Rumors and confirmed stuff

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rodeje25
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Rumors and confirmed stuff

Post by rodeje25 » Thu Jun 04, 2015 4:37 pm

Since i discovered how awesome the irc is i've heard some stuff about new features and content wich will be in one of the future versions of overgrowth

Confirmed:
Lugaru campaign - Akazi
Akazi said there are some bugs with the dialogs but other than that it should be fine.

New menu - OGweekly
In one of the ogweekly streams aubrey sent some menu concepts to lukas (silverfish) wich he showed on the stream.

More script functions - Gyrth
Gyrth said it's very likely there will be more scripting functions so that means more modability! (David confirmed it on the OGweekly stream)
[+] source
the irc chat
you will be able to counter the leg cannon - David
David said on OGweekly that there will be counter moves against the leg cannon (wich will be handy when the A.I learns how to perform it!).
[+] source
source: http://blog.wolfire.com/2015/06/Overgro ... kly-Q-A-14
flexible bone chain support - David
this has something to do with slingshots.... i don't remember what exactly but in ogweekly they talked about slingshots. oh and it has to do with the bones of a character.
[+] source
source: http://blog.wolfire.com/2015/06/Overgro ... kly-Q-A-14
more throwing weapons - David
self explanatory
[+] source
source: http://blog.wolfire.com/2015/06/Overgro ... kly-Q-A-14
manual throw - David (my idea tough)
if you press q quickly you auto throw of you hold q you can throw manually. not sure if this is a idea i have or David thought it was a good idea for the game when i said it.
[+] source
source: http://blog.wolfire.com/2015/06/Overgro ... kly-Q-A-14 this was not said on the OGweekly itself but in the stream's chat
(realistic) breakable weapons - David
like in lugaru there will be breakable weapons BUT in a realistic way not just POOF gone is your wooden staff and here are some particles wich will go away after 1.3 seconds.
[+] source
source: http://blog.wolfire.com/2015/06/Overgro ... kly-Q-A-14
everything included in level .xmls - David
baked shadows, nav mesh and all other kinds of info you have to generate yourself now will be included in the level .xmls in the future.
[+] source
source: http://blog.wolfire.com/2015/06/Overgro ... kly-Q-A-14 this was not said in the OGweekly itself but in the stream's chat
Better enviromental damage - David
not sure what is meant with this but breakable walls? ground deformation? when you crash into a static object you get damage from that as well?
[+] source
source: http://blog.wolfire.com/2015/06/Overgro ... kly-Q-A-14
[+] source 2
source: http://blog.wolfire.com/2015/09/Overgro ... kly-Q-A-16
Low quality shaders - David
David made low quality shaders wich should boost the fps on old devices from 40 to 200 (tests conducted on david's low end computers. Fps boosts may vary)
[+] source
source: http://blog.wolfire.com/2015/09/Overgro ... kly-Q-A-15
CAAAAAAAAAAKE - Timbles, Aubrey, David, Lukas, Max
You guys talked about it NOW WE WANT IT!
[+] source
source: http://blog.wolfire.com/2015/09/Overgro ... kly-Q-A-15
Other races than the Rabbits will be tuned (as far as i know only the model) - David
david was really happy with how the rabbits looked but wanted the other races a bit more fine tuned.
[+] source
source: https://www.youtube.com/watch?v=hgZtjJM ... youtu.be&a
More counter animations - David
there will be more counter animations than the judo throw we have now.
[+] source
source: http://blog.wolfire.com/2015/09/Overgro ... kly-Q-A-16
[+] Arena
Arena guards - David
YOU SHALL NOT PASS! kuch leave the arena kuch. for if you didn't get it already there will be guards preventing you from leaving the arena.
source: http://blog.wolfire.com/2015/06/Overgro ... kly-Q-A-14

The arena will get an update - David
David said in the OGweekly stream that they were currently working on the arena.
source: http://blog.wolfire.com/2015/06/Overgro ... kly-Q-A-14

More arena levels - David
So a lot of people are now working on OG and that said there will be more arena levels! So not the same arena over and over again.
edit: there will be around 30 arena levels!
source: http://blog.wolfire.com/2015/09/Overgro ... kly-Q-A-15

