the light illuminates the insides of the area, as though it were coming from the outside. One problem, when trying to light up the roof part of Cave arena, I placed 5 extra lights which managed to drop my framerate to 12, it felt like i was on my old laptop again xD
Last edited by halzoid on Tue Mar 22, 2016 3:58 am, edited 2 times in total.

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xweert123
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Re: Post Cool Overgrowth Screenshots

Post by xweert123 » Mon Mar 21, 2016 11:09 pm

You can make some pretty awesome things in the Dialogue editor. I've been working on a custom campaign for a while as well and I manage to get some pretty sick shots.
Image

Image

Too bad my FPS on that level is dead now. Overdetailing hurts.

I LOVE CYAN.

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halzoid
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Re: Post Cool Overgrowth Screenshots

Post by halzoid » Tue Mar 22, 2016 3:56 am

[+] quote
xweert123 wrote:You can make some pretty awesome things in the dialogue editor.
Image
Are those some custom dialogue animations I see? Looks awesome! Can't wait too see what the campaign is like

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xweert123
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Re: Post Cool Overgrowth Screenshots

Post by xweert123 » Tue Mar 22, 2016 7:28 am

halzoid wrote: Are those some custom dialogue animations I see? Looks awesome! Can't wait too see what the campaign is like
You have no idea how much writing i've done in the past couple weeks. :shock:

It's so, so, so fun to do, though.

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Thomason1005
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Re: Post Cool Overgrowth Screenshots

Post by Thomason1005 » Sat Mar 26, 2016 11:52 am

just updated my displacement mapping mod to a220

sadly i cant get the bokeh dof to work anymore, cant find the depth map texture
Screenshot (501).jpg
Screenshot (499).jpg
viewtopic.php?f=16&t=38014#p238400

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Constance
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Re: Post Cool Overgrowth Screenshots

Post by Constance » Tue Apr 05, 2016 7:46 pm

[+] Technically not a screenshot
Image
I suck with custom terrain.

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Thomason1005
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Re: Post Cool Overgrowth Screenshots

Post by Thomason1005 » Sat May 21, 2016 12:38 pm

lights b lookin good
Attachments
Screenshot (25).jpg

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Constance
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Therium-2 thingy.

Post by Constance » Sat May 21, 2016 4:58 pm

[+] Screenie
Image
Overgrowth can really look good sometimes.

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halzoid
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Night camp

Post by halzoid » Sat Jun 04, 2016 5:45 pm

OvergrowthScreenshot00002.jpg
Night time campsite


(there's over 100 emitters in this image and a heck of a lot of trees, I'm running this at 28fps still xD)
(This map now has the potential to absolutely destroy a lower end pc)

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Constance
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Re: Post Cool Overgrowth Screenshots

Post by Constance » Wed Jun 22, 2016 8:12 pm

Image

Loaded one of my levels today to find some of my objects saved like this.
Those are supposed to be flat & rectangular.

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