With the difference that the system discussed here, wouldn't try to recreate the clothing of the person in front of the PC by interfacing with surveillance cameras and webcams over the internet. That would be ridiculous, even more if it bumps down real game play on the priority list.Tonjevic wrote: Don't work on the weather.
I was just suggesting that the visible signs of damage (that are there in Lugaru, so I suppose there will be some in OG, too) could carry over partially to later levels in the form of scars as part of character developement. If there already is a system to display these injuries, displaying scars shouldn't be that of a problem either, at least on first glance. So this is wide away from the complexity of a skynet-like real time weather simulator.
But I never demanded (and expected) that my idea should become top priority. The moment it would seem too complex or not necessary, the idea can be scrapped and I won't cry about it.
The other major concern mentioned here:
, mainly 'having too many scars making them overlap', is valid in my point of view.Xerxes713 wrote:Otherwise your character would end up a walking blob of scar tissue.
I didnt know that there was Fable were somehting like this was already implemented, never played that.
To the other thing, namely 'people would try to get cool scars and stop playing the game seriously'
I can only say: If they have fun doing that, why not let them? After all games are about fun...