Multiplayer?

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VerdantPlanes
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Multiplayer?

Post by VerdantPlanes » Sat Oct 18, 2008 3:13 pm

Hey, I was wondering if anyone knows whether multiplayer will still be implemented into Overgrowth?

Jeff
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Re: Multiplayer?

Post by Jeff » Sat Oct 18, 2008 3:14 pm

Yup, that's the plan. Unless you guys want water instead. :P

Kalexon
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Re: Multiplayer?

Post by Kalexon » Sat Oct 18, 2008 5:16 pm

I'll take multiplayer. I can't wait for my dude to FIGHT your dude, you dead.

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marmorek
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Re: Multiplayer?

Post by marmorek » Sat Oct 18, 2008 8:15 pm

Jeff wrote:Yup, that's the plan. Unless you guys want water instead. :P
Damn, I was hoping for multiplayer underwater fighting! :)

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Mike_Cuzins
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Re: Multiplayer?

Post by Mike_Cuzins » Sun Oct 19, 2008 2:42 am

Jeff wrote:Yup, that's the plan. Unless you guys want water instead. :P
touche mr. programming man

mphasis
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Co-op?

Post by mphasis » Sun Oct 19, 2008 7:05 am

I would like to see Co-op.
And lots of fun multiplayer gameplay.
And mods.
And a new combat system.
And a prettier game.
And pretty much everything else we know you are working on, and some things we don't.

Nuky
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Re: Multiplayer?

Post by Nuky » Sun Oct 19, 2008 10:07 am

I'd rather have water, Jeff. Jeeeff, give me water. I want water! Waterrr!

Haha, no, I'd much rather kick other people in the head over the net any day. :D

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Ozymandias
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Re: Co-op?

Post by Ozymandias » Sun Oct 19, 2008 11:30 am

mphasis wrote:I would like to see Co-op.
And lots of fun multiplayer gameplay.
And mods.
And a new combat system.
And a prettier game.
And pretty much everything else we know you are working on, and some things we don't.
One of the main doods said that co-op would be a main feature for multiplayer (woohoo)

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VerdantPlanes
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Re: Multiplayer?

Post by VerdantPlanes » Sun Oct 19, 2008 1:29 pm

Haha, word.
Yeah, I agree, multiplayer should probably trump water.

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Viking Zippy
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Re: Multiplayer?

Post by Viking Zippy » Sun Oct 19, 2008 1:42 pm

Multiplayer is infinitely more important than water: multiplayer is what gives games near-infinite replay value, given that it's an awesome enough game.

Water, on the other hand, would be totally badass, but it's really only a novelty, and won't give the game endless replay value, as would multiplayer.

But I think the Wolfire team already knows that ;)

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Glabbit
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Re: Multiplayer?

Post by Glabbit » Fri Oct 24, 2008 3:44 am

Viking Zippy wrote: near-infinite replay value
Haha, that's right.
Even at this moment, there are STILL people playing Rune deathmatches out there...
Rune being a game nearly as old as me...

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Ozymandias
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Re: Multiplayer?

Post by Ozymandias » Fri Oct 24, 2008 5:58 pm

Glabbit wrote:
Viking Zippy wrote: near-infinite replay value
Haha, that's right.
Even at this moment, there are STILL people playing Rune deathmatches out there...
Rune being a game nearly as old as me...
Coincidentally, I just re-installed Rune recently. However, not owning the expansion pack basically means that there are no servers to join =(

I remember having so much fun in the demo...

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Vrav
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Re: Multiplayer?

Post by Vrav » Sat Oct 25, 2008 11:37 am

Mods + multiplayer = longevity.

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marmorek
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Re: Multiplayer?

Post by marmorek » Sat Oct 25, 2008 5:44 pm

Vrav wrote:Mods + multiplayer = longevity.
Mods + multiplayer + water = more longevity :)

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Vrav
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Re: Multiplayer?

Post by Vrav » Sat Oct 25, 2008 8:43 pm

Maybe not dynamic, but you could surely mod simple water in. I am of the opinion that the devs are pulling our collective leg about there not being water in the engine, unless David has a secret phobia or hatred for the substance.

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