Unofficial Overgrowth a224 build

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Autious
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Re: Unofficial Overgrowth a224 build

Post by Autious » Sat May 21, 2016 11:21 am

ScarXL, what SUMLauncher bug are you refering to?
Currently SUMLauncher isn't being maintained because the original developer has other engagements and i haven't had time to get into it myself.

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ScarXL
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Re: Unofficial Overgrowth a224 build

Post by ScarXL » Sat May 21, 2016 11:49 am

Alphas not appearing as an new update that can be installed, it is as if there is no update and the game has the latest version installed. And mods don't work. But I got it now; what bothers me now is the pixelated textures that you saw in the screenshot. I did delete my game files and cache and re-installing but to no avail. Even tried enabling/disabling Gamma Correction, Simple Shadows and changing texture qualities. No avail.

Hope that pixelated bug thing will be fixed in the hotfix, along with the menu zoomed in bug.

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Constance
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Re: Unofficial Overgrowth a224 build

Post by Constance » Sat May 21, 2016 12:06 pm

Autious wrote:(Thanks in particular to Timbles for a good report).
I think it's got less to do with a good bug report and more to do with me actually stumbling on every single a224 unique bug possible.

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Autious
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Re: Unofficial Overgrowth a224 build

Post by Autious » Sat May 21, 2016 12:20 pm

Timbles, not really that as much as you giving a good description and helpful image.

Most bug reports are very vague and unspecific (and angry), often leaving us very little to go on.

ScarXL your visual bug is new to us, and kinda different. Does it appear on all levels or just red shards? Could you send us another couple of screenshots? As far as i know we don't have the hardware to reproduce.

I'd also love to get your hwreport.txt and logfile.txt files, it might help us figure out what could be wrong.

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ScarXL
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Re: Unofficial Overgrowth a224 build

Post by ScarXL » Sat May 21, 2016 1:58 pm

I reverted to a223, I don't think I'm downloading a224 again...

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Constance
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Re: Unofficial Overgrowth a224 build

Post by Constance » Sat May 21, 2016 3:23 pm

At some point, I'd also appreciate an option in the config to automatically have the main menu to into the "Editor" Main Menu, just for custom levels.
Either that or a custom level text field in the game-y main menu.

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Autious
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Re: Unofficial Overgrowth a224 build

Post by Autious » Sat May 21, 2016 3:27 pm

I've released a224.2 on steam, it fixes the menu bug and the arena mode "invalid GUI state"-bug. They seemed to be the most game breaking issues.

Feel free to discuss if anything else needs prioritized attention.

Download links on this page will follow.

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Autious
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Re: Unofficial Overgrowth a224 build

Post by Autious » Sat May 21, 2016 3:28 pm

Timbles: I'll think about that, i totally get what you mean, it would be very practical for people who are working on levels, like you.

Edit: Actually, currently it's possible to something similar in the settings menu, it allows the game to start in a level immediately. You just uncheck the "Start game in menu" option and set the path to your level relative to Data/Levels/
2016-05-21-222924_956x1057_scrot.png

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Constance
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Re: Unofficial Overgrowth a224 build

Post by Constance » Sat May 21, 2016 4:47 pm

Autious wrote:I've released a224.2 on steam, it fixes the menu bug and the arena mode "invalid GUI state"-bug. They seemed to be the most game breaking issues.

Feel free to discuss if anything else needs prioritized attention.

Download links on this page will follow.
I get these errors on a224.2:


Image

Then it spits this and crashes.

Image


I'm posting these bug reports on both [email protected] & the forum.

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Autious
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Re: Unofficial Overgrowth a224 build

Post by Autious » Sat May 21, 2016 5:06 pm

Hey Timbles, that must be a mod again, i can't find and instances of "allow_rolling" in our own codebase.

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Constance
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Re: Unofficial Overgrowth a224 build

Post by Constance » Sat May 21, 2016 5:22 pm

Autious wrote:Hey Timbles, that must be a mod again, i can't find and instances of "allow_rolling" in our own codebase.
Weird; I don't even have any script mods installed.
The error only appears on a224.2 (when I'm on the Steam branch for advance_testing or internal_testing).

I'm pretty certain I have a vanilla Data/Scripts folder.
Maybe the Steam branches aren't synced yet(???).

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Autious
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Re: Unofficial Overgrowth a224 build

Post by Autious » Sun May 22, 2016 5:02 am

I don't know, to be sure i'd go into the steam folder and clear the scripts folder and the mods folder to let steam redownload the content. I'm not sure how SUMlauncher handles removal of mods, but i know it's not a trivial problem and therefore mistakes may happen.

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Re: Unofficial Overgrowth a224 build

Post by Thomason1005 » Sun May 22, 2016 7:15 am

have you seen these?
they belong here i guess..
viewtopic.php?f=13&t=39255

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Autious
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Re: Unofficial Overgrowth a224 build

Post by Autious » Sun May 22, 2016 11:57 am

Thanks Thomason, i had missed that thread.

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Re: Unofficial Overgrowth a224 build

Post by Autious » Sun May 22, 2016 1:26 pm

Hotpatch a224.2 is now uploaded humble bundle, you can get it from there DRM-free.

I you only want the diff you can download it from here: http://static.wolfire.com.s3.amazonaws. ... a224-2.zip

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