Unofficial Overgrowth a206 build

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Jeff
Evil Twin
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Unofficial Overgrowth a206 build

Post by Jeff » Sat Jun 07, 2014 6:43 pm

* Please note that SUMLauncher might not work with this build, due to some restructuring of the alpha files.

The unofficial, Overgrowth a206 leaked build is here! Note, you can also download it on your Humble Store page now!


(watch in hd)

Changelog:
- rendering uses cubemap mips instead of two cubemaps for diffuse and spec
- enemies only try to pick up weapons in combat
- finer jump velocity control
- improved animation when rolling off of edges
- experimenting with triangle mesh subtraction
- dynamic character cubemap test (radiosity/reflection)
- one-way physics collision (so camera/character can't get stuck)
- Seamless cube map filtering and blurring
- Removed intel GPU warning
- Improved gamma correction compatibility
- Added debug options to disable animation features
- Improved dialogue text positioning
- Fixed dialogue camera preview
- Fixed split screen rendering
- Objectives and achievements are now stored in level parameters
- Improved wind effect on ears
- Fixed "GL_prefix reserved" error
- Controllers can be plugged and unplugged while game is running
- Automatically recognize common controller input (via SDL game controller db)
- Updated SDL to 2.0.3 (fixes some controller and windowing issues)
- Added cats and rats
- New mesh simplification algorithm for character LOD
- Arena preloads all necessary files (no stuttering from file I/O)
- Improved running bounce animation

A "leaked build" is when I grab the latest development build and package it up for you guys. It has a bunch of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!

If you find any bugs, please email a full description along with your system specs to [email protected].

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not polished builds, just raw development dumps.

To download the alpha, use one of these links, or log into your Humble Store account:

Windows: Download
BitTorrent - please seed

Mac OS X: Download
BitTorrent - please seed

Linux: Download
BitTorrent - please seed

Just want the changes from the last alpha to a206? http://cdn.wolfire.com/alpha/diffs/overgrowth-a206.zip
[+] Checksums
Windows builds:
MD5 = b8313d7e44fbc68c9071c5be03c1b67c
SHA1 = 63f904d51f6c2a74dfc0a4b3f1b5a754c6d697d0

Mac builds:
MD5 = 93b676355427b08dee6d4d015d739189
SHA1 = 0729e56bf315521cf74f56d1699750ba1e9504af

Linux builds:
MD5 = 3c194daa6d64fa0c4732b838c5542f71
SHA1 = f16a53b58e244c0910cec9546d81d181566ca26c

Diff file:
MD5 = 438b3a1d22c7b6f8a319b94108baad72
SHA1 = 8c4b323aad75337bd1cda76ae8272339e515df1a
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Theguywhogamesalot
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Re: Unofficial Overgrowth a206 build

Post by Theguywhogamesalot » Sat Jun 07, 2014 7:23 pm

The "Just the changes" option isn't working.

Jeff
Evil Twin
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Re: Unofficial Overgrowth a206 build

Post by Jeff » Sat Jun 07, 2014 7:32 pm

Theguywhogamesalot wrote:The "Just the changes" option isn't working.
fixed

renamedperson
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Re: Unofficial Overgrowth a206 build

Post by renamedperson » Sat Jun 07, 2014 7:36 pm

Thank you! :D I can't wait!

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Theguywhogamesalot
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Re: Unofficial Overgrowth a206 build

Post by Theguywhogamesalot » Sat Jun 07, 2014 8:20 pm

Updated using the SUM Launcher. The game won't run. Even when I used the executable.

GriefSeeds
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Re: Unofficial Overgrowth a206 build

Post by GriefSeeds » Sat Jun 07, 2014 8:50 pm

Theguywhogamesalot wrote:Updated using the SUM Launcher. The game won't run. Even when I used the executable.
Please note that SUMLauncher might not work with this build, due to some restructuring of the alpha files.

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Picasso11
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Re: Unofficial Overgrowth a206 build

Post by Picasso11 » Sat Jun 07, 2014 9:17 pm

I did this manipulation : File > Delete Local Files. I checked everything, at the end, a SUMLauncher pop-up told me that some files weren't delete. And it works.
For any reason, SUMLauncher is telling me that I've the Alpha 207 (6/02/14) installed. The same when I launch the game.
Image
Image

Thanks you guys for this update. o/

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akazi
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Location: Montgomery, Alabama

Re: Unofficial Overgrowth a206 build

Post by akazi » Sat Jun 07, 2014 9:51 pm

When turning the dynamic character cubemap on, your character doesn't cast any shadow. This is only when baked shadows are on, dynamic shadows work fine.

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last
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Re: Unofficial Overgrowth a206 build

Post by last » Sun Jun 08, 2014 2:59 pm

Installed this from torrent and i now get this error when loading levels.
cubemaperror.jpg
cubemaperror.jpg (26.47 KiB) Viewed 11163 times
when i press continue, all kind of other GLSL errors pop up until i get into level. The level is also not rendering correctly and same goes for sky texture.
OvergrowthScreenshot00001.jpg
There are no models or characters there but i can see dust particles from moving enemies.