Arena music - Anton
anton is working on the music for in the arena but there still needs to come a system for the different levels and states (fighting or safe) and when there's danger.
source: http://blog.wolfire.com/2015/09/Overgro ... kly-Q-A-16
Arena gamemodes - David
david said there will be more arena gamemodes
[+] source
source: http://blog.wolfire.com/2015/11/Overgro ... kly-Q-A-18
Sumlauncher integration - Anton
Yes you read it and you may already have guessed it that we will be able to download mods in-game!
[+] source
source: http://blog.wolfire.com/2015/10/Overgro ... kly-Q-A-17
Better editor - Silverfish (A.K.A Lukas)
He poured his heart out and it ot very emotional on the OGw stream when Silverfish told u about how he does not like the editor.... And now on a more serious note: lukas really didn't like it that he uses 1 button for rotating, scaling and moving. So the editor will get better and hopefully more like blender.
[+] source
source: http://blog.wolfire.com/2015/10/Overgro ... kly-Q-A-17
Animation export script updated - Lukas
Lukas (a.k.a Silverfish) has been working on updating the animation export script but put it on a hold since he kept getting too much errors wich he couldn’t fix.
[+] source
source: http://blog.wolfire.com/2015/11/Overgro ... kly-Q-A-18
Deployment assistant - Lukas
Lukas (a.k.a Silverfish) has been working on a deployment assistant to package levels and make srue everything is alright instead of having to do that manually. thit will also be available for modders.
[+] source
source: http://blog.wolfire.com/2015/11/Overgro ... kly-Q-A-18
Asset conditioning - David and Lukas. asked by Wake
so it’s basically a program wich packages a character or model for you and does all the xml stuff and it makes it game ready for you. i can’t wait for this!
[+] source
source: http://blog.wolfire.com/2015/11/Overgro ... kly-Q-A-18
Steam Workshop support - Anton
Someone said that there should be workshop support and Anton replied with that it's being worked on
[+] source
source: viewtopic.php?f=2&t=38626#p240314
PBR Physically Based Rendering - Lukas
it's a rendering system but it simulates much better how light bounces off of materials than any other rendering system.
Lukas did some tests with it and still has to talk with david if it gets implemented or not.
[+] source
source: http://blog.wolfire.com/2015/09/Overgro ... kly-Q-A-16
[+] source2
source: http://blog.wolfire.com/2015/10/Physica ... -rendering
More togable graphics settings - David and Max
Some will be togable but David thinks it will probably become a mod.
[+] source
Source: http://blog.wolfire.com/2015/11/Overgro ... kly-Q-A-19
Different animations for different races - David
Like rats run differently than rabbits. just more variety and realism.
[+] source
Source: http://blog.wolfire.com/2015/11/Overgro ... kly-Q-A-19
Rumors:
Upgrading from awesomium to chromium - Max and Anton
Awesomium makes http in ganes possible i think. Anyway awesomium isn't being developped anymore so the devs might switch to chromium.
[+] source
source: http://blog.wolfire.com/2015/10/Overgro ... kly-Q-A-17
Voice acting - nevik
It's very unlikely but it's a maybe because the more voice acting the higher the cost.

Dismemberment
David answered a question about it in OGweekly and after that gyrth came with a breakable pots mod
[+] Link to mod
link to mod: viewtopic.php?f=16&t=37384
it's a maybe but since there are 20 people working on OG now it's more to the confirmed than maybe side..... But still a maybe.
[+] Source
source: viewtopic.php?f=16&t=37364
These things have already been implemented:
flexible file hierarchy - David
this means you can have script loaded from multiple folders so modders don't have to modify the aschar.as anymore! (long story short: the game will be even more mod friendly!)
[+] source
source: http://blog.wolfire.com/2015/06/Overgro ... kly-Q-A-14
Better graphics - Silverfish
Silverfish told me david has been working on new graphics.

Have you heard any rumors or know about confirmed content/features? Post them below and i'll add them.
Last edited by rodeje25 on Wed Dec 02, 2015 2:10 pm, edited 26 times in total.

Streven7
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Re: Rumors and confirmed stuff

Post by Streven7 » Fri Jun 05, 2015 12:21 pm

Thanks for the info. What is the leg canon?

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rodeje25
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Re: Rumors and confirmed stuff

Post by rodeje25 » Fri Jun 05, 2015 1:51 pm

Streven7 wrote:Thanks for the info. What is the leg canon?
it's like you jump in the air and then press the left mouse button and if you are close to an enemy you'll kick him really hard.

