Unofficial Overgrowth a216 build
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- Joined: Sun Oct 26, 2008 8:24 pm
- Location: Sweden
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Unofficial Overgrowth a216 build
The latest Overgrowth a216 early access build is here! You can get it DRM-free here, or you can grab it through your Steam account.
(watch in hd)
Changelog:
- Waterfall arena level is prettier
- New arena menu work in progress
- Decals limit significantly increased
- NPCs no longer try to pick up unreachable weapons
- NPCs are less likely to get stuck running into walls
- Decals now have anisotropic filtering
- New dialogue scenes can be created in the editor
- Nav mesh can now be rendered on in the world
- The game now looks for mods in the write directory's Mods folder
- Bug fixes and stability improvements
If you find any bugs, please email a full description along with your system specs to [email protected].
To download the alpha, use one of these links, Steam, or log into your Humble Bundle account:
Windows: Download
Mac OS X: Download
Linux: Download
Just want the changes from the last alpha to a216? http://cdn.wolfire.com/alpha/diffs/overgrowth-a216.zip
Subscribe to the dev blog!
(watch in hd)
Changelog:
- Waterfall arena level is prettier
- New arena menu work in progress
- Decals limit significantly increased
- NPCs no longer try to pick up unreachable weapons
- NPCs are less likely to get stuck running into walls
- Decals now have anisotropic filtering
- New dialogue scenes can be created in the editor
- Nav mesh can now be rendered on in the world
- The game now looks for mods in the write directory's Mods folder
- Bug fixes and stability improvements
If you find any bugs, please email a full description along with your system specs to [email protected].
To download the alpha, use one of these links, Steam, or log into your Humble Bundle account:
Windows: Download
Mac OS X: Download
Linux: Download
Just want the changes from the last alpha to a216? http://cdn.wolfire.com/alpha/diffs/overgrowth-a216.zip
Subscribe to the dev blog!
Re: Unofficial Overgrowth a216 build
UPDATED ZIPS PLEASE!! I CRAVE IT, I NEEEEEEDDDD ITTTT!
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- Posts: 20
- Joined: Wed Dec 21, 2011 5:13 pm
Re: Unofficial Overgrowth a216 build
I'm legitimately tempted to buy Overgrowth a second time on Steam to get these updates quicker. Overgrowth is my vice.
Re: Unofficial Overgrowth a216 build
You don't have to buy it a second time, your Steam key is on your humblebundle page: https://www.humblebundle.com/resenderzachsparrow wrote:I'm legitimately tempted to buy Overgrowth a second time on Steam to get these updates quicker. Overgrowth is my vice.
Re: Unofficial Overgrowth a216 build
since this update on steam I get a lot shader errors from the envobject.frag and envobject.vert files which turns all environment objects invisible. So all things like rocks and trees all are invisible but I still can run on them and such. I am on mac os x 10.11.3
examples:
ERRORS IN envobject.frag #DEPTH_ONLY #NO_INSTANCE_ID
error 0:1005: 'unsigned': reserved word
error 0:1005: 'unsigned': syntax error: syntax error
ERRORS in envobject.frag #DETAILMAP4 #TANGENT #DEPTH_ONLY #NO_INSTANCE_ID
error 0:1007: 'unsigned': reserved word
error 0:1007: 'unsigned': syntax error: syntax error
ERRORS in envobject.frag #TANGENT #DEPTH_ONLY #NO_INSTANCE_ID
error 0:1006: 'unsigned': reserved word
error 0:1006: 'unsigned': syntax error: syntax error
examples:
ERRORS IN envobject.frag #DEPTH_ONLY #NO_INSTANCE_ID
error 0:1005: 'unsigned': reserved word
error 0:1005: 'unsigned': syntax error: syntax error
ERRORS in envobject.frag #DETAILMAP4 #TANGENT #DEPTH_ONLY #NO_INSTANCE_ID
error 0:1007: 'unsigned': reserved word
error 0:1007: 'unsigned': syntax error: syntax error
ERRORS in envobject.frag #TANGENT #DEPTH_ONLY #NO_INSTANCE_ID
error 0:1006: 'unsigned': reserved word
error 0:1006: 'unsigned': syntax error: syntax error
Last edited by samjb1992 on Sun Feb 07, 2016 4:13 pm, edited 1 time in total.
Re: Unofficial Overgrowth a216 build
The DRM-free version is live now! Sorry for the delay (server issues).
Re: Unofficial Overgrowth a216 build
mac DRM free version says "can't find Kill_selected in hash" and then quits
Last edited by samjb1992 on Sun Feb 07, 2016 4:14 pm, edited 1 time in total.
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- Posts: 20
- Joined: Wed Dec 21, 2011 5:13 pm
Re: Unofficial Overgrowth a216 build
Thanks a ton.Surak wrote:You don't have to buy it a second time, your Steam key is on your humblebundle page: https://www.humblebundle.com/resenderzachsparrow wrote:I'm legitimately tempted to buy Overgrowth a second time on Steam to get these updates quicker. Overgrowth is my vice.
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- Posts: 4
- Joined: Fri Jan 09, 2015 8:12 pm
Re: Unofficial Overgrowth a216 build
I'm having trouble. When I run the game it is perfect, I try and join any of the maps, and this error pops up:
Error in "level.as"
Compiling void HandleConnection()
ERR: ogmp_level.as (278, 27) NO matching signatures to
'CreateObject(string)'
Candidates are:
int CreateObject(const string&in path, bool)
Error in "level.as"
Compiling void HandleConnection()
ERR: ogmp_level.as (278, 27) NO matching signatures to
'CreateObject(string)'
Candidates are:
int CreateObject(const string&in path, bool)
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- Posts: 214
- Joined: Mon Aug 12, 2013 10:30 pm
Re: Unofficial Overgrowth a216 build
I've noticed that the Blood No longer shines or has Congealing properties. Will this be reimplemented when the game is more optimized?