My system:
win 7
Intel Core i5 M520 2.4GHz 4CPU's And a integrated Intel HD graphics card.

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akazi
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Re: Unofficial Overgrowth a206 build

Post by akazi » Sun Jun 08, 2014 5:05 pm

So objects seem to like to flicker when at certain angles and cause distortion to the objects and it's textures. Such as this:
Image it's happens at random, pretty sure it happens on any level just some levels like the red shards seem to happen more often.





Here is my hardware report:

Code: Select all

Report version: 2
MEM: Total memory: 8173 MB
MEM: Free memory: 4057 MB
CPU: Number of cores: 8
CPU: Mhz: 4026
CPU: Model: FX(tm)-8350 Eight-Core Processor
CPU: Vendor: AMD
SYS: OS common name: Microsoft Windows 7 Service Pack 1

Vendor: ATI
GL_Renderer: AMD Radeon HD 7800 Series
GL_Version: 4.3.12614 Compatibility Profile Context 13.250.18.0
Driver version: unknown
VRAM query not supported.
GLSL_Version: 4.30
Shader Model: 2.0 or better

Maximum uniform vertex vec4s: 256
Maximum uniform fragment vec4s: 256
Maximum vertex attributes: 29
Maximum varying vec4s: 32
Maximum vertex texture samplers: 32
Maximum fragment texture samplers: 32

Benchmarks (higher is better)
Geometry VA: 43
Geometry VBO: 107
Simple fillrate: 74

For Aubrey, here are a few character errors I found.
Image
Image
As you might see there are a few very noticeable white splotches on the legs of this rat model.

For this cat model I drew red squares showing the errors.
Image
Image

And to be honest these characters aren't very fun to look at. I think the proportions are fine, I mean how are we to judge on how an anthropomorphic cat or rat will look like in real life? What bothers me still is how your older models from years back can STILL have more detail put into them then some of the new ones. I loved how you listened to my feedback for the male and female models, and you did a great job on all the dogs. But then for these you kinda went back to not caring as much it seems.
I do really like the cloth fashion for all your characters. this I only notice with characters, the other assets look really great such as the vine rocks. it's just the character models need more depth, they just seem so flat. Sorry for the rant on characters again, I just feel really strong when it comes to the quality of them. Your work is still great though.
I don't think Aubrey comes on the forums much so if you read this David can you maybe show Aubrey?

Sneakyllama
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Re: Unofficial Overgrowth a206 build

Post by Sneakyllama » Sun Jun 08, 2014 11:21 pm

My overgrowth says alpha 207 and I am unable to play any levels an error pops up saying compiling bool wants to throw enemy0
ERR:playercontrol.as (149,24) 'charmods' is not declared
WARN:playercontrol.as (151,21) 'mod_response' is not initialized
do you know how to fix this?
EDIT:Nvm I just had to reinstall it
Last edited by Sneakyllama on Mon Jun 09, 2014 8:45 pm, edited 2 times in total.

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Alucard-666
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Location: France

Re: Unofficial Overgrowth a206 build

Post by Alucard-666 » Mon Jun 09, 2014 2:48 pm

My screen is flickering in game and in the menu, and I don't know why. It makes this since the 205 update and my catalyst are up to date as evrrything in my pc is.

I5 3470
AMD R9 270X
8 GB RAM
Windows 7 64 bit

EDIT : Ok disabling fullscreen solve issue but it ruins immersion :(

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RylanLego
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Re: Unofficial Overgrowth a206 build

Post by RylanLego » Mon Jun 09, 2014 8:32 pm

Downloaded my alpha 206 again from HumbleBundle ( Since SUMLauncher wasn't working.. ) On the steam and windows version, everything is green! As in, all the shadows and part of the character, is just green! Anyone else having the same problem? Also, the alpha says 207 and such.. so.. yeah. I don't see how alpha 205 worked perfectly, but 206 is all glitchy. :(
Attachments
Let's not forget the sky... and the yellow shadows still.
Let's not forget the sky... and the yellow shadows still.
Yep. Shadows are yellow here..
Yep. Shadows are yellow here..
So much green.
So much green.

Coroff_Jalkin
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Re: Unofficial Overgrowth a206 build

Post by Coroff_Jalkin » Tue Jun 10, 2014 6:20 pm

RylanLego wrote:Downloaded my alpha 206 again from HumbleBundle ( Since SUMLauncher wasn't working.. ) On the steam and windows version, everything is green! As in, all the shadows and part of the character, is just green! Anyone else having the same problem? Also, the alpha says 207 and such.. so.. yeah. I don't see how alpha 205 worked perfectly, but 206 is all glitchy. :(
He farted, and the smell stayed trapped in the skybox like an elevator.

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RylanLego
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Re: Unofficial Overgrowth a206 build

Post by RylanLego » Wed Jun 11, 2014 12:31 pm

That sounds like it really happened.

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