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EPR89
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Re: Rumors and confirmed stuff

Post by EPR89 » Fri Jun 05, 2015 1:56 pm

Streven7 wrote:Thanks for the info. What is the leg canon?
The jump kick.
Activated by jumping at an opponent and holding attack. You need a bit of height for it to work.

It's a bit tricky to aim, but when you connect, the opponent is pretty much dead. There is right now no way to block it or dodge. The enemies run away from you when you jump in order to avoid it, but you are usually faster during a jump than they are on the ground. So if they can't get a head start, you'll get them eventually.

David has said that the rabbit catcher weapon might become a way to counter it. I hope there's going to be other ways to avoid. I also still hope that it gets replaced by a tackle, but that won't happen.

Streven7
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Re: Rumors and confirmed stuff

Post by Streven7 » Fri Jun 05, 2015 5:35 pm

I love that move. I hope it isn't nerfed to complete uselessness.

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rodeje25
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Re: Rumors and confirmed stuff

Post by rodeje25 » Sat Jun 06, 2015 3:04 am

Streven7 wrote:I love that move. I hope it isn't nerfed to complete uselessness.
the kick itself doesn't do a lot of damage but it's the force with wich your enemy then collide's into pretty much anything instanly kills him.

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Anton
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Re: Rumors and confirmed stuff

Post by Anton » Sat Jun 06, 2015 11:10 am

I'm not sure that the new menu will be in the next update, but it was a mockup of a potential new menu. We'll see it eventually. The same may be true for the Lugaru campaign. It may be mostly done, but it doesn't mean that it will be complete. For example, if fire hasn't been implemented, than we will be missing that. The levels have apparently been done for a while though.

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rodeje25
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Re: Rumors and confirmed stuff

Post by rodeje25 » Sat Jun 06, 2015 11:22 am

Anton wrote:I'm not sure that the new menu will be in the next update, but it was a mockup of a potential new menu. We'll see it eventually. The same may be true for the Lugaru campaign. It may be mostly done, but it doesn't mean that it will be complete. For example, if fire hasn't been implemented, than we will be missing that. The levels have apparently been done for a while though.
i said likely that doesnt mean they will be in the next alpha

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Re: Rumors and confirmed stuff

Post by Anton » Sat Jun 06, 2015 11:24 am

rodeje25 wrote:
Anton wrote:I'm not sure that the new menu will be in the next update, but it was a mockup of a potential new menu. We'll see it eventually. The same may be true for the Lugaru campaign. It may be mostly done, but it doesn't mean that it will be complete. For example, if fire hasn't been implemented, than we will be missing that. The levels have apparently been done for a while though.
i said likely that doesnt mean they will be in the next alpha
Just making sure to clarify that, because your first post makes it sound official that your "confirmed" items will be in the next alpha.

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rodeje25
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Re: Rumors and confirmed stuff

Post by rodeje25 » Sat Jun 06, 2015 11:38 am

hmmmm guess i'll be changing it then

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Sehiro
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Re: Rumors and confirmed stuff

Post by Sehiro » Sun Jun 07, 2015 8:26 am

Thanks for posting all of this, it's extremely well received

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rodeje25
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Re: Rumors and confirmed stuff

Post by rodeje25 » Sun Jun 07, 2015 9:16 am

Sehiro wrote:Thanks for posting all of this, it's extremely well received
thnxs, i'm thinking of posting this on the steam forums as well but i doubt it will be as well received as here.

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rodeje25
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Re: Rumors and confirmed stuff

Post by rodeje25 » Sun Jun 07, 2015 5:00 pm

Bump because it's been updated (it will be updated after every OGweekly)

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Sehiro
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Re: Rumors and confirmed stuff

Post by Sehiro » Tue Jun 09, 2015 3:32 am

rodeje25 wrote:Bump because it's been updated (it will be updated after every OGweekly)
Fantastic! :D
Thank you very much :)

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Re: Rumors and confirmed stuff

Post by rodeje25 » Tue Jun 09, 2015 8:41 am

Sehiro wrote:
rodeje25 wrote:Bump because it's been updated (it will be updated after every OGweekly)
Fantastic! :D
Thank you very much :)
No problem :)

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