Btw do you know when it's getting released and where would I be able to download it from?Timbles wrote:
Shameless plug for Therium-2 aside, I just thought this picture of my WIP level looked good.
Post Cool Overgrowth Screenshots
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Re: Post Cool Overgrowth Screenshots
Re: Post Cool Overgrowth Screenshots
I have no idea when it's gonna be done, but when it is, there'll be a release date.Jack of All Trades wrote:Btw do you know when it's getting released and where would I be able to download it from?
You can download the mod from the ModDB page on its release date.
Re: Post Cool Overgrowth Screenshots
Cool hoodie.
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Re: Heat mapping in Overgrowth!
Is that made with code or by hand?halzoid wrote:I decided to create a heat map for the iconic Red Shards level. Darker color = more time spent there
Nice work as usual, looking forward to playing that mod!Timbles wrote: Shameless plug for Therium-2 aside, I just thought this picture of my WIP level looked good.
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Re: Heat mapping in Overgrowth!
Silverfish wrote:Is that made with code or by hand?halzoid wrote:I decided to create a heat map for the iconic Red Shards level. Darker color = more time spent there
Oh that's all by hand, I wish I knew how to code that sort of stuff, maybe I'll learn sometime soon though
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Environment enhancement
Placing Dynamic lights in 'doorway' locations looks great, you can see that the light illuminates the insides of the area, as though it were coming from the outside. One problem, when trying to light up the roof part of Cave arena, I placed 5 extra lights which managed to drop my framerate to 12, it felt like i was on my old laptop again xD
Last edited by halzoid on Tue Mar 22, 2016 3:58 am, edited 2 times in total.
Re: Post Cool Overgrowth Screenshots
You can make some pretty awesome things in the Dialogue editor. I've been working on a custom campaign for a while as well and I manage to get some pretty sick shots.
Too bad my FPS on that level is dead now. Overdetailing hurts.
I LOVE CYAN.
Too bad my FPS on that level is dead now. Overdetailing hurts.
I LOVE CYAN.
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Re: Post Cool Overgrowth Screenshots
Are those some custom dialogue animations I see? Looks awesome! Can't wait too see what the campaign is like
Re: Post Cool Overgrowth Screenshots
You have no idea how much writing i've done in the past couple weeks.halzoid wrote: Are those some custom dialogue animations I see? Looks awesome! Can't wait too see what the campaign is like
It's so, so, so fun to do, though.
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Re: Post Cool Overgrowth Screenshots
just updated my displacement mapping mod to a220
sadly i cant get the bokeh dof to work anymore, cant find the depth map texture viewtopic.php?f=16&t=38014#p238400
sadly i cant get the bokeh dof to work anymore, cant find the depth map texture viewtopic.php?f=16&t=38014#p238400
Re: Post Cool Overgrowth Screenshots
I suck with custom terrain.
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Therium-2 thingy.
Overgrowth can really look good sometimes.
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Night camp
(there's over 100 emitters in this image and a heck of a lot of trees, I'm running this at 28fps still xD)
(This map now has the potential to absolutely destroy a lower end pc)
Re: Post Cool Overgrowth Screenshots
Loaded one of my levels today to find some of my objects saved like this.
Those are supposed to be flat & rectangular.