Hello! I was, over the years, more of a silent observer.
Now that I had the chance to play Overgrowth through, and having a jolly good time with it, let me make one suggestion:
Put Checkpoints after dialogues, not before them. It's really obnoxious having to skip it every time you reload the checkpoint.
And on a sidenote, sometimes, I find enemies to be a tad too close after a dialogue sequence, which is especially devious when they can oneshot you with their weapon.
so in summary: checkpoint after the dialogues, and a tad more distance to some enemies, so you have time to react.
Checkpoints and Dialogues
Re: Checkpoints and Dialogues
Thanks for the feedback!
These are both fair points and things I myself noticed as well.
Fortunately, I found it easier to counter enemies that are standing too close to you during dialogue. I knew that I could immediately right click and counter just as the dialogue ended. The AI is very predictable.
These are both fair points and things I myself noticed as well.
Fortunately, I found it easier to counter enemies that are standing too close to you during dialogue. I knew that I could immediately right click and counter just as the dialogue ended. The AI is very predictable.