Unofficial Overgrowth a227 build

A secret forum for people who preorder Overgrowth!
User avatar
Silverfish
Posts: 1451
Joined: Sun Oct 26, 2008 8:24 pm
Location: Sweden
Contact:

Unofficial Overgrowth a227 build

Post by Silverfish » Wed Dec 14, 2016 1:50 pm

The latest Overgrowth a227 early access build is here! You can get it DRM-free here, or you can grab it through your Steam account.


(watch in hd)

Changelog:
The points listed here are just a summary of all the changes. You can find the full change log here: https://docs.google.com/document/d/1pvW ... T3aiKe8P2s

New content
- Lugaru campaign is now playable

Gameplay
- Disarm with judo throw
- Pull out thrown knives to finish off enemy
- Wolves are only vulnerable to weapons and jump kicks
- Metal armor, only in Lugaru campaign right now
- Knockout shield to keep characters from dying in one hit
- Staff weapon properly implemented
- Screen effects to signal damage and health
- Slow motion when defeating last active enemy
- Improved AI

Graphics
- Can now add fog to levels
- Improved weapon sticking in characters
- Snow shader
- Improved lava shader

Other
- Performance improved
- Lots of bug fixes

Note for MacOS Sierra users: The settings menu and editor GUI are not working as intended right now, but we are working on a fix and will release a hotfix once it’s done!

If you find any bugs, please email a full description along with your system specs to [email protected].

To download the alpha, use one of these links, Steam, or log into your Humble Bundle account:

Windows: Download
Mac OS X: Download
Linux 32bit: Download
Linux 64bit: Download

Just want the changes from the last alpha to a227? http://cdn.wolfire.com/alpha/diffs/overgrowth-a227.zip
[+] Checksums
Windows builds:
MD5 = 48c91d1bff74528a59135ff2292ca0e9
SHA1 = e22255fe5cee50329a366cbf78c6db097dd1bdfe

Mac builds:
MD5 = 6a6d2c3a48b78e28e1a6c134c3b117e0
SHA1 = cf95ed41c926d230d8999015a3c99c2241c337e6

Linux builds:
MD5 = 0b3941d91a285cd0158019c45308871f
SHA1 = 0f57e086348c65c0125fa8d490ebcab07c5427eb

Diff file:
MD5 = 0dd017fec35ef65d44df79b9439a2a58
SHA1 = 91475e9c712d5dbbf9176a6114c5a95c98c8984e

Subscribe to the dev blog!

Weasel
Posts: 1
Joined: Sun Dec 11, 2016 3:47 am

Re: Unofficial Overgrowth a227 build

Post by Weasel » Thu Dec 15, 2016 4:12 am

So far this update is great, i may have found a small bug. I noticed that in editor mode if you change your character from the rabbit to the wolf then back to the rabbit the rabbit kick no longer works as it should. Other than that the new campaign is great. keep up the good work :)

merlyn
Posts: 373
Joined: Fri Aug 26, 2016 2:41 pm
Contact:

Re: Unofficial Overgrowth a227 build

Post by merlyn » Thu Dec 15, 2016 5:01 pm

> if you change your character from the rabbit to the wolf then back to the rabbit the rabbit kick no longer works as it should

I tried doing this, and is seems to be working okay for me. Can you take a short gif or vid and send it to [email protected]?

merlyn
Posts: 373
Joined: Fri Aug 26, 2016 2:41 pm
Contact:

Re: Unofficial Overgrowth a227 build

Post by merlyn » Thu Dec 15, 2016 11:41 pm

Thanks for sending it in :) We'll take a look!

Ghost487
Posts: 3
Joined: Tue Apr 26, 2011 5:34 pm

Re: Unofficial Overgrowth a227 build

Post by Ghost487 » Fri Dec 16, 2016 4:33 pm

What's the ETA on the DRM free versions?

bennyp
Posts: 142
Joined: Sun Jun 10, 2012 3:13 pm

Re: Unofficial Overgrowth a227 build

Post by bennyp » Sat Dec 17, 2016 5:33 pm

crash on el cap

Code: Select all

Process:               Overgrowth [7223]
Path:                  /Users/USER/Library/Application Support/Steam/*/Overgrowth.app/Contents/MacOS/Overgrowth
Identifier:            com.wolfire.Overgrowth
Version:               ???
Code Type:             X86 (Native)
Parent Process:        ??? [1]
Responsible:           Overgrowth [7223]
User ID:               501

Date/Time:             2016-12-18 00:28:15.520 +0200
OS Version:            Mac OS X 10.11.6 (15G1212)
Report Version:        11
Anonymous UUID:        D4ED8F13-0762-B42C-7C5E-D716C31A190B


Time Awake Since Boot: 6300 seconds

System Integrity Protection: enabled

Crashed Thread:        0

Exception Type:        EXC_BREAKPOINT (SIGTRAP)
Exception Codes:       0x0000000000000002, 0x0000000000000000
Exception Note:        EXC_CORPSE_NOTIFY

Application Specific Information:
dyld: launch, loading dependent libraries
DYLD_FALLBACK_LIBRARY_PATH=/Users/bennyp/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS:/Users/bennyp/Library/Application Support/Steam/steamapps/common/Overgrowth:/Users/bennyp/Library/Application Support/Steam/steamapps/common/Overgrowth/bin:/usr/local/lib:/lib:/usr/lib
DYLD_INSERT_LIBRARIES=/Users/bennyp/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib:/Users/bennyp/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib
DYLD_LIBRARY_PATH=

Dyld Error Message:
  Library not loaded: @executable_path/Awesomium.framework/Versions/Current/Awesomium
  Referenced from: /Users/USER/Library/Application Support/Steam/*/Overgrowth.app/Contents/MacOS/Overgrowth
  Reason: image not found

