Unofficial Overgrowth a207 build

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Jeff
Evil Twin
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Unofficial Overgrowth a207 build

Post by Jeff » Wed Aug 13, 2014 6:34 pm

The unofficial, Overgrowth a207 leaked build is here! Note, you can also download it on your Humble Store page now!


(watch in hd)

Changelog:
- AI characters can be set to follow other characters
- AI investigates dead bodies
- New wolf variant with tintable colors
- Changed scale of different characters (rats are small, dogs are big)
- Player can attack unconscious characters
- Hotspots have update function, testing particle emitter volumes
- AI makes a sound when alerted or hostile
- AI transitions more slowly to 'investigate' state
- AI takes longer to notice visible enemies
- Characters keep track of what items they know about
- Automatically swap weapons to dominant hand
- More natural combat crouch stance movement
- Combat AI targets closest enemy
- AI does not roll to standing between arena rounds
- Reasonable maximum arena difficulty (no more black blobs)
- Non-rabbits cannot jump very high
- AI only runs for help from allies that they know about
- Fixed blood streaks stretching too far
- Fixed performance bottleneck when there are many weapons
- Updated vertex weights for all characters
- New weapon animations for attacking low
- More robust ledge grab/detection system
- Characters drop large weapons when grabbing edges
- More controlled AI sound detection
- Fixed "#version 130" shader compatibility issue
- Prompt if user wants to save changes to levels on quit
- Fixed "GL_ARB_shader_texture_lod" shader compatibility issue
- testing dithered cascade shadow filtering
- fixed partial rendering of graphics setting screen
- fixed problems with blood decal lighting and tinting
- better control of AI character rotation


A "leaked build" is when I grab the latest development build and package it up for you guys. It has a bunch of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!

If you find any bugs, please email a full description along with your system specs to [email protected].

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not polished builds, just raw development dumps.

To download the alpha, use one of these links, or log into your Humble Store account:

Windows: Download
BitTorrent - please seed

Mac OS X: Download
BitTorrent - please seed

Linux: Download
BitTorrent - please seed

Just want the changes from the last alpha to a207? http://cdn.wolfire.com/alpha/diffs/overgrowth-a207.zip
[+] Checksums
Windows builds:
MD5 = 4ff2e9fbb5f8460bb0e702b39b0ecc3a
SHA1 = eda88bf2c221bf3712b70b4ac459a653a8f09250

Mac builds:
MD5 = 798c04d75cbc020e2650013e8b339652
SHA1 = 80950498ab9d206f91471f9803fc136bba1e6b82

Linux builds:
MD5 = 97029f38c35b2efce863364494c3dc70
SHA1 = a33bdf19d3c0f09154f01bf993d086442d6b59e4

Diff file:
MD5 = c07d01da790b2a88c5b03ddc99c28b9f
SHA1 = fa432447fbce62216022caccee57f795ec30be38
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Corinator
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Re: Unofficial Overgrowth a207 build

Post by Corinator » Wed Aug 13, 2014 7:08 pm

Nice! The new AI works great for stealth levels! I look forward to making more levels with the new "companion" feature as well as the new AI. Great work, Anton!

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EPR89
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Location: Germany

Re: Unofficial Overgrowth a207 build

Post by EPR89 » Wed Aug 13, 2014 7:55 pm

Corinator wrote:Great work, Anton!
Not sure what he had to do with it, but there's no reason not to praise him.
Thanks Anton!

Electro
Posts: 5
Joined: Sat Dec 21, 2013 1:29 am

Re: Unofficial Overgrowth a207 build

Post by Electro » Wed Aug 13, 2014 9:31 pm

Sir, you might have forgotten to build a Linux version.
( The information you requested could not be retrieved. File not found. )

UPDATE: I spoke too soon it works now.
I must also say that this is quite an good update!

Tain
Posts: 14
Joined: Fri Jun 20, 2014 4:11 pm

Re: Unofficial Overgrowth a207 build

Post by Tain » Wed Aug 13, 2014 9:59 pm

I always believed an update would come! Finally my dreams are coming true :_D

Jeff
Evil Twin
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Joined: Wed Nov 19, 2003 10:48 pm
Location: San Francisco, CA
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Re: Unofficial Overgrowth a207 build

Post by Jeff » Wed Aug 13, 2014 9:59 pm

Electro wrote:Sir, you might have forgotten to build a Linux version.
( The information you requested could not be retrieved. File not found. )

UPDATE: I spoke too soon it works now.
I must also say that this is quite an good update!
Sorry about that, fixed :)

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sakiskid
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Joined: Mon Jun 28, 2010 4:23 pm

Re: Unofficial Overgrowth a207 build

Post by sakiskid » Thu Aug 14, 2014 12:12 am

Sorry if I sound stupid, but how do I add this to Steam?

