Hi everyone,
I was recently looking into using Dear Imgui with Unity for a personal project like Overgrowth does for its debug menus and was wondering how you are using it? Are you using a native plugin, the open source .NET wrapper or did you write your own wrapper for it?
In case you wrote your own, have you considered making it open source as well in case there is no confidential company internal code involved?
Sorry if this is the wrong channel to ask this and of course I absolutely understand if you do not want to disclose this kind of information.
Cheers,
Valtaroth
Dear Imgui Wrapper
Re: Dear Imgui Wrapper
Overgrowth is C++, so we just used it raw.
My personal opinion is that I'm not sure if there's a huge benefit to using Dear ImGui in a full blown engine that has a built-in GUI system like Unity, but I haven't used their UI stuff much. Maybe it has a steeper learning curve.
My personal opinion is that I'm not sure if there's a huge benefit to using Dear ImGui in a full blown engine that has a built-in GUI system like Unity, but I haven't used their UI stuff much. Maybe it has a steeper learning curve.
Re: Dear Imgui Wrapper
Thank you very much for your reply and sorry for my misconception. That is of course the easiest solution.
Re: Dear Imgui Wrapper
No apologies necessary! Just hope to be a helpValtaroth wrote:Thank you very much for your reply and sorry for my misconception. That is of course the easiest solution.