Binary Images:
0x8fe82000 - 0x8feb6df7  dyld (360.22) <ECCE3499-785C-32A4-80C7-464DF2E33120> /usr/lib/dyld
0x92462000 - 0x92462fff  com.apple.Carbon (154 - 157) <25DB41AD-B46F-3FC2-8FFB-325750777CC0> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x953a5000 - 0x95426ff3  com.apple.framework.IOKit (2.0.2 - 1179.50.2) <64742932-B2AC-3560-9508-C2F7CC08B6A6> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x98101000 - 0x98de2ffb  com.apple.AppKit (6.9 - 1404.47) <F2EB81AB-3A61-3B68-9955-92B9D960E655> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x9d0fc000 - 0x9d0fcfff  com.apple.audio.units.AudioUnit (1.13 - 1.13) <C7EFE509-A796-372B-872E-313F24C16586> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x9e987000 - 0x9e995ff3  com.apple.opengl (12.1.0 - 12.1.0) <DD10D506-06FA-3241-95A8-A94D37FF5BB2> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x9e997000 - 0x9e9ebff3  com.apple.audio.CoreAudio (4.3.0 - 4.3.0) <5B75F000-34E7-3884-8451-F1BDF216865F> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio

 
tried sending it to bugs@ but my message was rejected as spam.

Gifted
Posts: 232
Joined: Tue Apr 07, 2009 12:29 pm

Re: Unofficial Overgrowth a227 build

Post by Gifted » Sun Dec 18, 2016 8:43 am

Any way to get this without steam?

duh1nonly
Posts: 3
Joined: Fri May 13, 2011 1:42 pm

Re: Unofficial Overgrowth a227 build

Post by duh1nonly » Sun Dec 18, 2016 12:47 pm

Still waiting on the download links days later.

Jeff
Evil Twin
Posts: 2892
Joined: Wed Nov 19, 2003 10:48 pm
Location: San Francisco, CA
Contact:

Re: Unofficial Overgrowth a227 build

Post by Jeff » Sun Dec 18, 2016 4:29 pm

The DRM-free version is now updated!

User avatar
Peruraptor
Posts: 214
Joined: Mon Aug 12, 2013 10:30 pm

Re: Unofficial Overgrowth a227 build

Post by Peruraptor » Mon Dec 19, 2016 12:34 am

Some notes.

The Lugaru Campaign seems to be unplayable on Mac, as when you try to mouse look it locks the camera to directly over Turner.

Enemies use the Dodge and Disarm counter too instinctively. Even if you take the enemy completely by surprise or from behind, the first swing with a weapon and every one after that seems to automatically be countered, making weapons even more of a liability than they were in Lugaru, where you could at least time the swings right and succeed. Even Lugaru had some serious gameplay problems and Overgrowth Definately shouldn't how bad the weapons were, let alone make them even worse.

User avatar
halzoid
Posts: 440
Joined: Fri Oct 18, 2013 5:48 pm
Location: Somewhere within the Universe... Might take a while to find me though.

Re: Unofficial Overgrowth a227 build

Post by halzoid » Mon Dec 19, 2016 8:54 pm


Black_Shader
Posts: 2
Joined: Tue May 26, 2009 5:33 am

Re: Unofficial Overgrowth a227 build

Post by Black_Shader » Tue Dec 20, 2016 10:58 am

I can't load any of the levels on Mac. When I click on a Lugaru or Arena Level, it will start to load, then say "Initializing Game" and then the screen freezes and it doesn't load, but the sound does load.

I'm not sure if this is new to this alpha build, since I haven't launched this game in a while, but the game did work for me before.

Jackalope
Posts: 3
Joined: Sun Dec 18, 2016 11:17 am

Re: Unofficial Overgrowth a227 build

Post by Jackalope » Wed Dec 21, 2016 11:53 am

I downloaded this on my Mac Book pro and it doesn't run. It will not open. I've run older forms of the game but the newer ones will not work. Any ideas on what I can do to resolve the problem?

merlyn
Posts: 373
Joined: Fri Aug 26, 2016 2:41 pm
Contact:

Re: Unofficial Overgrowth a227 build

Post by merlyn » Wed Dec 21, 2016 3:31 pm

Jackalope wrote:I downloaded this on my Mac Book pro and it doesn't run. It will not open. I've run older forms of the game but the newer ones will not work. Any ideas on what I can do to resolve the problem?
I can confirm the latest alpha does work on at least my Macbook pro, so hopefully we can figure out how to get it working foryou. Can you send a support email to [email protected] ? Sending along your logfile and hardware report would also help a lot - http://wiki.wolfire.com/index.php/How_T ... Overgrowth

merlyn
Posts: 373
Joined: Fri Aug 26, 2016 2:41 pm
Contact:

Re: Unofficial Overgrowth a227 build

Post by merlyn » Wed Dec 21, 2016 3:34 pm

Black_Shader wrote:I can't load any of the levels on Mac. When I click on a Lugaru or Arena Level, it will start to load, then say "Initializing Game" and then the screen freezes and it doesn't load, but the sound does load.

I'm not sure if this is new to this alpha build, since I haven't launched this game in a while, but the game did work for me before.
Are you running the Steam build? If so, are you running the alpha build, or the "internal_testing" build? We've had some cases where levels take a long time to run on internal_testing within the last week, but this definitely shouldn't be happening on the latest alpha.

Could you send a bug report and include your logfile/hardware info, too? It will make it easier for me to follow up on, and we'll be much more likely to get it running for you sooner. Instructions on how to do this are in the reply I just posted.

Post Reply