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posing a corpse
Posted: Fri May 18, 2018 12:44 pm
by IMWP
So I'm trying to pose a static corpse by changing the static character object's pose in blender but I have no idea how to do it.
Re: posing a corpse
Posted: Mon May 21, 2018 3:12 am
by Silverfish
You can make and pose corpses in the editor. That's probably the easiest way to do almost what you want, see how here:
https://wiki.wolfire.com/index.php/Edit ... awn_Corpse
However, if you still want it to be a static object, here's an overview on how you do that:
- Load one of the rigged blender models you can find in ../Overgrowth/Data/BlendFiles/ or load and rig one of the .obj files for the model you want to pose
- Switch to pose mode on the armature and pose it as desired
- Apply the armature modifier on the model
- Export the model as an .obj and create a static object using it, with the textures, shader etc. you want, find info on that here: https://wiki.wolfire.com/index.php/3D_Objects
You'll want to look up tutorials on the steps you don't know how to do.