Early paint brush tool

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Jeff
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Early paint brush tool

Post by Jeff » Mon Feb 16, 2009 9:34 pm

Hey guys, Phillip sent me this dev screenshot and I thought I would post it here. This is the first step of Phillip's paint brush tool that lets you easily spread vegetation and stuff onto the map. Check it out:
forest.png

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Blorx
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Re: Early paint brush tool

Post by Blorx » Mon Feb 16, 2009 10:17 pm

That's pretty cool. Is it planned to be solid or walk-through vegetation?

Mykei
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Re: Early paint brush tool

Post by Mykei » Mon Feb 16, 2009 11:56 pm

are they models?

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Johannes
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Re: Early paint brush tool

Post by Johannes » Tue Feb 17, 2009 4:54 am

Mykei wrote:are they models?
what else would they be?

Phillip
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Re: Early paint brush tool

Post by Phillip » Tue Feb 17, 2009 8:30 am

Yep, they are tree trunk models. We can make both solid and walk-throughable plants and the paintbrush supports both. In the end, the vegetation will probably be a combination.

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Ozymandias
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Re: Early paint brush tool

Post by Ozymandias » Tue Feb 17, 2009 8:50 am

Phillip wrote:Yep, they are tree trunk models. We can make both solid and walk-throughable plants and the paintbrush supports both. In the end, the vegetation will probably be a combination.
Thinking LBP-style physics-enabled leaves and shrubs =o

Mykei
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Re: Early paint brush tool

Post by Mykei » Tue Feb 17, 2009 4:20 pm

jo-shadow wrote:
Mykei wrote:are they models?
what else would they be?
randomly generated polygons, thats what it looked like.

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Nigmos
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Re: Early paint brush tool

Post by Nigmos » Tue Feb 17, 2009 5:03 pm

Randomly generated polygons are still models :P

Skofo
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Re: Early paint brush tool

Post by Skofo » Tue Feb 17, 2009 6:44 pm

Creepy scene, there.

mphasis
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...or evil grass

Post by mphasis » Wed Feb 18, 2009 11:37 pm

Looks like a spike trap, or evil grass.

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