Humans

A secret forum for people who preorder Overgrowth!

HOOMANZ?!

Yes, they should be in the gameplay
3
6%
Yes, they should be in the past storyline
7
13%
I don't really care, just give me OG!!
6
11%
No, I want to ignore them
34
64%
No, it would be too much work for the devs
3
6%
 
Total votes: 53

Xerxes713
Posts: 44
Joined: Sat May 12, 2007 6:28 pm

Humans

Post by Xerxes713 » Tue May 19, 2009 10:34 pm

I searched for a thread like this but I didn't find one. So, I'll pop the question to y'all: do you think there should be humans in Overgrowth (including the past storyline- "humans created the anthropomorphics" and that stuff), and why?

Personally, I think they should be ignored entirely. Overgrowth seems to be set in a "realistic fantasy"* world, and adding some kind of science fiction background would take away the whimsical, mysterious atmosphere. Not everything has to stem from our Earth. Not to mention that it would add unnecessary work for Aubrey.

*realistic fantasy = fantasy setting without magic

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marmorek
Posts: 132
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Location: Vancouver, Canada

Re: Humans

Post by marmorek » Wed May 20, 2009 12:01 am

I don't think humans should be in the main game, but I really hope it'd be possible to have them in mods.

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Untadaike
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Re: Humans

Post by Untadaike » Wed May 20, 2009 1:35 am

Xerxes713 wrote:Personally, I think they should be ignored entirely. Overgrowth seems to be set in a "realistic fantasy"* world, and adding some kind of science fiction background would take away the whimsical, mysterious atmosphere. Not everything has to stem from our Earth. Not to mention that it would add unnecessary work for Aubrey.
I agree entirely. No humans. Not only would it put off the release date, it would take away what makes it really Wolfire.

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Richie Rabbit
Posts: 913
Joined: Mon Sep 17, 2007 12:07 am

Re: Humans

Post by Richie Rabbit » Wed May 20, 2009 1:45 am

Humans in overgrowth would be a little interesting but... i don't know..

Skofo
Posts: 545
Joined: Fri Nov 07, 2008 7:44 pm

Re: Humans

Post by Skofo » Wed May 20, 2009 2:03 am

I said it before, and I'll say it again. Humans should be rodent-sized, pudgy, and walk on four legs.

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Ozymandias
Posts: 1239
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Location: In your attic. Skitter skitter.

Re: Humans

Post by Ozymandias » Wed May 20, 2009 2:15 am

I said it before, and I'll say it again. Humans died out. Unless of course the Wolfire devs change their minds in which case the human(?)-made monoliths that Aubrey showcased in one or two blog posts become... =/

EDIT: Xerxes, what happened to your purple canine avatar thing? Or am I thinking of the wrong member?

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Richie Rabbit
Posts: 913
Joined: Mon Sep 17, 2007 12:07 am

Re: Humans

Post by Richie Rabbit » Wed May 20, 2009 4:39 am

Ehh... who needs humans anyways such ugly beings they are...uhh & the smell... dung beetles won't even go near human poo that's how corrosive it is..

Tonjevic
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Location: Sydney, Australia
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Re: Humans

Post by Tonjevic » Wed May 20, 2009 5:09 am

And the devs are now furiously scribbling out the second half of their script where they reveal the humans are controlling it all and it's actually a freakish genetic experiment.

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Ac30
Posts: 146
Joined: Sun Jan 18, 2009 6:15 am
Location: Damn it, I swallowed the blue pill again.

Re: Humans

Post by Ac30 » Wed May 20, 2009 6:07 am

If the humans had long ears, a bushy tail, fur and could jump 10 meters, sure, why not?

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Zhukov
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Location: Elsewhere.

Post by Zhukov » Wed May 20, 2009 7:50 am

Please no humans. None in any way, shape or form. It's a horrible idea.

Allow me to explain:
Simply put, anthropomorphic rabbits are silly. The concept is inherently ridiculous. However, if presented properly they can be taken seriously. One such method of presentation is for them to occur in a setting which is not the real world. In an alternate setting there is nothing to stop the creator from simply changing 'the rules' to allow bipedal rabbits and whatnot. A good example of such a setting would be the Redwall children's books.
But If you try and present your alternate setting as the real world then the reader/viewer/player will start applying the rules of the real world. And one of those rules is 'anthropomorphic creatures do not exist'.

...

Okay, that explanation sucks donkeys. Allow me to put put it another way:
Would the Redwall books have worked if there were humans? I think not.

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Endoperez
Posts: 5668
Joined: Sun Jan 11, 2009 7:41 am
Location: cold and dark and lovely Finland

Re: Humans

Post by Endoperez » Wed May 20, 2009 9:10 am

Support for modded humans (that is, skeletons with weight on the heel instead of toes) is a must. They're not necessary for the main game, though.

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Ozymandias
Posts: 1239
Joined: Wed Sep 17, 2008 10:48 am
Location: In your attic. Skitter skitter.

Re: Humans

Post by Ozymandias » Wed May 20, 2009 12:24 pm

Ac30 wrote:If the humans had long ears, a bushy tail, fur and could jump 10 meters, sure, why not?
That would be creepy... but anthropomorphic rabbits are just fine. :lol:

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shadow717
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Re: Humans

Post by shadow717 » Wed May 20, 2009 12:51 pm

Image

That's what they have to look like

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Richie Rabbit
Posts: 913
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Re: Humans

Post by Richie Rabbit » Wed May 20, 2009 12:57 pm

Anthros.. Image

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Richie Rabbit
Posts: 913
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Re: Humans

Post by Richie Rabbit » Wed May 20, 2009 12:59 pm

It's kinda odd that almost every image search for " anthropomorphic rabbit " on google has a picture of lugaru in it O__0

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