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EPR89
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Joined: Mon Oct 15, 2012 8:57 am
Location: Germany

Re: Unofficial Overgrowth a207 build

Post by EPR89 » Thu Aug 14, 2014 5:06 am

sakiskid wrote:Sorry if I sound stupid, but how do I add this to Steam?
Go to your Humble Store page, click on the button that has your Steam keys and redeem it from there.

Hionimi
Posts: 44
Joined: Tue Oct 01, 2013 2:10 am

Re: Unofficial Overgrowth a207 build

Post by Hionimi » Thu Aug 14, 2014 9:07 am

Ah, Update is working, thought mine didn't update even though I restarted Steam as it still says 206 in the Menu, but can sneak up on enemies, they make a sound when noticing me and I can kick their bodies once downed, so it's definitely 207. :|

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Dammasta
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Location: Somewhere under the rainbow, face down in the dirt.

Re: Unofficial Overgrowth a207 build

Post by Dammasta » Thu Aug 14, 2014 1:08 pm

So how can I get SUMLauncher to work with this update?

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Semel
Posts: 31
Joined: Fri Jun 01, 2012 10:58 am
Location: Wales

Re: Unofficial Overgrowth a207 build

Post by Semel » Thu Aug 14, 2014 4:22 pm

Dammasta wrote:So how can I get SUMLauncher to work with this update?
You'll need to edit the first 3 lines of the version.xml that you will find in the data folder to read '206'. Then run SUMLauncher and it'll download the new version.

On a slightly different note, I'm getting this error, is anyone else getting this?
a207 enemycontrol.as fail
a207 enemycontrol.as fail
PS. am on Ubuntu Linux 14.04.

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kyroila
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Re: Unofficial Overgrowth a207 build

Post by kyroila » Fri Aug 15, 2014 2:08 am

it looks alot better and i get the feeling it'll probably be done by 2015 so far this has become my all time favorate game! ^.^

z33ky
Posts: 13
Joined: Mon May 28, 2012 7:23 am

Re: Unofficial Overgrowth a207 build

Post by z33ky » Fri Aug 15, 2014 3:23 pm

Semel wrote:On a slightly different note, I'm getting this error, is anyone else getting this?
a207_enemycontrol.as_Fail.png
PS. am on Ubuntu Linux 14.04.
If you've updated a previous build, be aware that as of alpha 206 they decided, for whatever reason, to not make 64-bit binaries anymore. So you can remove Overgrowth.bin.x86_64 and use Overgrowth.bin.x86 instead. You will need a 32-bit chroot or enable multiarch support (see this for Ubuntu).

That said, I would appreciate the return of 64-bit builds. If anything I would presume that more users run a x86_64 Linux than an i[3456]86 one.

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kibaoo
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Location: Berlin(Germany)

Re: Unofficial Overgrowth a207 build

Post by kibaoo » Mon Aug 18, 2014 7:39 pm

I have a problem with this update a207

I'm runing overgrowth via steam and using the sumlauncher 3.0.8
If i switch on the "advanced testing" function for overgrowth, sumlaucher tells me that there is a new update for overgrowth available and the current version is a206. I was confused, because a207 is out so to make sure, i've started the game and the main menu shows a206 in the right upper corner. first i thought steam didn't make the update then, but i told steam to keep overgrowth up-to-date always. After some testing and fooling around with the steam-preferences of overgrowth, i've figured out if i switch to "previous alpha" in the preferences and steam is done downloading some stuff, the game is on a207. sumlaucher detects a207 too.

its wierd, please address

edit: even if sumlauncher and the game tells me the version is 206 (preferences "advanced testing")the game is on a207, ive checked the new maxjump restrictions for the characters, which are added through a207. And of course it is vice versa: If the Sumlauncher and the game tells me the version is a207, it is actualy on a206 (preferences "previous alpha"). maybe there is something wrong with the sumlauncher, i dont know.

also i still have lightning and "purble" shader problems.

7796B
Posts: 4
Joined: Sun Feb 23, 2014 9:25 am

Re: Unofficial Overgrowth a207 build

Post by 7796B » Tue Aug 19, 2014 5:55 pm

when i saw that stealth had been improved i quickly went and loaded some stealth maps and all was well until the next day when i decided i wanted to play more maps so i launch overgrowth and bam. i get a message that says something along the lines of the main menu has been updated and you cant play maps and to look at the sum og utilities but the game hasnt updated and im confused with nothing to do in overgrowth now since maps dont work

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