Unofficial, alpha 33 weekly build

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Jeff
Evil Twin
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Unofficial, alpha 33 weekly build

Post by Jeff » Tue Jun 30, 2009 12:13 am

The unofficial, alpha 33 leaked build is here!

A "leaked build" is when John and I literally grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David, Phillip, and Aubrey, but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in Trac! http://trac.wolfire.net/spf/overgrowth

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.

New in this version: (see blog)

Also, press F to toggle wireframe stuff. Press 8 and 9 to toggle the Rabbot. Press ` for the console. Type Console.help() for the console commands. Press b to spawn a physics box, right click to drag it around. Press r to spawn a ragdoll and F1 for WebKitten.

We are testing out BitTorrent DNA! Please let me know how that goes.
Windows: (direct) (torrent) (BitTorrent DNA)
Mac OS X: (direct) (torrent) (BitTorrent DNA)

Subscribe to the dev blog!

Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Google Chrome for these. We are not sure when this will happen. Linux support is on the horizon though!

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tomascokis
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Re: Unofficial, alpha 33 weekly build

Post by tomascokis » Tue Jun 30, 2009 2:49 am

sigh, still such a download

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Snipergen
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Re: Unofficial, alpha 33 weekly build

Post by Snipergen » Tue Jun 30, 2009 3:18 am

Yea I really can't download it weekly, need a SVN :!:

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matto1990
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Re: Unofficial, alpha 33 weekly build

Post by matto1990 » Tue Jun 30, 2009 4:48 am

There was an svn a few weeks back but im not sure if it was kept updated.

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matto1990
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Re: Unofficial, alpha 33 weekly build

Post by matto1990 » Tue Jun 30, 2009 4:58 am

A few errors on startup:
On line 634 of terrain.cpp:
Framebuffer - unsupported
On line 280 of shaders.cpp:
Invalid framebuffer operation
A few seconds wait
On line 1885 of model.cpp:
out of memory
Then the game appears with now terrain. It just shows the skybox and the models that are in the level. You can still move about.

Windows 7 RC
Intel Core 2 Duo
2GB RAM
Nvida 8600 GS M

This is the first time I've tried it on Windows 7 so I'm not sure if it existed in previous versions.

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Amixus
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Re: Unofficial, alpha 33 weekly build

Post by Amixus » Tue Jun 30, 2009 5:57 am

Update you graphic driver ;) if this does not help kick your pc really hard in the ass and install a "normal" windows.

GDer
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Re: Unofficial, alpha 33 weekly build

Post by GDer » Tue Jun 30, 2009 8:34 am

Will there be a list of known bugs?
I always have many bugs to report but I don't want to report bugs you've already fixed.

Nail
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Re: Unofficial, alpha 33 weekly build

Post by Nail » Tue Jun 30, 2009 9:01 am

GDer wrote:Will there be a list of known bugs?
I always have many bugs to report but I don't want to report bugs you've already fixed.
Trac.
http://trac.wolfire.net/spf/overgrowth/report

GDer
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Joined: Sat Jan 31, 2009 6:13 pm

Re: Unofficial, alpha 33 weekly build

Post by GDer » Tue Jun 30, 2009 12:08 pm

That list unfortunately is not even near the full list of bugs I can find. But when I talk to devs it looks like they know about some of the bugs I find.

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VerdantPlanes
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Re: Unofficial, alpha 33 weekly build

Post by VerdantPlanes » Tue Jun 30, 2009 12:09 pm

haha, I loaded up the second level and made the rock a physics object. it slid through the ground. I loaded rabbot and ran past the cool new cat art assets, and jumped off the edge of the map. The rock was slowly bouncing up and down, going straight through the invisible floor. It was very surreal.

Jeff
Evil Twin
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Re: Unofficial, alpha 33 weekly build

Post by Jeff » Tue Jun 30, 2009 12:32 pm

GDer, you know where to find us -- just ask John and he'll tell you whether or not it's a new bug.

Nail
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Re: Unofficial, alpha 33 weekly build

Post by Nail » Tue Jun 30, 2009 1:49 pm

I'm still getting this:
Image
And I already have a ticket on Trac.

Odin
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Re: Unofficial, alpha 33 weekly build

Post by Odin » Tue Jun 30, 2009 2:41 pm

Clicking the "calculating shadows"-button magically turns on the ground texture.

http://www.kazze.at/overgrowth_shadow.avi

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Amixus
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Re: Unofficial, alpha 33 weekly build

Post by Amixus » Wed Jul 01, 2009 5:25 am

@Nail
I get the same Error I solved the prob with a new driver for the graphic card.

Nail
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Re: Unofficial, alpha 33 weekly build

Post by Nail » Wed Jul 01, 2009 8:48 am

So, get a new graphic card?

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